Group: Member
Posts: 8
Type: None
RM Skill: Undisclosed
For some reason, I keep walking through most of my map.... tried changing the layer around but every time, I go through everything. Someone mind helping me =D
This post has been edited by kokosh1: Jan 17 2010, 12:15 AM
Go to the database and go to Tilesets tab. Find the set you are using. On the right hand side has all the options for the map. The default selection is Passage. This allows the character to walk on it or not. O means yes , X means no. Click to change it.
Group: Member
Posts: 8
Type: None
RM Skill: Undisclosed
I still can walk through everything... i dont get whats wrong now. I can walk right through anything that was made in the first and second layer but not anything made in the third.. any more suggestions/
This post has been edited by kokosh1: Jan 17 2010, 05:28 PM
Okay, that sounds like you have an transparent passable tile on your entire third layer.
If you do, here's how you fix it:
1) Go to layer 3.
2) Select the Upper Left tile of the tileset. It has to be the upper-left tile-- no other blank tile will work, and any other blank tile will make things worse.
3) Run that tile over the entire map. I don't recommend the paint bucket, because you might have more than one transparent passable tile on hand. Try the Block tool.
Assuming that you've also set the passability of the tiles correctly, that should fix it.
Group: Member
Posts: 57
Type: Artist
RM Skill: Intermediate
This is exactly what happened in my game. I tried everything but my player would always still walk through the walls. It's some weird and screwed up glitch. Try turning your computer off and turn it back on. If that doesn't work then you might need to make another map. What ended up happening with my game is that the map randomly worked again. Hopefully that happens with you.
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Group: +Gold Member
Posts: 1,199
Type: Scripter
RM Skill: Undisclosed
if you still have this problem, I'd recommend you re-construct the map, put what's 'walkable' on the first layer, walls/ground-rocks on the second, and ceiling (the dark coloured extra tiles)/wall additions on the third layer. also, try these: 1) set the passability of the tileset's top-left tile to passable (a circle) 2) set it's priority to max (star5)
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