Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

6 Pages V  « < 3 4 5 6 >  
Closed TopicStart new topic
> Final Fantasy XIII battle system, Made by Tomoaky, translated by Naridar
ZacTheImpailer
post Apr 26 2010, 01:01 AM
Post #81


Level 2
Group Icon

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate




Sorry about the double post, but can someone please tell me how to disable the auto battle command. I could probably figure it out myself, however I'd also probably corrupt my game, so if anybody can help that'd be great.


__________________________
Go to the top of the page
 
+Quote Post
   
Naridar
post Apr 27 2010, 06:27 AM
Post #82


Level 14
Group Icon

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled




Changing party leader: Use a third-party script. KGC's party change works just fine.

Auto-battle disabling:

This is not easy. First, in script Scene_battle, remove line 87, the "s1" from line 93.
Now, go to line 262 ("when 0") and remove all lines until "when 1".
After that, you'll see several lines "when 1", "when 2", etc.
What you'll need to do is to reduce all numbers in there by 1 (as in, "when 1" to "when 0", "when 2" to "when 1"

This should do the trick.


__________________________
Go to the top of the page
 
+Quote Post
   
ZacTheImpailer
post Apr 28 2010, 01:38 AM
Post #83


Level 2
Group Icon

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate




QUOTE (Naridar @ Apr 28 2010, 12:27 AM) *
Changing party leader: Use a third-party script. KGC's party change works just fine.

Auto-battle disabling:

This is not easy. First, in script Scene_battle, remove line 87, the "s1" from line 93.
Now, go to line 262 ("when 0") and remove all lines until "when 1".
After that, you'll see several lines "when 1", "when 2", etc.
What you'll need to do is to reduce all numbers in there by 1 (as in, "when 1" to "when 0", "when 2" to "when 1"

This should do the trick.


I did this and it worked, however it disabled the attack command


__________________________
Go to the top of the page
 
+Quote Post
   
ZacTheImpailer
post Apr 28 2010, 02:37 AM
Post #84


Level 2
Group Icon

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate




QUOTE (ZacTheImpailer @ Apr 28 2010, 07:38 PM) *
QUOTE (Naridar @ Apr 28 2010, 12:27 AM) *
Changing party leader: Use a third-party script. KGC's party change works just fine.

Auto-battle disabling:

This is not easy. First, in script Scene_battle, remove line 87, the "s1" from line 93.
Now, go to line 262 ("when 0") and remove all lines until "when 1".
After that, you'll see several lines "when 1", "when 2", etc.
What you'll need to do is to reduce all numbers in there by 1 (as in, "when 1" to "when 0", "when 2" to "when 1"

This should do the trick.


I did this and it worked, however it disabled the attack command


Ok, so it is now working, I have a small problem though. The skills command is now not highlighted despite my character being in the attacker role and being able to use skills, the defend command is highlighted instead despite me being unable to use it. I changed to the blaster role and while it worked perfectly, the menu stayed the same as in the attacker command. As I said, it's not a big deal, but the skills command not being highlighted gives the player the impression that the skills command cannot be used and just looks odd, and I'd rather just have all commands highlighted for every role. I'm a shithouse scripter, but I'm slowing figuring things out and seem to get the jist of how this script works, so I'll probably be able to figure this out on my own, however any help would be greatly appreciated.


__________________________
Go to the top of the page
 
+Quote Post
   
gilmar
post May 7 2010, 07:29 PM
Post #85



Group Icon

Group: Member
Posts: 1
Type: Event Designer
RM Skill: Skilled




Hey might of missed it because im tired but is there any news on the unidefined method bug?
Go to the top of the page
 
+Quote Post
   
ai1loe6
post May 27 2010, 01:14 PM
Post #86


Level 1
Group Icon

Group: Member
Posts: 13
Type: None
RM Skill: Undisclosed




Thanks a lot
Go to the top of the page
 
+Quote Post
   
ZacTheImpailer
post May 29 2010, 09:48 PM
Post #87


Level 2
Group Icon

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate




Hey, so I jsut realised this, but during battle events where I've made it so you cannot escape, you still seem to be able to escape, does anybosy know a way to fix this?


__________________________
Go to the top of the page
 
+Quote Post
   
ZacTheImpailer
post May 29 2010, 10:25 PM
Post #88


Level 2
Group Icon

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate




QUOTE (ZacTheImpailer @ May 30 2010, 03:48 PM) *
Hey, so I jsut realised this, but during battle events where I've made it so you cannot escape, you still seem to be able to escape, does anybosy know a way to fix this?


Hang on, don't worry, I just disabled the escape command.


__________________________
Go to the top of the page
 
+Quote Post
   
ai1loe6
post May 30 2010, 12:52 AM
Post #89


Level 1
Group Icon

Group: Member
Posts: 13
Type: None
RM Skill: Undisclosed




Can I change Oringinal Enemy Image to current Enemy image in Game Database?
Go to the top of the page
 
+Quote Post
   
Stylaphone
post Jun 6 2010, 11:10 AM
Post #90


Level 2
Group Icon

Group: Member
Posts: 20
Type: None
RM Skill: Beginner




Good work!

Now maybe you should focus on a Crystarium Script. Then you could most likely make a Final Fantasy XIII Script Bundle. ^.^

This post has been edited by Stylaphone: Jul 1 2010, 10:19 AM
Go to the top of the page
 
+Quote Post
   
Pyro21
post Jun 8 2010, 01:08 PM
Post #91


Level 1
Group Icon

Group: Member
Posts: 11
Type: Writer
RM Skill: Intermediate




Heya...I recently started using the script and I want to know if its possible to make spells create animations on ememies cuz I can't tell who my magician is attacking with his spells. All I know is one of the enemies takes a lot of damage and I don't even know which cuz I'm busy lolmashing enter over and over on the "fight" option...
Go to the top of the page
 
+Quote Post
   
ai1loe6
post Jun 13 2010, 12:09 AM
Post #92


Level 1
Group Icon

Group: Member
Posts: 13
Type: None
RM Skill: Undisclosed




I found this Error

Go to the top of the page
 
+Quote Post
   
Trendal95
post Jun 28 2010, 02:32 PM
Post #93



Group Icon

Group: Member
Posts: 1
Type: Event Designer
RM Skill: Beginner




you all get the easy fix errors. but i get a error causing somthing to do with the actors. heres a picture:
Go to the top of the page
 
+Quote Post
   
Naridar
post Jun 29 2010, 05:17 AM
Post #94


Level 14
Group Icon

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled




ai1loe6: It seems you didn't set up enemy graphics properly. <chara=name,n> in the enemy's notebox.

Trendal95: When did that error pop up? Have you changed anything and if you did, what?


__________________________
Go to the top of the page
 
+Quote Post
   
Flamehawk27
post Jul 8 2010, 12:01 PM
Post #95


Level 5
Group Icon

Group: Member
Posts: 71
Type: Developer
RM Skill: Advanced




I noticed people having a similar problem to the one I was having. For an hour, I sat at my computer trying to change the graphic of the monster from the ghost into a different image, and had no luck; until I accidentally left out the space between the comma and the index number.

<chara=Filename,number>

If there's no space between the comma and the index number (0-7), it works. Just thought i'd clear that up for anyone with the same problem I encountered.


__________________________

Which Final Fantasy Character Are You?
Final Fantasy 7

[Show/Hide] If you hate spelling, read this.
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.
Go to the top of the page
 
+Quote Post
   
RedSxull
post Jul 21 2010, 06:51 PM
Post #96



Group Icon

Group: Member
Posts: 2
Type: Artist
RM Skill: Undisclosed




i love it, but how do i change the enemy sprites? No matter what i do or what enemy it is, its always the floating shadow enemy sprite. How can i change it? More importantly is there a way to change the enemy sprite for every battle?

Sorry, but thanks.


__________________________
Put large images in spoiler tags, please
Go to the top of the page
 
+Quote Post
   
Stylaphone
post Jul 22 2010, 01:35 AM
Post #97


Level 2
Group Icon

Group: Member
Posts: 20
Type: None
RM Skill: Beginner




QUOTE (RedSxull @ Jul 21 2010, 07:51 PM) *
i love it, but how do i change the enemy sprites? No matter what i do or what enemy it is, its always the floating shadow enemy sprite. How can i change it? More importantly is there a way to change the enemy sprite for every battle?

Sorry, but thanks.


I'm not quite sure at the moment, but I think by reading the README it'll help.
What I want to know right now is how do I change the ATB Cost of one skill? I'm tired of skills costing only 1 ATB slot. But I absolutely love this script, good job for translating it!
Go to the top of the page
 
+Quote Post
   
Mufalmar
post Sep 5 2010, 12:05 PM
Post #98


Level 6
Group Icon

Group: Member
Posts: 86
Type: Event Designer
RM Skill: Advanced




Question :

I'm using the materia system script for my game, and I also want to use this battle system. However, I feel that with the materia system and this script combined, the Optima change will cause some issues.

Is there a way to just completely remove the Optima change parts from the script?


__________________________


The gate of tomorrow is not the light of heaven, but the darkness in the depths of the earth...

Go to the top of the page
 
+Quote Post
   
OHM2010
post Sep 6 2010, 07:15 AM
Post #99


Level 2
Group Icon

Group: Member
Posts: 21
Type: Developer
RM Skill: Beginner




QUOTE (RedSxull @ Jul 21 2010, 10:51 PM) *
i love it, but how do i change the enemy sprites? No matter what i do or what enemy it is, its always the floating shadow enemy sprite. How can i change it? More importantly is there a way to change the enemy sprite for every battle?

Sorry, but thanks.


In the desired enemy's notebox, you'd put the following tags:

<chara=character set name,index of the character>

So, if you wanted your enemy to look like the default hero, Ralph, your notebox would say:
<chara=Actor1,0>

Hope that helps. biggrin.gif


__________________________
What do you mean I only have one hand?! I dont in my RPG!
Go to the top of the page
 
+Quote Post
   
gamer999
post Sep 19 2010, 12:49 PM
Post #100



Group Icon

Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed




can someone upload the demo again? they aren't working..

please.. thanks!
Go to the top of the page
 
+Quote Post
   

6 Pages V  « < 3 4 5 6 >
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th June 2013 - 07:45 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker