About the script:
This script adds the popular system of day and night in their game, but you do not need to worry about using variables, conditions, etc..
It's completely plug and play and comes with many methods that help you create a quick and compact in accordance with the schedule of play is ideal for simulation games (Harvest Moon, The Sim's, etc.).
Features:
- Plug & Play
- Time Window on the map configurable by switch
- Menu Time Window configurable by switch
- Add a name tag on the map so that it does not occur change of tone, perfect for indoor maps (Houses, Lodges, Cabins, etc.)
- Add a name tag on the map, so that the time this map is not increased.
- Various methods, thus increasing their ability to use the script.
Additional Version 2.5- The View of the Clock Hours: 12 and 24 hours (Added Constant Clock_Mode, line 172)
- Now is definitely not lag, the change in tone of the screen only occurs when necessary, ie only
when you get in with established hours.
- Before there was the day '0 ', months '0', something that left the game strange.Also was modified.
- The code was rewritten in many parts, removing unnecessary things.
Instructions
1 - Paste above the Main
2 - Then edit the module Rafidelis: Advanced_Time_System, where you can configure the script, such as names of days of the week and months of the year, screen tones for each time, date and start time, among other .
3 - Download the demo, and play to know the possibilities and methods of the script.
Screenshots
Script
Terms of Use
- If you use this script in your games, you do not have to include my name in the credits, but I'd like you to give me the deserved credits; D
- You can use this script on non-commercial games, if you want to use in any commercial game, please contact me and we entered into agreement.
- You can distribute / modify / edit this script, but can not remove the name of the author and not the link to the forum ReinoRpg. (Www.ReinoRPG.com / forum)
- Enjoy D;
This post has been edited by Rafidelis: Feb 24 2010, 04:00 PM