I don't think the new version got rid of deadmatter's error, but I know how to fix it...
- Open up the script editor, and go to the AcidBird Scene_Map addon. (Not the actual Scene_Map; you won't find anything there.)
- Delete all the code from line 4 to line 11; that is, all this:
CODE
alias_method(:test, :update)
def update
test
if Input.trigger?(Input::C)
p $game_player.y, $game_player.real_y
end
end
end
And then add "end" to the end of the script. Your final script should look like this:
CODE
class Scene_Map
attr_accessor :spriteset
end
Just in case any of you wanted to know...
EDIT:: Oh, and I've been getting an error when I use the "Tint Screen" event command. The floor tiles of my house dim, but the wall tiles don't (There are various other problems as well). Can anyone help me? (Sorry; can't post a screenshot.)
This post has been edited by TheBen: Mar 27 2010, 12:25 PM