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> OmegaX Character Grid, Like FFX - Actors learn skills and upgrade stats with a grid system.
Omegas7
post Mar 21 2010, 06:58 PM
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Author: Omegas7
Version: 0.1

This script implements a Grid for each actor in your game. On this Grid, you can place objects that can upgrade Stats or teach Skills. In order to unlock these objects, you have to reach them by advancing squares to their location. Advancing requires Grid Points, which are obtained when you get experience no matter where.

Demo Download:
Version 0.1: My Blog.

Features (0.1):
  • Individual Grid for each actor with different contents/objects.
  • Learn new skills and upgrade stats.
  • Receive Grid Points when you get exp - By fight or by event command.
  • Windows will do what they can to make the cursor visible.
  • Unlimited height for grids - Unlimited amount of objects.
  • Scrolling grids if needed.


To Be Implemented: For future versions:
  • Object Requirement: Require a Switch, variable or skill for an object to be unlocked.
  • Confirmation window before progressing a tile.
  • Grid Points visible through game variables.
  • Skill objects will automatically take the skill icon from the skill on the database.


Screenshots:
[Show/Hide] Screenshots

Ralph getting some skils and stat upgrades.

Ulrika has a different grid than Ralph's.

You can explore the whole grid, and the windows will do what they can to get out of the cursor's way.





Author Notes:

I know that it can be hard and annoying to create whole grids for all your characters, so I will someday script a Grid Creator Interface, so that you can very easily create grids without much mess at all!


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zolaga
post Mar 21 2010, 08:21 PM
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Looks promising I'll keep my eye on it.


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ASCIIgod
post Mar 22 2010, 02:23 AM
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QUOTE (Omegas7 @ Mar 22 2010, 10:58 AM) *
Author: Omegas7
Version: 0.1

This script implements a Grid for each actor in your game. On this Grid, you can place objects that can upgrade Stats or teach Skills. In order to unlock these objects, you have to reach them by advancing squares to their location. Advancing requires Grid Points, which are obtained when you get experience no matter where.

Demo Download:
Version 0.1: My Blog.

Features (0.1):
  • Individual Grid for each actor with different contents/objects.
  • Learn new skills and upgrade stats.
  • Receive Grid Points when you get exp - By fight or by event command.
  • Windows will do what they can to make the cursor visible.
  • Unlimited height for grids - Unlimited amount of objects.
  • Scrolling grids if needed.


To Be Implemented: For future versions:
  • Object Requirement: Require a Switch, variable or skill for an object to be unlocked.
  • Confirmation window before progressing a tile.
  • Grid Points visible through game variables.
  • Skill objects will automatically take the skill icon from the skill on the database.


Screenshots:
[Show/Hide] Screenshots

Ralph getting some skils and stat upgrades.

Ulrika has a different grid than Ralph's.

You can explore the whole grid, and the windows will do what they can to get out of the cursor's way.





Author Notes:

I know that it can be hard and annoying to create whole grids for all your characters, so I will someday script a Grid Creator Interface, so that you can very easily create grids without much mess at all!


looks good. might be good if used in FFX remakes..... though i havent got to try it. is it compatible with tankentai? thats the big question. although in just a glance i do know it might be compatible but..... i can imagine how it will be incompatible...... it might be incompatible with stuffs that changes how sikill is learned.... although its just a hunch. anyway nice work omegaX.... i salute you for making this magnificent script. i will live to your image as my hero and example.... thanks


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Omegas7
post Mar 22 2010, 04:17 PM
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Well it isn't too similar to FFX...
There should not be any compatibility issues.


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yuri vexen
post Mar 23 2010, 01:43 PM
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Okay, the script looks great! But I have one question/request, is there anyway you can make the grid larger as you progress through the game?
If you played Final Fantasy 13 then you know what I'm talking about.
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buny
post Mar 24 2010, 06:24 AM
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Nice looks good!


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Omegas7
post Mar 27 2010, 01:08 PM
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Working on 0.2 with a bunch of new features.


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Kahel
post Mar 30 2010, 05:51 AM
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That's very cool !

What's cool be cooler :
- background could be more ... designed ^^ > I'll do some to show my mind
- a different battleground per hero ?
- a sound when something is learned ? and a message "you've learned XXX" DING DING !!

This post has been edited by Kahel: Mar 30 2010, 05:52 AM
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Final Fantasy Fa...
post Mar 30 2010, 06:06 AM
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nah thats a sick idea... so will there be like things in the way blocking where to go and such? and will we be able to customise where the abilities go right?


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MyPhantomile
post Mar 30 2010, 06:21 AM
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I can see massive potential in this. I'm a big fan of customisation in games and hopefully an idea like this will allow the player to shape their character how they see fit. I will be trying the demo soon after posting this message so I'll tell you how it goes. From here though it looks promising.

As the others have said, just simple features like a BG and SE playing will go a long way. Keep up the good work.

EDIT: Sorry, I forgot to make a reply. I can see a lot of potential for this. I think it just needs a makeover and a few adjustments as to where the player can actually move on the grid. Other than that, it seems very good! Looking forward to seeing more from this.

This post has been edited by MyPhantomile: Apr 2 2010, 06:36 AM
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Stylaphone
post Jun 13 2010, 08:36 AM
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QUOTE (yuri vexen @ Mar 23 2010, 02:43 PM) *
Okay, the script looks great! But I have one question/request, is there anyway you can make the grid larger as you progress through the game?
If you played Final Fantasy 13 then you know what I'm talking about.


Yeah, that would be good. Instead of 1 stage, as many stages as you want.

Also I think it would be better if it wasn't so advanced with co-ordinates, and there was a path leading to the skill you can learn.

This post has been edited by Stylaphone: Jun 13 2010, 08:57 AM
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Styn
post Jun 15 2010, 05:02 AM
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Massive potential indeed. Some SE and maybe, if you could manage it, an animation once you take a new square and it would be perfect. I thank you very much for coming with this. wink.gif
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Goth Star Child
post Jun 15 2010, 10:49 AM
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So far i like the idea, I just hope you find away to make it look a little more sharp to catch the eye once
you get this script working well.
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clericaltwo
post Jul 31 2010, 10:17 PM
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Are you still working on this?
The script is great, but I think it would be 1000 times better if the points used for advancing in the grid were separate from your experience.
An in game variable would work and be most flexible.
Another idea would be to create variable in the script that was added to whenever you kill a monster. Perhaps with a default value to increase that is used only when there is no modifier in the monsters note field. example: <GridPoints x>

This post has been edited by clericaltwo: Jul 31 2010, 10:18 PM
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