*I'm the First to post an event system!

*
Guyver's Banes Skill Point Event
Difficulty: Normal
Engine: RMVX
Variables: Depends on number of weapon types.
Switch: None
Common Events: Equal to the number of actors you're using.
This event system will allow the player to learn skills based on what kind of weapon they have equipped. You'll need a script that calls a common event after battle for this to work. And it's a looong event depending on how many you skills you have him to learn.
Step One: Select a common event, name it Hero.
Step Two: Select a number of variables equal to the number of different weapon elements you have.
Step Three: Name them to match the corresponding weapon element.
Step Four: Put this in the common event:
CODE
@> Conditional Branch:[Hero] is [Incapacitated] inflicted
@>
Else
@>
Branch End
Step Five: Put this conditional branch inside the previous one, above else. Repeat step five for every sword Hero can equip. You will have to do this for every other weapon type he can equip also. You must change the variable to match the weapon element.
CODE
@> Conditional Branch:[Hero] is [Long Sword] equipped
@>Control Variables: [0001:Sword] += 1
@>
Branch End
Step Six: After that's out of the way, insert this conditional branch. You'll have to repeat this for every skill you want him to learn. And for every weapon element also.You must change the variable to match the weapon element.
CODE
@> Conditional Branch: Variable [0001:Sword] == 5
@>Change Skills: [Hero], + [Heal]
@>Text: -,-, Normal, Bottom
: : Hero learned Heal
@>Control Variables: [0001:Sword] += 1
@>
Branch End
Step Seven: Insert call common event below everything, and set it to the next common event you named for one of your actors. Repeat steps 1-7 for each actor you use.