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> [SSS] Fancy Deaths, Because everything needs to explode when they die.
Shanghai
post May 6 2010, 06:35 PM
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Shanghai Simple Script - Fancy Deaths
made by Shanghai

Since people have been doubting my abilities, here's something small.



Link/Script
Click here

Introduction
This makes enemies explode, melt, turn to stone, etc. when they die. Good for boss deaths.

How to Use
CODE
<fancy death: string>


Put this in the notebox of an enemy. Then replace "string" with one of the following items:

CODE
fire
ice
elec
water
stone
wind
holy
dark


These deaths use the default animation IDs. If you're planning on using different animations and would like to change up the IDs, change the module settings to fit the right animations to the right deaths.

Compatibility
Works with
- Default Battle System
- Battle Engine Melody
Make sure this script goes below your other battle scripts.

For more Shanghai Simple Scripts
Visit Here.


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Guyver's Bane
post May 6 2010, 08:00 PM
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I thinks this will shut them up. Great work. On a side note, I think this is the first time you've posted a script here. But I'm probably wrong!


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SojaBird
post May 7 2010, 03:19 AM
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I just love the way you described this topic!! ^^
<3

Seems to be a awsome script! smile.gif
I hope to see more of you in the future.


Greatzz,
SojaBird.


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How did I learned to script
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Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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archeart
post May 7 2010, 03:26 AM
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Wow this is awesome!

thanks will definitely use this for one of mah games :3


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Kread-EX
post May 7 2010, 06:12 AM
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Sometimes I envy RMVX note boxes...
QUOTE
Because everything needs to explode when they die.

That's true, and you did it well. Your code is clean and the script doesn't lag at all. You proved (if needed) that you're skilled enough to critique scripters. Good job.


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Shanghai
post May 7 2010, 08:05 AM
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QUOTE (Guyver's Bane @ May 6 2010, 09:00 PM) *
I thinks this will shut them up. Great work. On a side note, I think this is the first time you've posted a script here. But I'm probably wrong!

No, I've posted one other before, and it was a YERD/Tankentai compatibility patch which was frankly ignored because people who used Tankentai avoid Yanfly Engine scripts like the plague for some reason.

QUOTE (Kread-EX @ May 7 2010, 07:12 AM) *
Sometimes I envy RMVX note boxes...
QUOTE
Because everything needs to explode when they die.

That's true, and you did it well. Your code is clean and the script doesn't lag at all. You proved (if needed) that you're skilled enough to critique scripters. Good job.

I'm honestly surprised you don't use RMVX or thought about converting since you're kind of limiting yourself by sticking with RMXP. Any particular reason?


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AdamWired
post May 7 2010, 08:15 AM
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haha wow! cool. i think the best way is through the pearly gates backwards in flaming Swedish hyper car though, but unfortunately i don't think that will be possible, even for the best :/ i reckon yours comes a very close second though wink.gif


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Legacy
post May 7 2010, 08:40 AM
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not bad, deffiently be of some use to VX users, makes me wnt to make one for XP haha. I might just do that happy.gif

Either way lovely script.


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ZeroManArmy
post May 7 2010, 09:03 AM
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I have been looking for something like this for the default Battle System


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Kread-EX
post May 7 2010, 11:06 AM
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QUOTE (Shanghai @ May 7 2010, 06:05 PM) *
QUOTE (Kread-EX @ May 7 2010, 07:12 AM) *
Sometimes I envy RMVX note boxes...
QUOTE
Because everything needs to explode when they die.

That's true, and you did it well. Your code is clean and the script doesn't lag at all. You proved (if needed) that you're skilled enough to critique scripters. Good job.

I'm honestly surprised you don't use RMVX or thought about converting since you're kind of limiting yourself by sticking with RMXP. Any particular reason?

I just like XP better that is all. Scripting is less convenient but I'm not limited since I resort to C++ marriage when I have to.


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Guyver's Bane
post May 7 2010, 11:46 AM
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QUOTE (Shanghai @ May 7 2010, 09:05 AM) *
QUOTE (Guyver's Bane @ May 6 2010, 09:00 PM) *
I thinks this will shut them up. Great work. On a side note, I think this is the first time you've posted a script here. But I'm probably wrong!

No, I've posted one other before, and it was a YERD/Tankentai compatibility patch which was frankly ignored because people who used Tankentai avoid Yanfly Engine scripts like the plague for some reason.


Yeah I noticed that too! I don't know why. Yanfly's script are among, if not, the best. Oh well it's their loss.


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ZeroManArmy
post May 7 2010, 06:25 PM
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How do I add other types of deaths? Like Plastic death or lead death or something?


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dezz123
post May 9 2010, 12:11 PM
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This looks great, Shanghai.


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Shanghai
post May 9 2010, 06:13 PM
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Update. Added two more deaths. Holy and Dark.


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Guyver's Bane
post May 9 2010, 08:03 PM
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Why do i get the feeling someones going to request more deaths?


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Locke
post May 11 2010, 05:11 AM
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Awesome script there and thanks smile.gif


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SuperMega
post May 11 2010, 04:21 PM
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Nice script Shanghai. Like how user friendly it is, and everything seems to be working out perfectly as of now.


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ZeroManArmy
post May 13 2010, 06:05 PM
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How do you add your own deaths to it?


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Pharonix
post Dec 15 2010, 04:53 PM
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Yes, i'm necroing again.

is there a way to change the death depending on type used.

If i use fire, and kill an enemy i might want it to.. you know, die in flames.


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Kread-EX
post Dec 16 2010, 12:24 AM
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Currently no. Deaths are associated to a type of enemy, not to the skill used.


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