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Final Fantasy XIII battle system, Made by Tomoaky, translated by Naridar |
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Mar 26 2010, 10:00 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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Yes, this would help a lot.
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Mar 29 2010, 10:26 PM
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Level 1

Group: Member
Posts: 12
Type: Developer
RM Skill: Undisclosed

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ok i figured out how to change the ghost, and i messed around with the skills, but 2 things i dont understand that i think someone could help me out with...1: how can you change paradigms in battle? 2: how do you resize your enemies, i tried the code, and i even tried switching the numbers to something more drastic and my monsters are still the same size...?
thx in advance for the help
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They died...=[
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Mar 30 2010, 06:32 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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By deffault clicking either A or S will trigger Paradigm Shift.
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Mar 30 2010, 08:40 PM
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Level 1

Group: Member
Posts: 12
Type: Developer
RM Skill: Undisclosed

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cool thx, where is the code and what line can i change to make it something else?, and n e ideas on the re-sizing?
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Apr 7 2010, 12:17 PM
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Level 1

Group: Member
Posts: 6
Type: Writer
RM Skill: Undisclosed

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Could someone translate it for RPG MAKER XP??? I beg the author of this script to do it pleasee!
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Apr 8 2010, 11:41 PM
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Level 2

Group: Member
Posts: 28
Type: Developer
RM Skill: Intermediate

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Ok, awesome script. I'm already in the very early stages of developing a game with it.
Two questions though
1) Because I'm lazy, I'm building the entire game using the demo as a base instead of copying and pasting all the code. Is this ok? I mean at the moment I'm just tooling around with the battle system trying to get everything to work and importing in resources: music,sprites, tilesets custom menus etc. but I haven't actually got started on making the actual game.
2) Do you know any weapon add ons that would work with this script, I want the character's weapons to show when they attack. Please correct me if I just said something stupid, because it's just that there doesn't seem to be any option to show your character's weapon when they attack. I really need a ranged weapon addon, because there is going to be heavy gun use in this game.
Anyway, my game is going to be called Grey Suit 25. It's about this secret agent who discovers this great conspiracy and must travel across the world to uncover more of it and ultimately get to it's roots. I plan to set it in a modern day setting with fantasy elements (magic, different races etc.) and some mild scifi themes also thrown in.
If anybody is intrested or has any ideas please PM me, once the game is in the full development cycle and I have some gameplay, screen shots, story to show off, I will probably start a thread promoting it, but for now it's nothing but a pipe dream.
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Apr 9 2010, 12:16 AM
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Level 10

Group: Revolutionary
Posts: 161
Type: Musician
RM Skill: Advanced

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QUOTE (ZacTheImpailer @ Apr 9 2010, 03:41 AM)  Ok, awesome script. I'm already in the very early stages of developing a game with it.
Two questions though
1) Because I'm lazy, I'm building the entire game using the demo as a base instead of copying and pasting all the code. Is this ok? I mean at the moment I'm just tooling around with the battle system trying to get everything to work and importing in resources: music,sprites, tilesets custom menus etc. but I haven't actually got started on making the actual game.
2) Do you know any weapon add ons that would work with this script, I want the character's weapons to show when they attack. Please correct me if I just said something stupid, because it's just that there doesn't seem to be any option to show your character's weapon when they attack. I really need a ranged weapon addon, because there is going to be heavy gun use in this game.
Anyway, my game is going to be called Grey Suit 25. It's about this secret agent who discovers this great conspiracy and must travel across the world to uncover more of it and ultimately get to it's roots. I plan to set it in a modern day setting with fantasy elements (magic, different races etc.) and some mild scifi themes also thrown in.
If anybody is intrested or has any ideas please PM me, once the game is in the full development cycle and I have some gameplay, screen shots, story to show off, I will probably start a thread promoting it, but for now it's nothing but a pipe dream. Even though I'm not the author/translator, I'm pretty sure that first question is recommended for all CBS's. Don't quote me on it, though. As for number 2, I have noo idea
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Apr 9 2010, 05:20 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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QUOTE (ZacTheImpailer @ Apr 9 2010, 01:44 PM)  Sorry I'm new to the site what CBS?
To be more clear, I want something like the feature in the tentankai script where the icons show up as the actual weapons in combat. And for the ranged combat, I want something like the Kylock gun add on, also I don't care if the projectiles don't show up I just want the gun to fire and then show an animation on the attacked enemy.
Sorry if I'm sounding needy. I'm not asking anybody to make it or anything, I'm just asking if anybody knows of such a script or if there is a way to do this with the script that isn't explained in the readme or if I'm just stupid. I'm currently looking for scripts on this subject so this comment might soon become invalid but any help would be greatly appreciated, Thanks. For ranged weapons try using some tags that are used for skills (that which include range/distance). Beside that, I can't think of anything. You might try Yanfly but s/he is having some problems with server lately (and again).
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Apr 9 2010, 12:14 PM
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Lightning Flash

Group: Revolutionary
Posts: 940
Type: Artist
RM Skill: Intermediate

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Himoki created this script. Here's the URL: http://hikimoki.hp.infoseek.co.jp/
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Apr 10 2010, 02:55 AM
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Level 11

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate

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QUOTE (chickenpie @ Apr 10 2010, 06:13 AM)  I have a question. I am having a problem when i set 'disable save' , i i cant assess the optima change also. Only if i set enable save(which can save anywhere in the game), then i can use the optima change. so is there a way to change it? I suggest use one of many Custom Menu scripts, e.g.: Yanfly.
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Apr 10 2010, 07:52 PM
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Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed

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QUOTE (Kaimi @ Apr 10 2010, 02:55 AM)  QUOTE (chickenpie @ Apr 10 2010, 06:13 AM)  I have a question. I am having a problem when i set 'disable save' , i i cant assess the optima change also. Only if i set enable save(which can save anywhere in the game), then i can use the optima change. so is there a way to change it? I suggest use one of many Custom Menu scripts, e.g.: Yanfly. Hmm ok.thanks for the reply
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