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> [Eventing]Creating a Storm, A demo created and helped off of by YasoNoShirabe
MagitekElite
post Feb 16 2010, 09:32 PM
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Now the original was created by YasoNoShirabe, but her tut was down in image wise and I thought I could 1: bring it back and 2: spice it up a bit by showing you how to make the thunder hit somewhat randomly. I'd like to thank and credit YasoNoShirabe for helping me though. I learned from her tut before the images were down. She made it up, I'm just revising it a bit and putting it up.

*Check bottom for screenshots of what this can do*

Creating a convincing storm!


First, I'd like to bring up YasoNoShirabe's fact of storms. Just using the weather effect won't be enough. Do you want your storm to be real feeling? To act like a real storm? Well, this tut will show you how because a simple rain shower won't do in a video game! tongue.gif

Make a map to put the storm on!


First, in my map, I used "Port Town" it comes with XP. If you wish to just try it out, just put down some grass and move on, kay? But here is what I got. I just wanted a basic map just to show you guys how to do this:

The Storm Effect can't be alone!
I realize that this neat little effect is cool on it's own, but only if you are making it shower out. So, let's click that button:


Set it to rain and whatever else setting you want. If you want it weaker, make the numbers go down and if you want it stronger, pull the point up to increase the power of the storm. Once that is done...

Make it seem real!
So, we want this storm to feel threatening and real, correct? We'll need to go into the tint area of the event pages:

Set it the way you want it to be. When I get the demo up, you could always use my settings. Although I would go back and make it a little less dark. But eh, whatever. Once you are done, we'll create a more "stormy" air feeling.

Creating the actual finishing touches!
Adding fog can really spice this up! It could do so many things in your game! And right now, fog will make it look like the air has a stormy feel. Have you've ever been out in one? Well, if you have, you'll know why we need this wink.gif
You can access the fog by going into the "EVENT" page and clicking the "2" page. Now, you'll see on the left side a button that says: "Change Map settings" click it and click the middle one called "Fog" and then select "FOG1". Its the best one wink.gif
Set it to the opacity you wish and click "OK"

Sounds, effects and more!

Creating the sounds of a storm can help make the moment feel real, ya know? First, we'll need to get the sound effects by going into the "EVENTS" page and click the "2" page. Now, on the right to the bottom, you'll see a button that says: "Play SE" click that and pick "Thunder 1" it's the best one to pick, but feel free to pick your own. wink.gif You could always go and download different sounding thunder as well.

We'd also like to see some lighting strike, right? You can do this by creating events and then having the animation hit that event by selecting it's target. It would also feel better if we put in some screen shakes and screen flashes. Shakes can be accessed this way:


Making it flash is in the same page as "Screen Shakes". So once you are done setting the flash and shakes, we can now test it out! Assuming you know how to create events...if you don't know how to access the event page, then you need more help than I can offer >.<

SIDE NOTES:
Now, if you want the storm to start off immediately, make the "TRIGGER" checked as "Parallel Process". It will make it rain as soon as you play/enter the map! Have any questions, feel free to ask :>

DEMO SOON! >

DEMO LINK

SCREENSHOTS:

http://i46.tinypic.com/28mlljo.jpg
http://i48.tinypic.com/htrx9k.jpg
A bolt of lightning striking > http://i45.tinypic.com/9ig2rs.jpg

Thanks for reading and I hope people who wanted to know, finally know how to now. Thank you YasoNoShirabe for helping me help people wink.gif

Credit:

Basic information goes to YasoNoShirabe.
I made the tut, demo physically though, she provided a "spine". smile.gif

This post has been edited by MagitekElite: Feb 24 2010, 07:10 PM


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Holder
post Feb 23 2010, 04:41 PM
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I'm surprised nobody has posted in here yet, I completely missed this.
You've done a great job with setting this out and explaining everything, I've added this to the A-Z listings.


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MagitekElite
post Feb 23 2010, 07:22 PM
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Thank you, Holder! People on others forums have already said they've used it ^.^
I'm so happy I helped some people, smile.gif

The demo is now done uploading. It'll be there for people who want deeper instructions biggrin.gif


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Adriantepes
post Feb 23 2010, 08:04 PM
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I always love setting up storms laugh.gif

I hate it when storms are too plain, So I always darken it up and add my "Special" Homemade storm fog.

I like that tint you have though, What are your settings?

Mine always too grey, So what do you do about the "Blue/gray ratio?"


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MagitekElite
post Feb 23 2010, 08:10 PM
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Oh, I'll get a screenshot ^.^

For the Fog, I'm using Fog1 and it is set to "64" Here is the screenshot of the tone:

http://i49.tinypic.com/2mri6hv.jpg


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stripe103
post Feb 24 2010, 05:35 AM
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PHP ERROR: Couldn't get value from UInteger. Value too large
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Nice toturial, but the demolink don't work. mellow.gif


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MagitekElite
post Feb 24 2010, 07:10 PM
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Darn it! Man, I'm always having problems.

Okay, I'll edit it now ^.^
Sorry for that sad.gif

EDIT:
It should work now smile.gif


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stripe103
post Feb 25 2010, 03:12 AM
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Nice one! Only one thing. Don't have scripts and audio that you don't use in the demo, since it will take longer time to download for no use.


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MagitekElite
post Feb 25 2010, 06:36 PM
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^ Yea, I don't know how to distribute a game without RTP sad.gif


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stripe103
post Feb 26 2010, 02:08 AM
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Well. The RTP works like this.
If there is no files in the graphics and audio folders, then the RTP will take over and use it's files.
If there is files in the graphic or audio folders with the same name as the one in the RTP, then they will replace the RTP files.

Uploading a game without RTP is easy, it's just to make the game, and if you have your own files that you want to use in the game, put them in the graphic and audio folders.

Uploading the game with the RTP files can be good if you know that the person who are going to download it don't have the RTP, but it is better to have the person download it instead.


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MagitekElite
post Feb 26 2010, 09:32 AM
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^ Um, that helped a bit ^.^

But when I put the files I do use in the folders and try to create it without RTP, I open the game again and everything is blank, even the events >.>


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Thunderstorm Engine!
Final Fantasy 6 Tileset Ripping
Black Moon (Prophecy)
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darkhalo
post Feb 26 2010, 02:42 PM
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Same here, Iv'e spent hours just tryin to create different storm effects...good fun.
Nice reintroduced tut btw MagitekElite.



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MagitekElite
post Feb 26 2010, 07:19 PM
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Thank you Darkhalo ^.^

I was just trying to help fellow novices of RPG Xp ^.^


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Support, Projects & More!

Vacant Sky -- truly the best game made with the RM game makers ever!
LoMatsul's RPGVX Spriting Tutorial! Great for "newbies".
Lits' Sprite Emporium!
Text Editor & Guard Watching Script by Night_Runner
Thunderstorm Engine!
Final Fantasy 6 Tileset Ripping
Black Moon (Prophecy)
Mystic Studio!
Legacy's Ruby/RGSS Tutorial
Save-Point (a RPG VX/XP Community!)
RPG Creation (Game Creation (all makers))
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Final Fantasy VI: Esper Realm (since 2003)
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Want a awesome program to make sprites with? Try out GraphicGale! The best editor/graphic program for RPG Game Maker XP/VX use!
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VX char creator for males. | Ragnarok Online char creator | RMVXP Forums
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