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> Law's Custom Save System, Basically, a translation of Woratana's Neo Save System.
The Law G14
post Feb 10 2010, 01:42 PM
Post #41


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@Gimis: Here ya go:

http://fayforest.sakura.ne.jp/sozai/english.html

Also, remember to credit Night_Runner smile.gif


@Stripe103: Do you put the new edit by Night_Runner above or below Blizz ABS?


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carnie_natas
post Feb 22 2010, 05:14 PM
Post #42


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Well once again Law has shown me an awesome script,considering im new to this site alot of this is too.
I really like this save system,though i have Night Runner helping me by making one with extra features i need,but this one is perfect for alot of things....and if it had what i needed,i'd definately use it! top props.


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Ryu-ka
post Mar 11 2010, 09:36 PM
Post #43


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Edit: I'm sorry for the long un-spoilered code. For some reason the codebox and spoiler aren't working.

Sorry for semi-bumping this thread, but I'm getting an error when I use this with my 8 way pixel movement script.

Error:
Script 'Pixel_Movement' line 1740: NoMethodError occurred.
undefined method `update' for nil:NilClass

Attached File  PixelMovement.txt ( 259.34K ) Number of downloads: 1


I don't believe that I have any other conflicting scripts (I haven't added any other scripts).

Edited by Night_Runner ~ Put code in attachment.

This post has been edited by Night_Runner: Apr 16 2010, 05:31 AM
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Night_Runner
post Apr 16 2010, 06:44 AM
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Just an update, version 1.4 is now released.

For those interested, it no longer gives script hanging errors when used with common events!

Keep letting us know of any further bugs you find!

This post has been edited by Night_Runner: Apr 16 2010, 06:54 AM


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alostdragon
post Apr 24 2010, 05:00 AM
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The script looks great. I have an issue though and I am unsure if it is due to my being unfamiliar with the script or if I need to code this part...

I am trying to use 20 save slots on a standard menu with version 1.4 of the script. To eliminate incompatibilities I inserted the script, just before Main in a new project. The screen displays normally with eight save slots, you can scroll down only to the ninth and once you have scrolled down to the ninth you cannot scroll up to the first slot again. Also, if you do save on the ninth slot, the save actually goes to the eighth save. I did try saving to all eight first, then attempting the ninth and scrolling further, no dice. The same thing happens with v1.1. Screenshot follows.

[Show/Hide] Screenshot


The question is whether the save sections scrolling is already in the script or is that something I need to do?

Any help appreciated biggrin.gif

Grrr... I evidently need help with the minimize tags as well, LMAO! (Fixed, thank you Night_Runner smile.gif )

This post has been edited by alostdragon: Apr 28 2010, 02:40 AM
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Night_Runner
post Apr 25 2010, 05:43 AM
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Hey alostdragon, thanks for letting us know about this glitch, I'm pretty sure that's (almost) the last of them smile.gif
I've just spent the last couple of hours fixing it up (completely re-writing the scrolling code from scratch), let us know if that's fixed it for you, otherwise I'll keep looking into it smile.gif

On R3 it's spoiler, if you are in the full editor you can select it from the left hand side under quick access, or on the top under the Insert Special Item drop down menu smile.gif


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alostdragon
post Apr 27 2010, 12:55 AM
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Thanks for the quick fix on that. My wife tested it extensively and everything works great. It does some unusual things with the window skins but that is our bad for saving them. A little tweek should fix that. Anyways, thanks again for all your help and a fine script. biggrin.gif
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killerbrendan
post Apr 27 2010, 11:22 AM
Post #48



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erm.. if it's not to much bother.. can you help me here?

thanks in advance, btw this happens when i attempted to save the game?!!


ive attached the problem and the line where the problem is ?

This post has been edited by killerbrendan: Apr 27 2010, 11:23 AM
Attached File(s)
Attached File  errorforgame.jpg ( 15.96K ) Number of downloads: 14
Attached File  script.jpg ( 71.71K ) Number of downloads: 9
 
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SoothingSolace
post May 5 2010, 08:46 PM
Post #49



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This is a beautiful save script. However the game does not recognize any of my saved files. I can save alright but I can not load a game. Do you know why this might be? I'm using the animated title screen I have attached to this post. It's the Kingdom Hearts one. Thanks for your help happy.gif


Attached File(s)
Attached File  MogSofia.rtf ( 23.69K ) Number of downloads: 6
 
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tdmtrilogy
post May 6 2010, 11:17 AM
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I got a critical error when saving and then overwriting the saved file.
The same error occurs when I save the game, re-enter the save screen and decide to scroll up and down.

Here's a screenshot.
Please let me know how to fix this.
Attached File(s)
Attached File  CriticalError.jpg ( 44.34K ) Number of downloads: 8
 
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Locke
post May 10 2010, 03:11 AM
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Great script its always a pleasure for you to make scripts like this one wink.gif

SALUTE!!


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bodeia
post Oct 4 2010, 04:57 AM
Post #52



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I think this is a great script but can you tell me how to make it save to the apps directory as atm it just saves to the game directory and that won't work on vista machines

I tried changing the
Customization::SLOT_NAME + "#{@file_index + 1}.rxdata"
to
$appPath + "/" + Customization::SLOT_NAME + "Save#{@file_index + 1}.rxdata" #Commercial Script

but then it won't save and doesn't pick up the map data

understand programming but pretty new to scripts so any help appreciated
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stripe103
post Oct 4 2010, 06:43 AM
Post #53


PHP ERROR: Couldn't get value from UInteger. Value too large
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It is better to not change it at all because if you have the game on one place and the save files in another, deleting it would be harder if the player don't know of the save files. Instead, if you want to have it in the programs directory, you can make a installation file that will install the whole game into the program folder. Would be easier and won't cause problems I believe.


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bodeia
post Oct 4 2010, 10:14 AM
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Problems occur if you install on a vista machine - windows vista doesn't let you save to the program directory (permissions) so to overcome this you need to create a directory where your game can write save files to...
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stripe103
post Oct 4 2010, 01:00 PM
Post #55


PHP ERROR: Couldn't get value from UInteger. Value too large
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That's what I mean. Have an installer make a new folder in tje program files dorectory where all game files are being saved.
Worked for me.


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firelira
post Oct 25 2012, 11:36 PM
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Firstly, I really like ALL of your scripts. And this one is unique as there are no other graphical save scripts for RMXP.

But I seem to have run into a bug. After installing your script, whenever I save the game, the system no longer recognizes the event command "Change Actor Class". There is no error message. The actor class simply doesn't change when it is directed to. I was racking my brains thinking, there must be something wrong I had done, but the problem goes away as soon as I start using the default save system.

Also, there is one tiny little thing. The multiple-save slots in the script work beautifully. But whenever I want to load a save file, always the "Slot no.4" is selected by default, instead of the slot in which I saved last. This only happens for save slots 5 and above. Saving works perfectly. This is only during Loading. This is a very minor thing and I'm sure most people can fix it themselves, but since I'm a total 'noob' in RMXP. So, I don't dare fiddle with the scripts.
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Jonnie19
post Oct 26 2012, 03:01 AM
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