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Final Fantasy XIII battle system, Made by Tomoaky, translated by Naridar |
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Apr 27 2010, 06:27 AM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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Changing party leader: Use a third-party script. KGC's party change works just fine.
Auto-battle disabling:
This is not easy. First, in script Scene_battle, remove line 87, the "s1" from line 93. Now, go to line 262 ("when 0") and remove all lines until "when 1". After that, you'll see several lines "when 1", "when 2", etc. What you'll need to do is to reduce all numbers in there by 1 (as in, "when 1" to "when 0", "when 2" to "when 1"
This should do the trick.
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Apr 28 2010, 01:38 AM
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Level 2

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate

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QUOTE (Naridar @ Apr 28 2010, 12:27 AM)  Changing party leader: Use a third-party script. KGC's party change works just fine.
Auto-battle disabling:
This is not easy. First, in script Scene_battle, remove line 87, the "s1" from line 93. Now, go to line 262 ("when 0") and remove all lines until "when 1". After that, you'll see several lines "when 1", "when 2", etc. What you'll need to do is to reduce all numbers in there by 1 (as in, "when 1" to "when 0", "when 2" to "when 1"
This should do the trick. I did this and it worked, however it disabled the attack command
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Apr 28 2010, 02:37 AM
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Level 2

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate

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QUOTE (ZacTheImpailer @ Apr 28 2010, 07:38 PM)  QUOTE (Naridar @ Apr 28 2010, 12:27 AM)  Changing party leader: Use a third-party script. KGC's party change works just fine.
Auto-battle disabling:
This is not easy. First, in script Scene_battle, remove line 87, the "s1" from line 93. Now, go to line 262 ("when 0") and remove all lines until "when 1". After that, you'll see several lines "when 1", "when 2", etc. What you'll need to do is to reduce all numbers in there by 1 (as in, "when 1" to "when 0", "when 2" to "when 1"
This should do the trick. I did this and it worked, however it disabled the attack command Ok, so it is now working, I have a small problem though. The skills command is now not highlighted despite my character being in the attacker role and being able to use skills, the defend command is highlighted instead despite me being unable to use it. I changed to the blaster role and while it worked perfectly, the menu stayed the same as in the attacker command. As I said, it's not a big deal, but the skills command not being highlighted gives the player the impression that the skills command cannot be used and just looks odd, and I'd rather just have all commands highlighted for every role. I'm a shithouse scripter, but I'm slowing figuring things out and seem to get the jist of how this script works, so I'll probably be able to figure this out on my own, however any help would be greatly appreciated.
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May 27 2010, 01:14 PM
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Level 1

Group: Member
Posts: 13
Type: None
RM Skill: Undisclosed

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Thanks a lot
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May 29 2010, 10:25 PM
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Level 2

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate

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QUOTE (ZacTheImpailer @ May 30 2010, 03:48 PM)  Hey, so I jsut realised this, but during battle events where I've made it so you cannot escape, you still seem to be able to escape, does anybosy know a way to fix this? Hang on, don't worry, I just disabled the escape command.
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May 30 2010, 12:52 AM
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Level 1

Group: Member
Posts: 13
Type: None
RM Skill: Undisclosed

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Can I change Oringinal Enemy Image to current Enemy image in Game Database?
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Jun 29 2010, 05:17 AM
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Level 14

Group: Revolutionary
Posts: 250
Type: Developer
RM Skill: Skilled

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ai1loe6: It seems you didn't set up enemy graphics properly. <chara=name,n> in the enemy's notebox.
Trendal95: When did that error pop up? Have you changed anything and if you did, what?
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Jul 8 2010, 12:01 PM
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Level 5

Group: Member
Posts: 71
Type: Developer
RM Skill: Advanced

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I noticed people having a similar problem to the one I was having. For an hour, I sat at my computer trying to change the graphic of the monster from the ghost into a different image, and had no luck; until I accidentally left out the space between the comma and the index number.
<chara=Filename,number>
If there's no space between the comma and the index number (0-7), it works. Just thought i'd clear that up for anyone with the same problem I encountered.
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Which Final Fantasy Character Are You?Final Fantasy 7Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
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Jul 22 2010, 01:35 AM
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Level 2

Group: Member
Posts: 20
Type: None
RM Skill: Beginner

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QUOTE (RedSxull @ Jul 21 2010, 07:51 PM)  i love it, but how do i change the enemy sprites? No matter what i do or what enemy it is, its always the floating shadow enemy sprite. How can i change it? More importantly is there a way to change the enemy sprite for every battle?
Sorry, but thanks. I'm not quite sure at the moment, but I think by reading the README it'll help. What I want to know right now is how do I change the ATB Cost of one skill? I'm tired of skills costing only 1 ATB slot. But I absolutely love this script, good job for translating it!
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Sep 6 2010, 07:15 AM
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Level 2

Group: Member
Posts: 21
Type: Developer
RM Skill: Beginner

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QUOTE (RedSxull @ Jul 21 2010, 10:51 PM)  i love it, but how do i change the enemy sprites? No matter what i do or what enemy it is, its always the floating shadow enemy sprite. How can i change it? More importantly is there a way to change the enemy sprite for every battle?
Sorry, but thanks. In the desired enemy's notebox, you'd put the following tags: <chara= character set name, index of the character> So, if you wanted your enemy to look like the default hero, Ralph, your notebox would say: <chara=Actor1,0> Hope that helps.
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What do you mean I only have one hand?! I dont in my RPG!
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Sep 19 2010, 12:49 PM
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Group: Member
Posts: 4
Type: None
RM Skill: Undisclosed

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can someone upload the demo again? they aren't working..
please.. thanks!
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