Can't see your topic?
If you wish to post a topic in here please use the SUBMISSIONS FORUM.
Make sure you read the rules!
Ikode: The World of Infinity, Complete 5-10 Hour RMXP Game |
|
|
|
|
Nov 13 2010, 08:20 AM
|
Level 9

Group: Revolutionary
Posts: 140
Type: Writer
RM Skill: Intermediate

|
Oh I was talking about the supreme dragon lol. The gurdain you are talking about isnt that hard just make sure to get stauts on him.
__________________________
"  "
|
|
|
|
|
|
|
|
|
Nov 13 2010, 10:46 AM
|
Level 9

Group: Revolutionary
Posts: 140
Type: Writer
RM Skill: Intermediate

|
Lol I think I will try, but fail for his IS ridiclous  . I will difently pick up the second one!!! Cant wait to see what happened! But just if I would like to try do you have any strategys? Thanks!
__________________________
"  "
|
|
|
|
|
|
|
|
|
Nov 13 2010, 07:51 PM
|

Level 17

Group: Revolutionary
Posts: 333
Type: Mapper
RM Skill: Advanced

|
QUOTE (LostSamurai @ Nov 12 2010, 05:04 PM)  I'm shocked. I've never had this much problem with that boss. He is supposed to be one of the hardest bosses in the game, but I've still beaten him without any grinding, sidequests, or bonus souls. I usually just sleep/silence/etc. him, kill his army, then whittle him away, throwing status effects and weakening him as often as I can to make sure he doesn't do too much damage. It usually works unless I have bad luck with skills. I think the issue still is that you are still making a boss that roughly needs these skills to beat him, same with gear. But there is nothing in game that tells you where to get the best gear, or even to buy skills. I didn't even know you could buy skills until I stumbled across it, and even then I didn't buy to much into it on my first play through cause I well, thought these skills were optional fun thing's to get. I bought heal for the main player, figure it save on HP items, that is as much as I got into that my first play through. Boss's in game should be able to be beaten with what the player gets from levels, and the items clearly provided. If updates are needed, they should be hinted at somewhere or made clear that they are there. You're shops in game don't provide much in gear, your best items are in extra worlds that you buy and again have no hint or anything saying they are in these worlds. On top of that, these extra worlds, again my first play through, I didn't know there were any until I stumbled onto them (late in the game play) and then I only bought one to see what it was then went back to the main game, cause well, I wanted to play the main game, not wonder around extra worlds that I thought were there just for some fun or provide a new area to grind. You as the creator know the flow of the game, know where everything is and what is needed to get. But with out hints of something telling the player something is there, no one else is going to find out less like me, they stumble onto it or you tell them. When I play games released here, or other areas, I don't read the forum posts, I don't look at strats. I go in blind, I want to find thing's out on my own. So I didn't know these extra worlds existed, I didn't know you could buy skills. I just followed along with the game, buying a few healing items, and the gear in the black smith and went along. It wasn't until I struggled with the water deity that I stumbled across the shop selling skills, and bought the big heal for my main character figiring it may help. So the big issues. - Extra worlds you can buy, but no hint that these worlds even exist or can be bought less you stumble the merchant.
- Vital gear in these worlds gotten by random luck or playing games, again not hinted that the gear exists.
- These extra worlds should be optional, not needed to beat the game, and should just provide with a little extra fun or some nice items that again, are not vital/must have to beating the game.
- Skills you can buy that you again don't know there is a shop you can buy these from unless you stumble onto it.
- These skills should also be optional, stuff that may help you/make thing's easier, but not a must have to beating the game.
You're story also gives the idea that there are no extra worlds you can buy. Each person has their own soul world that's connected to that person. So even with that you don't think you can just buy these worlds. Over all it is a good game, just has a few issues and sufferers from one of the mistakes I use to make in my early games. The dreaded 'Well if I know this, then everyone else will some how automatically know it as well!" ;3
__________________________
|
|
|
|
|
|
|
|
|
Nov 13 2010, 09:24 PM
|
Level 9

Group: Revolutionary
Posts: 140
Type: Writer
RM Skill: Intermediate

|
QUOTE (Taiine @ Nov 13 2010, 08:51 PM)  QUOTE (LostSamurai @ Nov 12 2010, 05:04 PM)  I'm shocked. I've never had this much problem with that boss. He is supposed to be one of the hardest bosses in the game, but I've still beaten him without any grinding, sidequests, or bonus souls. I usually just sleep/silence/etc. him, kill his army, then whittle him away, throwing status effects and weakening him as often as I can to make sure he doesn't do too much damage. It usually works unless I have bad luck with skills. I think the issue still is that you are still making a boss that roughly needs these skills to beat him, same with gear. But there is nothing in game that tells you where to get the best gear, or even to buy skills. I didn't even know you could buy skills until I stumbled across it, and even then I didn't buy to much into it on my first play through cause I well, thought these skills were optional fun thing's to get. I bought heal for the main player, figure it save on HP items, that is as much as I got into that my first play through. Boss's in game should be able to be beaten with what the player gets from levels, and the items clearly provided. If updates are needed, they should be hinted at somewhere or made clear that they are there. You're shops in game don't provide much in gear, your best items are in extra worlds that you buy and again have no hint or anything saying they are in these worlds. On top of that, these extra worlds, again my first play through, I didn't know there were any until I stumbled onto them (late in the game play) and then I only bought one to see what it was then went back to the main game, cause well, I wanted to play the main game, not wonder around extra worlds that I thought were there just for some fun or provide a new area to grind. You as the creator know the flow of the game, know where everything is and what is needed to get. But with out hints of something telling the player something is there, no one else is going to find out less like me, they stumble onto it or you tell them. When I play games released here, or other areas, I don't read the forum posts, I don't look at strats. I go in blind, I want to find thing's out on my own. So I didn't know these extra worlds existed, I didn't know you could buy skills. I just followed along with the game, buying a few healing items, and the gear in the black smith and went along. It wasn't until I struggled with the water deity that I stumbled across the shop selling skills, and bought the big heal for my main character figiring it may help. So the big issues. - Extra worlds you can buy, but no hint that these worlds even exist or can be bought less you stumble the merchant.
- Vital gear in these worlds gotten by random luck or playing games, again not hinted that the gear exists.
- These extra worlds should be optional, not needed to beat the game, and should just provide with a little extra fun or some nice items that again, are not vital/must have to beating the game.
- Skills you can buy that you again don't know there is a shop you can buy these from unless you stumble onto it.
- These skills should also be optional, stuff that may help you/make thing's easier, but not a must have to beating the game.
You're story also gives the idea that there are no extra worlds you can buy. Each person has their own soul world that's connected to that person. So even with that you don't think you can just buy these worlds. Over all it is a good game, just has a few issues and sufferers from one of the mistakes I use to make in my early games. The dreaded 'Well if I know this, then everyone else will some how automatically know it as well!" ;3 But didn't you say you like to go in blind? Also I found that if you talk to everyone it wasn't like the extra worlds and skills were hidden, you just had to be a little curious. Also I ended up with all skills for all characters and best equiptment for everyone because I played blackjack for about an hour give or take. You dont need to grind, you just have to be patient and curious. I actually ended up with wayyyyy more healing items then I needed, I don't think I ever even used one. I'm not trying to disagree with you, but the creator cannot control the tendencies of the player. If you choose not to explore and talk to everyone, you can't expect to get everything.
__________________________
"  "
|
|
|
|
|
|
|
|
|
Nov 13 2010, 11:05 PM
|

Level 17

Group: Revolutionary
Posts: 333
Type: Mapper
RM Skill: Advanced

|
Yes I went in blind on my first play through, and then got the rest of the info from reading here after being stuck. Going in blind means I go in knowing nothing but the summery provided on the first page, no spoilers to the story people may give away or such, I came asking for help once when I got stuck on one map and that was it.
I did explore. But the game became very linear, first time going in I talked to everyone, also did my normal explore the whole map looking for any little treasure that may be stashed here or there. Then I went to play, each new area or change to an area, repeated.
But the point still is, there's no outward sign that you can buy these extra worlds, or buy skills until you stumble across the vender.You also said, you played black jack for an hour... I didn't come into this to play black jack. I saw a casino and figure that's just an extra way to make more money, something I wasn't really needing. I wanted to play the game, so I didn't bother with any of the mini games or even the extra worlds, I wanted to play and enjoy the game. But got stuck cause I apparently didn't have the best gear needed or the proper skills cause what I thought were optional thing's ended up being very vital if not a must do to beat it.
__________________________
|
|
|
|
|
|
|
|
|
Nov 14 2010, 01:06 AM
|

Atrius

Group: Revolutionary
Posts: 144
Type: Musician
RM Skill: Advanced

|
I'm curious about your standpoint with these issues Taiine, so I'm going to try to explain my logic better, and then hopefully hear your opinion. If we happen to still disagree, it might be because certain elements of game making fall into the "personal preference category" and therefore can never be solved. 1. I get the impression that you think the bonus souls, sidequests, and "super equipment" that you can get from said bonus souls and sidequests are crucial to beating the game. I admit that this is probably my fault, because when you told me you were having trouble, I suggested you get the secret equipment in order to assure your victory. However, I will stress again that I and my three game testers all beat the game without any bonus souls, any sidequests, grinding, or super equipment. I know this for a fact because these extra souls and super equipment were created some time after the initial playthroughs, while the bosses were unchanged. These extra souls are exactly what you said, an extra way to make more money, etc. An optional path to enrich the overall experience of the game. Therefore the prizes given in these bonus materials are also optional. Some of them just happen to be game-breaking equipment which will allow the player to power through the rest of the game with no effort, but by no means are they required. 2. On the other hand, it was a deliberate decision, not a mistake, to make certain bosses only beatable with the aid of extra skills or equipment purchased from Canis's soul. I'm sure you've noticed by playing through this game, there is a large exploration and puzzle-solving element. From very early on, you are expected to pay attention to what's going on and figure out the rules of the world(s). That includes checking out every soul necklace that you come across. Having done this, the player would hopefully figure out the staple souls: Atrius for healing and sacred water, Mosdan for answers, and Canis for shops. Therefore, these resources are expected to be utilized to the fullest by the player's conscious decision. I personally don't think it's asking too much for a player to voluntarily return to the shop to buy new equipment and skills when money becomes available or when a difficult boss presents themselves. It's a common thing in RPGs for bosses to have weaknesses, and it is not rare for these weaknesses to be vital for victory. This is to prevent the entire game from becoming "Attack-mashing." I don't feel like the weaknesses are too hard to find, as long as you don't fall for the trap of "RPG bosses are never weak to status effects!"  Then again, just as Pudding said, the creator cannot fully control the tendencies of the player. I tried my best to teach through the gameplay the mentality that is expected of the player, but everyone's reaction will still be different. 3. Even beyond gameplay issues, there are several things in this game which may seem like errors which are actually carefully done for storyline purposes. I have had several waves of testers go through this game already, most of the mistakes have been found and fixed. I'm not saying that this is true for all, as you've found at least one mistake already which will be addressed in version 1.2, but some of the "mistakes" that remain really aren't mistakes. 4. This game is meant to be challenging. Perhaps the self-imposed difficulty rating of "Medium/Hard" should be changed to "Hard." Most of the bosses require strategy and some luck to beat. The game allows saving all the time because I expect game overs. That's why there is no penalty for gameovering, i consider it part of the game. 5. I've been making RPGs for 10 years now, and a few years ago I finally learned that whole "Other people playing the game don't know what the creator knows about the game." If you want to know just how bad I was back when I was 13-16, check out my other game, The Two Moons, which is a remake of my very first full RPG. In the zip file download, I included the original RPG Maker 2000 version I made about 8 years ago, which I believe is literally unbeatable without outside knowledge. It makes a hilarious reference for the remake  I hope I have addressed all of your issues, and I thank you for your extensive feedback. All opinions and problems are noted, and when I make updates to the game I take everyone's words into consideration. I hope you are still enjoying the game despite them, and I will do my best to help you through it.
This post has been edited by LostSamurai: Nov 14 2010, 01:08 AM
__________________________
|
|
|
|
|
|
|
|
|
Nov 29 2010, 04:34 PM
|

Atrius

Group: Revolutionary
Posts: 144
Type: Musician
RM Skill: Advanced

|
Version 1.2 has been released! Version 1.2 Updates:Fixed more "deity" vs "diety" spelling errors  Modified sidequest slightly Fixed storyline slightly to account for sequel Removed all unused files for smaller file size For those who have played Ikode: TWOI already, don't bother with this update. It's very insignificant. However, Ikode 2 will be released very soon! For those who haven't played Ikode: TWOI yet, Ikode 2 will be released very shortly, so now's your chance to play it right before the release of the sequel! Download Version 1.2 Here:Ikode TWOI v1.2 (Megaupload)
This post has been edited by LostSamurai: Nov 29 2010, 04:35 PM
__________________________
|
|
|
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|