Introduction This makes enemies explode, melt, turn to stone, etc. when they die. Good for boss deaths.
How to Use
CODE
<fancy death: string>
Put this in the notebox of an enemy. Then replace "string" with one of the following items:
CODE
fire ice elec water stone wind holy dark
These deaths use the default animation IDs. If you're planning on using different animations and would like to change up the IDs, change the module settings to fit the right animations to the right deaths.
Compatibility Works with - Default Battle System - Battle Engine Melody Make sure this script goes below your other battle scripts.
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
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Sometimes I envy RMVX note boxes...
QUOTE
Because everything needs to explode when they die.
That's true, and you did it well. Your code is clean and the script doesn't lag at all. You proved (if needed) that you're skilled enough to critique scripters. Good job.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
I thinks this will shut them up. Great work. On a side note, I think this is the first time you've posted a script here. But I'm probably wrong!
No, I've posted one other before, and it was a YERD/Tankentai compatibility patch which was frankly ignored because people who used Tankentai avoid Yanfly Engine scripts like the plague for some reason.
QUOTE (Kread-EX @ May 7 2010, 07:12 AM)
Sometimes I envy RMVX note boxes...
QUOTE
Because everything needs to explode when they die.
That's true, and you did it well. Your code is clean and the script doesn't lag at all. You proved (if needed) that you're skilled enough to critique scripters. Good job.
I'm honestly surprised you don't use RMVX or thought about converting since you're kind of limiting yourself by sticking with RMXP. Any particular reason?
haha wow! cool. i think the best way is through the pearly gates backwards in flaming Swedish hyper car though, but unfortunately i don't think that will be possible, even for the best :/ i reckon yours comes a very close second though
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
QUOTE (Shanghai @ May 7 2010, 06:05 PM)
QUOTE (Kread-EX @ May 7 2010, 07:12 AM)
Sometimes I envy RMVX note boxes...
QUOTE
Because everything needs to explode when they die.
That's true, and you did it well. Your code is clean and the script doesn't lag at all. You proved (if needed) that you're skilled enough to critique scripters. Good job.
I'm honestly surprised you don't use RMVX or thought about converting since you're kind of limiting yourself by sticking with RMXP. Any particular reason?
I just like XP better that is all. Scripting is less convenient but I'm not limited since I resort to C++ marriage when I have to.
__________________________
FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
I thinks this will shut them up. Great work. On a side note, I think this is the first time you've posted a script here. But I'm probably wrong!
No, I've posted one other before, and it was a YERD/Tankentai compatibility patch which was frankly ignored because people who used Tankentai avoid Yanfly Engine scripts like the plague for some reason.
Yeah I noticed that too! I don't know why. Yanfly's script are among, if not, the best. Oh well it's their loss.
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If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE. Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes. Need a script translated? Come talk to me, and I'll see what I can do.
is there a way to change the death depending on type used.
If i use fire, and kill an enemy i might want it to.. you know, die in flames.
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