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> PROJECT VIRAL, Full Game Version 1.5!
obsorber
post May 9 2010, 09:38 AM
Post #1


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled





69 MB

WATCH TRAILER

(Note: This game doesn't require rpg maker to run because it has it's own installer.)

Genre: Action Survival Horror
Estimated Gametime: 1 hour 30 minutes
Difficulty: Moderate or Hard
Rating: Teen
Status: Complete
Hard Disc Size: 69MB


CONTROLS
Controls

Move Up: Up Cursor
Move Down: Down Cursor
Move Left: Left Cursor
Move Right: Right Cursor
Action/Interact: ENT Key
Cancel/Menu: ESC Key
Attack/Action: T Key
Defend: D
Run: R
Map Display: M
Enable/Disable HUD: Z
Assemble Hotkeys: X
F12: Reset Game.exe


Summary of the Game...
"Project Viral" is a survival horror game that has been developed using Rpg Maker XP. Originally this game was planned to be called "School of the Dead" but with a lot of changes to the plot, it was renamed. The game originally focused mainly on scare factors to terrify the player but with the changes in hand there were more features added such as the use of a unique battlesystem which meant more gameplay action was provided. The player has a more diverse control when encountering enemies such as the common zombie. With all this, the game now fails to stay as one genre and could even be classified as a hybrid. The setting of the game is in a military school where a virus has spread through out the entire area turning most of the people there who don't have a strong immune system into flesh eating zombie like cannables. The player is a male high school student who has to survive the horrors ahead of them whilst uncovering the secrets behind the scenes.


THE STORY
Professor Zen, a teacher and a scientist working on biological substances for the Kilos Military is given a task to create a serum capable of forming immortal soldiers. The Kilos Organisation thrive for power and after killing what appears to be a demon, hand over the corpse to Zen. Deep underground of the military school, he continues to experiment in old laboratories used by Kilos in the past. The professor is astonished with the capabilities of the substances created from his experiments but one night after nearly completing his task, there is an error. The labs are now shrouded in a mist which appears to have risen to the surface of the school. This outbreak causes most of the students living at the school that have come close to the mist to turn into zombie like freaks. The Kilos Military Police intervene...

Characters

Comrad Stillwell
Age: 16
Gender: Male
Occupation: Student
A month before the outbreak, after experiencing a tough past, Comrad joins the Kilos Military with nothing else holding him back. Impressed by his combat skill, the Kilos Organisation sends him to a military school to be strongly educated, living there on campus for a year before receiving strict training. Unfortunately for Comrad, one night he wakes up whilst the school is infested with zombies. “What the fucks going on?” he says. It’s time for Comrad to find some answers and a way out of this havoc...



Etheelia Lightheart
Age: 16
Gender: Female
Occupation: Student
Etheelia is the daughter of one of the Kilos Organisation’s Executives. She is also a friend of Comrad in the school and like him, she lives on campus too. Although her father forbids it, she decides to join Kilos to understand their secrets. One night, troubled by a strange fog or mist keeping her from sleeping, Etheelia leaves her room but is however attacked by a zombie. “AAAGHH!” she screams. “So this is part of what Kilos is hiding. Maybe coming here wasn’t a good idea after all...” Can Etheelia manage to survive this infestation?



Ramori Gans
Age: 23
Gender: Male
Occupation: Soldier
Ramori Gans is a soldier of the Kilos Military. He had only recently completed his training and although at times he can be sloppy, he is an excellent soldier in frontal combat. Gans, also given the nickname “RamG” already knows about Project Viral. When the viral outbreak begins to infect the school, a mission begins and he is sent to assist. He enters the school to complete his objective with much doubt on his mind...




Some useful tips whilst playing Project Viral
Here are some useful tips whilst playing Project Viral. This game is environmentally friendly so I advise you to examine objects such as shelves, cupboards and even corpses. You’ll find that there are Items and even money hidden in many different places. With the cash you find, use the vending machines to buy some Items that you can use to recover energy which is used to perform stances giving you an edge against enemies. Also, when you bump into zombies, try to avoid most of them because fighting a zombie is mainly a waste of ammunition if you are using guns or mainly a waste of health if you are using melee weapons. You’ll need to save your First Aid Kits and ammo because you’ll need them later on in the game so searching for Items will help you in the long run.



SCREENSHOTS
Screenshots
(Here are some gameplay screenies...)

School Uppper Floor


School Garden


School Entrance


Menu Screen


Basement


Outside School


Underground Labs


Escape Through The Sewers


Alternative Ending



FEAURES
Features

-Zombies
-Action Battle system
-Automatic Cutscenes
-Comic style dialogue
-10+ weapons
-A Dark Atmosphere
-A Sense of Realism
-Shock Factors
-Enviromentally Friendly
-An Explorable School
-A Mini Map
-Vending Machines
-Respawning Enemies
-Character Stances
-10 EXP Levels
-Cheat Codes


CREDITS
Credits
Music and Sound Effects
• Resident Evil
• Silent Hill
• Brainbread
• Counter-Strike

Graphic Resources
RPG REVOLUTION
TEKTEK
TEAMANTI
NEO RTP
MYSELF

Scripts
• Blizz ABS
• Ccoa’s UMS
• Laws Custom Menu’s
• Arevulopapo Stepping Script
• Moghunter’s Treasure and Map name
• Advocates Buy/Sell only shops
• Atoa’s HP and MP meter


Check Out Project Viral 2 Under Development Here: http://www.rpgrevolution.com/forums/index....showtopic=48145

This post has been edited by obsorber: Dec 7 2011, 01:14 PM


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The final release of Project Viral is finally here!


Eden Hall, demo released!
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mudducky
post May 14 2010, 12:18 PM
Post #2


Level 19
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Group: Revolutionary
Posts: 392
Type: None
RM Skill: Beginner




Story Telling

The story sounds it's setup well for an action survival horror. You've already placed some mystery here. The tension and suspense with horror would be best built up with mystery of why supernatural events are occurring in the chosen environment.

From my understanding, a good way to present the story would be through mystery, bringing more questions to the player than answers along the game. Horror pacing can be hard to manage well for enjoyment. You want the story to start off being sudden and quick and get the player into the dark mood, but then you want the story pace to slow right down while the player to have some fun game time when they roaming around the environment.

An example.
"7 kids get stranded on an island at night, zombies are about" is quick-pace. "The player now being able to control one of the kids and explore the island would be presented at a slower pace to build up mastery and suspense while the player explores the area.

Each map could lead the player with thoughts such as "What will happen next?" "Will there be a lot of zombies on this map?" "Will all the kids survive and get off the island?".

Another quick-pace cut-scene can now occur. The kids may see a new mystery character who is not a zombie, but he quickly runs out of sight. "Who was that?" would not roam in the player's mind placing mysteries around the story.

These questions need answers by the end of the game, you don't want to leave anything unanswered, but a horror game usually builds them up for a while before revealing one.

I'm not sure how Dark Giga does his horror style games but the difficulty of level design can't be like Legionwood's battle difficulty to deliver the most enjoyment to the player. In-case that point get interrupted wrongly, I'm using this as an example to make a point. I'm not suggesting anything of those games.

Main point, there is a huge difference between conflict with escaping an environment of supernatural events and conflict with war and politics and it's important the developer knows this.

Level Design

When the player roams around you want to use that time to make the environment seem ghastly and aim to get their imagination running.

The key to good gameplay with horror survival is usually level design. A lot of back-tracking usually happens as the player finds keys to unlock new rooms. Their rewards for hunting usually would be fresh information on the story that answers some of the mystery and suspense. When mapping, thinking of making each area memorable is therefore important. The player must be able to remember where reach room is if they are going to back-track.

Where you place the keys, switches, and zombies will all effect how fun the game will be. So the more clever and creative you can be with the puzzles the better. The player should not feel overwhelmed by the environment and get too confused where they must go, a good balance of difficulty needs to be placed here.

Be careful not to make the paths too narrow or to wide for players.

Interaction is another game element you can really do a lot with on horror. Having the player be able to interact with a lot of objects on screen can be really fun and finding items other than keys, like potions or currency if there's a point for currency, can increase the player's enjoyment.


Battles

Battle-wise, try and make use of everything the database has to offer you to create some interesting strategy in the battles. If you are using the active battle system, don't make it button mashing. Make the actor skillsets work well with the enemy, and try to have some co-op going on between actor's and enemies. Differentiate the enemies too, don't have one set of zombies but different types of them.

Even put different zombie-types in a troop together so the player has to think more carefully with their actor's on what to do.

I know horror is usually setup for fast action to show the actor's are in danger, but I'd recommend setting the active time battle system to WAIT on the player so they can choose skills before the next action. Otherwise some player's might find it too fast.

Giving the player's different agility speeds would be something that plays a more important role with active time battles too! So thinking about that carefully can all help.

Make use of the items, equipment, stats during fights too instead of have them hang there.



Good luck with the project.
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obsorber
post May 14 2010, 01:19 PM
Post #3


Level 26
Group Icon

Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




Muduckys points are always useful for any developer. I'll bare those ideas and thoughts in mind for my project, expect a pre-release soon and thanks...
(Still considering voice acting if I can get any assistance.)


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
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obsorber
post May 16 2010, 09:37 PM
Post #4


Level 26
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Group: Revolutionary
Posts: 589
Type: Writer
RM Skill: Skilled




To Gaia: Recently I've noticed many horror games, I haven't really played obsecure but your right, my game is similar tto Resident Evil but different in many ways. If I really wanted to make an RE game I would have used Nechi's shooting system but it has many bugs plus there were many things I didn't like about Resident Evil such as the lack of melee weapons. I began this Project nearly a year ago looking for a suitable ABS before I started serious work on it. Then I found Blizz ABS which seemed to have everything I needed to an extent. About 2 and half weeks ago, I then began developing Project Viral. I plan to release it in about 1-2 weeks and I hope you'll be playing it. The original One night is a horror game I really enjoyed, that and Ravenwood Horror kind of inspired me to start this project in the first place although I wanted to make a game that could give more control to the player whilst encountering enemies...

("I guess I'll have to play obsecure to find out what that's like...")


__________________________

The final release of Project Viral is finally here!


Eden Hall, demo released!
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+Quote Post
   

Posts in this topic
- obsorber   PROJECT VIRAL   May 9 2010, 09:38 AM
- - Rob_Riv   You need to include a list of credits. A list of f...   May 9 2010, 10:02 AM
|- - obsorber   Yeah, sorry I'm still currently establishing t...   May 9 2010, 10:05 AM
|- - obsorber   The scenes in my game are automatic which means th...   May 11 2010, 07:00 AM
- - Mystic Phoenix   I love zombies. And also school-things. I cheered ...   May 11 2010, 08:10 AM
- - severed1   Well, not sure if my voice is good enough but I co...   May 11 2010, 04:41 PM
|- - obsorber   Thanks Mystic Pheonix! Gans: "So let me ...   May 12 2010, 12:18 AM
- - Dark Gaia   Hey, nice concept! Horror games are getting gr...   May 14 2010, 01:45 AM
- - Paradelous   Good choice of music there, the screenshots caught...   May 16 2010, 11:26 PM
- - severed1   I'm gonna try and do a few takes...I've be...   May 17 2010, 08:46 PM
- - kqurmiz   Yeah nice concept.Maybe you need more improvement ...   May 17 2010, 10:56 PM
- - severed1   I'm extremely not satisfied with the way that ...   May 18 2010, 05:49 PM
|- - obsorber   Yeah, I'm not really the best when it comes to...   May 19 2010, 12:13 AM
- - severed1   I'm not really known for having a "tough...   May 19 2010, 08:58 AM
|- - obsorber   Ok, this project is going to be on haitus for a sh...   May 23 2010, 04:10 AM
|- - obsorber   Fortunately I managed to finish Project Viral on W...   May 28 2010, 12:43 AM
- - Dark Gaia   Downloading now! I'll edit back with some ...   May 28 2010, 06:06 PM
|- - obsorber   Sweet, thanks Gaia looking forward to your feedbac...   May 29 2010, 09:32 AM
- - Dark Gaia   Hi Obsorber! Game's going well so far, I...   May 29 2010, 05:29 PM
- - Ghun   I am liking this game, a lot. There are many thing...   May 29 2010, 05:48 PM
- - obsorber   To Gaia: I'm glad and you're right Gaia, ...   May 29 2010, 11:25 PM
- - Sn@ke   Played the game. Great job, obsorber. I really en...   Jun 1 2010, 09:04 AM
- - Rob_Riv   Moved to Full Games & Long Demos.   Jun 1 2010, 09:56 AM
|- - obsorber   Thanks for some feedback snake. I've been wait...   Jun 1 2010, 10:07 AM
|- - obsorber   If anyone has played this game do they have any fe...   Jun 11 2010, 10:28 PM
- - obsorber   I just thought I'd let people know that I...   Jun 17 2010, 11:26 PM
- - Raina   I am playing it now but i am stuck.... I have suea...   Jun 26 2010, 11:17 AM
|- - obsorber   Yeah sure thing Raina. Thanks for taking an intere...   Jun 26 2010, 03:03 PM
|- - obsorber   Just thought I'd let people know that I've...   Jul 16 2010, 03:08 PM
- - Dexus   This is relevant to my intrests. :3 As is, I am ...   Sep 28 2010, 08:31 AM
|- - obsorber   It's been a long time since I have logged into...   Oct 17 2010, 12:24 PM
|- - obsorber   Download back on. Version 1.5 is now available. Th...   Sep 24 2011, 12:33 AM
- - ~SilverPhoenix~   Wow, this game is so good. I've played it for ...   Oct 2 2011, 03:59 AM
|- - obsorber   Interesting idea. If I ever do update this game ag...   Oct 2 2011, 12:18 PM
- - Milonar   Wow, great job for this one! I've played a...   Oct 3 2011, 08:27 AM
|- - obsorber   Wow, thanks Milonar. [Show/Hide] TIPS- You...   Oct 3 2011, 10:00 AM
- - Milonar   Ok, I finished Project Viral. I will just tell you...   Oct 4 2011, 03:37 AM
|- - obsorber   I just want to say thank you so much. It means a l...   Oct 5 2011, 05:41 AM
- - Milonar   Sorry for the late reply, I ­was too busy ­with ...   Oct 13 2011, 07:37 AM
|- - obsorber   Don't mention it. Project Viral 2: Outbreak is...   Oct 15 2011, 09:36 PM
- - kqurmiz   Nice work obsober. Going to try this out.   Nov 5 2011, 01:26 PM
|- - obsorber   Thanks, hope you enjoy it.   Nov 8 2011, 11:54 AM
|- - Ghos7Soldier   QUOTE (obsorber @ Nov 8 2011, 12:54 PM) T...   Dec 6 2011, 08:26 PM
- - xmuffin   Downloading this game but I play it not because of...   Dec 7 2011, 12:23 AM
|- - obsorber   Thanks guys. Pleased you like it. You should try o...   Dec 15 2011, 12:12 PM
- - rewells   Project Viral Review 7/10 Game Title: Project Vir...   Feb 14 2012, 08:05 PM
|- - rewells   I read an interesting article about controls in th...   Feb 14 2012, 08:42 PM
|- - obsorber   Wow, you reviewed my game. Thanks a lot man, it wa...   Feb 16 2012, 11:21 AM
|- - rewells   It was a pleasure! I look forward to the seque...   Feb 17 2012, 06:53 PM
- - Rosary   Ive played Res evil and Silent hill. the aqward co...   Feb 21 2012, 12:57 PM
|- - rewells   Haha, that's funny. Sometimes after playing to...   Feb 22 2012, 05:26 PM
|- - obsorber   I just wanted to say that there will be a version ...   May 11 2012, 08:46 AM
|- - obsorber   I was thinking about the revamped version of Proje...   Jul 25 2012, 12:55 PM
- - amerk   Voice acting for an indie game is fine, by all mea...   Jul 26 2012, 03:28 PM
- - obsorber   Thanks Amerk, I'm going to make voice acting i...   Aug 2 2012, 05:38 AM


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