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> AcidBird Ultimate System - Updated, Enviroment System
Chronno
post Mar 18 2010, 02:07 PM
Post #21


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yes you can, just config the day night... in the config module to be disable in all the maps ^^
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SuperMaxZero
post Mar 19 2010, 07:31 PM
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Thanks, that's perfect! Definitely using this then! : biggrin.gif
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deadmatters
post Mar 22 2010, 11:28 AM
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hmm ... dunno. but is that a known issue?
I have following problem;

I've put this script and all requirements into my game. Then every time I push the enter button a window appear with my gamename as title with this message:
"7
1792"
Dunno what this is. After that I tested the demo, same here.
Whats worng there? sad.gif
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SuperMaxZero
post Mar 22 2010, 06:27 PM
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I'm having an issue, too...ever since I copied this script, my game crashes whenever I try to load a save. I noticed the same thing happens in the demo.
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Chronno
post Mar 24 2010, 10:15 AM
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I'm really sorry bout that issues here is a new version without that ^^ enjoy
Ultimate System

This post has been edited by Chronno: Mar 24 2010, 10:36 AM
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Hugh Clair
post Mar 24 2010, 04:26 PM
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Um, that new link does not work
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Chronno
post Mar 25 2010, 08:49 AM
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oops here is the link im sorry
Ultimate System
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TheBen
post Mar 27 2010, 04:18 AM
Post #28


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I don't think the new version got rid of deadmatter's error, but I know how to fix it...
  1. Open up the script editor, and go to the AcidBird Scene_Map addon. (Not the actual Scene_Map; you won't find anything there.)
  2. Delete all the code from line 4 to line 11; that is, all this:

CODE
alias_method(:test, :update)
def update
test
if Input.trigger?(Input::C)
p $game_player.y, $game_player.real_y
end
end
end

And then add "end" to the end of the script. Your final script should look like this:
CODE

class Scene_Map
attr_accessor :spriteset
end

Just in case any of you wanted to know...

EDIT:: Oh, and I've been getting an error when I use the "Tint Screen" event command. The floor tiles of my house dim, but the wall tiles don't (There are various other problems as well). Can anyone help me? (Sorry; can't post a screenshot.)

This post has been edited by TheBen: Mar 27 2010, 12:25 PM


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Chronno
post Mar 27 2010, 12:42 PM
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mmm about that issue is kinda weird let me see what can i find, "various other problems" doesnt seem to be a report :S please gimme some info about that
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exiost
post Mar 27 2010, 04:35 PM
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how to add hours? every time I join with other scripts, hour and day / night does not always match ..

please, can you add the system clock?


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Chronno
post Mar 28 2010, 11:32 AM
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what you mean with a system clock? something like a window that shows the time?
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exiost
post Apr 18 2010, 04:35 AM
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QUOTE (Chronno @ Mar 28 2010, 11:32 AM) *
what you mean with a system clock? something like a window that shows the time?

yes,

And how to accelerate the time when player go sleep. so when player wake up, time set in 6 oclock at next day.
or when player touch the event, player will be sent in 3 days after player touch it event
i mean :now time is day 1, when player click the event, player will be sent to day after it (day 2).

tq before....

This post has been edited by exiost: Apr 18 2010, 04:35 AM


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Zacky
post Apr 18 2010, 06:24 AM
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Hey, i have a problem.
i take this script into my game but wen i start this game this error is show:
@shadows.push(Sprite_Sun.new($game_player, @shadow_viewport))
is search and i have found this in the Sprite_Sun.abc:
fix = ($game_time.hours * 360.0) + (15 * $game_time.total_minutes) / 60.0
that is the mistake.. how can i fix that??

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TheBen
post Apr 18 2010, 01:21 PM
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By "Various other Problems", I was talking about some weird issues with the lighting of various objects, such as tables and bookshelves. In other words, you can ignore the clause.


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Grandhoug
post Apr 27 2010, 05:03 PM
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Hey Chronno could you possibly make an easier way to set the indoor maps, like adding a tag to the map's name or something.
I have alot of maps and don't know how to find my mp ids, so if you do thank you! biggrin.gif


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Grandhoug
post Apr 29 2010, 11:16 AM
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QUOTE (Grandhoug @ Apr 27 2010, 08:03 PM) *
Hey Chronno could you possibly make an easier way to set the indoor maps, like adding a tag to the map's name or something.
I have alot of maps and don't know how to find my mp ids, so if you do thank you! biggrin.gif


Sorry for double posting, but never mind. I found out where the map id was located, so I'm fine now.


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Chronno
post May 2 2010, 10:48 AM
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I'm sorry about no posting in all this time, but I have to study and I havent lot of time, i'm thinking on make a big code rewrite for the ultimate system with lot of new stuff, faster, better and probably i'll make a kind of configuration soft to make easier the script config.
I don't know how much time i'll need to do all the stuff because I have not much free time.
I won't be able to solve issues right now but if you find bug's or something keep posting them that information will be usefull in the script rewrite.
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lillunatik
post Mar 23 2011, 07:22 PM
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I wonder is there a way to make this compatible with the "Caterpillar System?" I mean like giving the "following characters" also have shadows. Thanks in advance!

This post has been edited by lillunatik: Mar 23 2011, 07:23 PM
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nohmaan
post Mar 25 2011, 01:03 PM
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The Demo looks great, but, when I installed it into my game I get a tremendous amount of lag.


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Kread-EX
post Mar 26 2011, 01:00 AM
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A large number of light and shadow effects will always do that, I'm afraid. If you can find a compatible antilag script, it might help, or try to run the game in high priority. Legacy made a snippet for that: http://www.rpgrevolution.com/forums/index....showtopic=49312 (should work for VX too).
You can also create a batch file (name it Game.bat) with this content:
CODE
@echo off
start Game.exe /high
Hopefully this could help reduce the lag a little.


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