Group: Revolutionary
Posts: 122
Type: Artist
RM Skill: Skilled
The title of this thread put a huge grin on my face as I'm a huge Gust/Banpresto fan. I was a little crushed that it was Ar Tonelico 1 and not 2, but that's still fine. The system seems to follow the original Ar Tonelico quite well, except for one thing. There is a severe lack of battler customization! D:
How would one be able to pull off Vanguard skills like Break Blade, Double Beat, and Impulse? Minkoff's animated battlers is a very restrictive format by it's nature, so I can't imagine there is much to do to fix this, which saddens me as this is the one thing holding this system back from it's full potential. But this is the first release, so that may change.
Nevertheless, I think I'll try re-skinning this system with my own sprites and windows for kicks one day. Just to see.
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
I was planning to at first, by using Xiderowg's system rather than DerVVulfman's (I'm quite experienced with it since my own game has huge battler customization). However, I thought that it would be too complicated for most people to use.
I'll probably make a compatibility patch with Xiderowg's system in the next version. Just for people like you (I've played Sacred Earth - Bonds).
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Customization is difficult to throw into RMXP since it lacks the noteboxes RMVX has. Also, this is just taking an idea from Yanfly's upcoming Melody script, but have you ever considered using Battle Animations for animated battlers? The way Yanfly does it is quite amazing and removes the restrictions placed by Minkoff's terrible battler can'ts and couldn'ts.
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
Yes, I use battle animations for battlers. It's however extremely time-consuming to do, especially because of the timing and coordinates correction. I didn't want to force that upon others, but since you're already two to prefer complete battler customization, I'll take it into consideration.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Nice battle script, very pro looking. I might either use this script or Charlie's for my new game. And yeah, I think you should add battler customization. It keeps things interesting. Not to mention more eye candy.
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Oh yeah, can't forget good 'ol ADT ( A Dust Tale ). ( The image is too big... -_- )
Group: Revolutionary
Posts: 122
Type: Artist
RM Skill: Skilled
Mostly reskinned it as I said I would. Valkyrie enemy aside, that is. It was an interesting diversion, but I suppose I should actually get back to work on my real project now!
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
Nice script it is pretty much the exact same thing just like in ar tonelico. Go reyvateils, and also good job with this script.
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Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
Group: Member
Posts: 9
Type: Developer
RM Skill: Intermediate
Wow,this is amazing! I love the Ar Tonelico serie,but even if I didn't,I think this would've been nice for a new project because it is really well done. ..Shurelia-sama
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
Well, it's the first version and there is a lot to do for the next one - I'll try to release it before August. And Shurelia... I liked her with the Linkage but when she put it off, her personality is just too... stupid.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
QUOTE (jimmyly @ Jan 7 2011, 10:30 PM)
Yep they can't add state for some odd reason.(Buffs as far as i have tested.)
Oh yeah i set the state as NonResistances so it cannot miss and still it doesn't work.
Ah, ok. I'll fix that.
EDIT: Actually, I just forgot one line, so you'll have to add it yourself. Search for def song_effect(user, skill, hit_number = 0) in the script and just before # Substract damage from HP, add this:
CODE
states_plus(skill.plus_state_set)
On a side note, I know I was supposed to update this script in August, but I was too busy with other things and now, I lost the files in my hard drive crash anyway. I will open a request station the next week and take requests for plugins.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Group: Member
Posts: 1
Type: Musician
RM Skill: Beginner
Hey, I downloaded this and the other scripts and everything and when I test play it is glitching only showing the main characters old battle set rtp version and glitching squares with glimpses of some other characters. no enemies or nothing. what do I do to get it to show the side view thingy and does yours have a script if so I couldn't find your script.
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
You probably made a mistake while configuring the Animated Battlers script. Here, that's the config part:
CODE
# Individual Spritesheet Control Center #-------------------------------------------------------------------------- MNK_POSES_ENEMY = {1 => 10, 35 => 10, 36 => 10, # ID and # of poses for each enemy 38 => 10} MNK_FRAMES_ENEMY = nil # ID and # of frames for each enemy MNK_POSES_ACTOR = {3 => 10, 4 => 10} # ID and # of poses for each actor MNK_FRAMES_ACTOR = nil # ID and # of frames for each actor.
See the MNK_POSES_ENEMY and MKN_POSES_ACTOR values? Be sure to set them correctly to the number of rows your battler sprite file has. If you have further problems with the Animated Battlers script, you should contact DerVVulfman directly, as he's more knowledgeable with his script than I am.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
I'm sure it's a stupid question but... I search everywhere, I can't find the download link Oo. I've already download the system before, but now I've lost it, and I need it ! So where is the link please ??