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> Final Fantasy XIII battle system, Made by Tomoaky, translated by Naridar
Hirei
post Mar 25 2010, 09:18 AM
Post #61


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Something else I thought of:

Would it be possible for the character's current optima to be displayed in battle next to their name? It could just be even initials, and then change when you shift optima.

Cause sometime I get lost on what optima I'm on lol.

EDIT: Also is it possible for skills to take up let's say 2 ATB bars or any other number?

This post has been edited by Sakurazaki: Mar 28 2010, 02:39 PM


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Kaimi
post Mar 26 2010, 10:00 AM
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Yes, this would help a lot.
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Whip Jr
post Mar 29 2010, 10:26 PM
Post #63


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ok i figured out how to change the ghost, and i messed around with the skills, but 2 things i dont understand that i think someone could help me out with...1: how can you change paradigms in battle? 2: how do you resize your enemies, i tried the code, and i even tried switching the numbers to something more drastic and my monsters are still the same size...?

thx in advance for the help


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Kaimi
post Mar 30 2010, 06:32 AM
Post #64


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By deffault clicking either A or S will trigger Paradigm Shift.
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Whip Jr
post Mar 30 2010, 08:40 PM
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cool thx, where is the code and what line can i change to make it something else?, and n e ideas on the re-sizing?


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Kuroi94
post Apr 7 2010, 12:17 PM
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Could someone translate it for RPG MAKER XP???
I beg the author of this script to do it pleasee!
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ZacTheImpailer
post Apr 8 2010, 11:41 PM
Post #67


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Ok, awesome script. I'm already in the very early stages of developing a game with it.

Two questions though

1) Because I'm lazy, I'm building the entire game using the demo as a base instead of copying and pasting all the code. Is this ok? I mean at the moment I'm just tooling around with the battle system trying to get everything to work and importing in resources: music,sprites, tilesets custom menus etc. but I haven't actually got started on making the actual game.

2) Do you know any weapon add ons that would work with this script, I want the character's weapons to show when they attack. Please correct me if I just said something stupid, because it's just that there doesn't seem to be any option to show your character's weapon when they attack. I really need a ranged weapon addon, because there is going to be heavy gun use in this game.


Anyway, my game is going to be called Grey Suit 25. It's about this secret agent who discovers this great conspiracy and must travel across the world to uncover more of it and ultimately get to it's roots. I plan to set it in a modern day setting with fantasy elements (magic, different races etc.) and some mild scifi themes also thrown in.

If anybody is intrested or has any ideas please PM me, once the game is in the full development cycle and I have some gameplay, screen shots, story to show off, I will probably start a thread promoting it, but for now it's nothing but a pipe dream.


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Robocroakie
post Apr 9 2010, 12:16 AM
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QUOTE (ZacTheImpailer @ Apr 9 2010, 03:41 AM) *
Ok, awesome script. I'm already in the very early stages of developing a game with it.

Two questions though

1) Because I'm lazy, I'm building the entire game using the demo as a base instead of copying and pasting all the code. Is this ok? I mean at the moment I'm just tooling around with the battle system trying to get everything to work and importing in resources: music,sprites, tilesets custom menus etc. but I haven't actually got started on making the actual game.

2) Do you know any weapon add ons that would work with this script, I want the character's weapons to show when they attack. Please correct me if I just said something stupid, because it's just that there doesn't seem to be any option to show your character's weapon when they attack. I really need a ranged weapon addon, because there is going to be heavy gun use in this game.


Anyway, my game is going to be called Grey Suit 25. It's about this secret agent who discovers this great conspiracy and must travel across the world to uncover more of it and ultimately get to it's roots. I plan to set it in a modern day setting with fantasy elements (magic, different races etc.) and some mild scifi themes also thrown in.

If anybody is intrested or has any ideas please PM me, once the game is in the full development cycle and I have some gameplay, screen shots, story to show off, I will probably start a thread promoting it, but for now it's nothing but a pipe dream.


Even though I'm not the author/translator, I'm pretty sure that first question is recommended for all CBS's. Don't quote me on it, though.

As for number 2, I have noo idea tongue.gif
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ZacTheImpailer
post Apr 9 2010, 03:44 AM
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Sorry I'm new to the site what CBS?


To be more clear, I want something like the feature in the tentankai script where the icons show up as the actual weapons in combat. And for the ranged combat, I want something like the Kylock gun add on, also I don't care if the projectiles don't show up I just want the gun to fire and then show an animation on the attacked enemy.

Sorry if I'm sounding needy. I'm not asking anybody to make it or anything, I'm just asking if anybody knows of such a script or if there is a way to do this with the script that isn't explained in the readme or if I'm just stupid. I'm currently looking for scripts on this subject so this comment might soon become invalid but any help would be greatly appreciated, Thanks.


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Kaimi
post Apr 9 2010, 05:20 AM
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QUOTE (ZacTheImpailer @ Apr 9 2010, 01:44 PM) *
Sorry I'm new to the site what CBS?


To be more clear, I want something like the feature in the tentankai script where the icons show up as the actual weapons in combat. And for the ranged combat, I want something like the Kylock gun add on, also I don't care if the projectiles don't show up I just want the gun to fire and then show an animation on the attacked enemy.

Sorry if I'm sounding needy. I'm not asking anybody to make it or anything, I'm just asking if anybody knows of such a script or if there is a way to do this with the script that isn't explained in the readme or if I'm just stupid. I'm currently looking for scripts on this subject so this comment might soon become invalid but any help would be greatly appreciated, Thanks.

For ranged weapons try using some tags that are used for skills (that which include range/distance). Beside that, I can't think of anything. You might try Yanfly but s/he is having some problems with server lately (and again).
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Kuroi94
post Apr 9 2010, 05:33 AM
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Thanks for the answer uh...
At least you could just tell me that it was impossible to translate to RPG XP...
cool.gif
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Naridar
post Apr 9 2010, 06:35 AM
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I haven't said that this is downright impossible. It would require more scripting experience than I have, but it's not impossible at all. Perhaps one like Minkoff or Blizzard could rewrite it (I, too, would be grateful for that).


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Kuroi94
post Apr 9 2010, 09:21 AM
Post #73


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Thanks, but do you know who is the author of the script?
I have a friend who can translate it, but i have to get a permission from the author.
Could you authorize me to translate it for XP?
see you soon thanks
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Hirei
post Apr 9 2010, 12:14 PM
Post #74


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Himoki created this script.

Here's the URL: http://hikimoki.hp.infoseek.co.jp/


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Robocroakie
post Apr 9 2010, 01:50 PM
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So, I don't understand what just happened. Is this gonna be translated for XP? ._.;
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Hirei
post Apr 9 2010, 01:58 PM
Post #76


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No he's wondering if he can obtain permission to have his friend make it for xp. So I gave him the author's name and website.


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chickenpie
post Apr 9 2010, 08:13 PM
Post #77



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I have a question.
I am having a problem when i set 'disable save' , i i cant assess the optima change also.
Only if i set enable save(which can save anywhere in the game), then i can use the optima change.
so is there a way to change it?
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Kaimi
post Apr 10 2010, 02:55 AM
Post #78


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QUOTE (chickenpie @ Apr 10 2010, 06:13 AM) *
I have a question.
I am having a problem when i set 'disable save' , i i cant assess the optima change also.
Only if i set enable save(which can save anywhere in the game), then i can use the optima change.
so is there a way to change it?

I suggest use one of many Custom Menu scripts, e.g.: Yanfly.
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chickenpie
post Apr 10 2010, 07:52 PM
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QUOTE (Kaimi @ Apr 10 2010, 02:55 AM) *
QUOTE (chickenpie @ Apr 10 2010, 06:13 AM) *
I have a question.
I am having a problem when i set 'disable save' , i i cant assess the optima change also.
Only if i set enable save(which can save anywhere in the game), then i can use the optima change.
so is there a way to change it?

I suggest use one of many Custom Menu scripts, e.g.: Yanfly.


Hmm ok.thanks for the reply
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ZacTheImpailer
post Apr 25 2010, 10:34 PM
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Ok, one question, how do I change the party leader?


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