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> Party Switcher/Changer
romeboy109
post May 15 2010, 05:11 PM
Post #21


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nice

This post has been edited by romeboy109: May 15 2010, 05:12 PM


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Legacy
post May 16 2010, 03:37 AM
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romeboy109, please do not spam and necropost.


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ichiruki
post Jun 19 2010, 03:29 AM
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can you please make a shortcut when changing party example when you press "C" you can access the thing


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tdbnz
post Jul 11 2010, 07:49 PM
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THat script is very good I give that script a A++++++

IT's a good script

Thanks
Tdbnz
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MicCloud
post Nov 2 2010, 02:44 PM
Post #25



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I'm not very good with scripts so I came to a problem that left me hopeless.
While switching characters between reserved and active some of my characters just disappeared completely when they were swapped to reserved.


---- Never mind, I found the solution. Great script btw.

This post has been edited by MicCloud: Nov 2 2010, 03:52 PM
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Noah123
post Nov 4 2010, 04:21 PM
Post #26



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help when i try to make an actor found, it says:

NoMethodError occured while running script.

unidentified method 'found=' for nil:NilClass
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gsorby
post Nov 5 2010, 01:22 PM
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QUOTE (Noah123 @ Nov 5 2010, 01:21 AM) *
help when i try to make an actor found, it says:

NoMethodError occured while running script.

unidentified method 'found=' for nil:NilClass

Then you;ve done something wrong, look carefully.


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Noah123
post Nov 5 2010, 04:32 PM
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QUOTE (gsorby @ Nov 5 2010, 02:22 PM) *
QUOTE (Noah123 @ Nov 5 2010, 01:21 AM) *
help when i try to make an actor found, it says:

NoMethodError occured while running script.

unidentified method 'found=' for nil:NilClass

Then you;ve done something wrong, look carefully.


thanks I found the problem but now when I take a member out of my party, it removes them permanently and they don't show up in reserved.

This post has been edited by Noah123: Nov 5 2010, 04:33 PM
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orcywoo6
post Nov 9 2010, 01:44 AM
Post #29


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Is there a way to make it so only one character can be added to the party before the window is closed or before making the others unavaliable?


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InfinateX
post Dec 28 2010, 11:05 AM
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I was just viewing the other script ( laugh.gif ) and this one i WAAAAAAAAY better by what I've read and seen in the screenshots...

EDIT:orcywoo6 if you wanna do that you could use common events (parrallel process) or if you want them to still be swapable (still available though) just go to the script Game_Party line 12 and change MAX_MEMBERS = 4 to the ammount you would like!

POSSIBLE BUG!!!!

I went to remove someone from my party(the same way you swap people) and he dissappeared...I couldn't make him reappear either...

Do you know what's wrong? huh.gif

EDIT:Sorry...I double posted... sad.gif

Merged double posts. ~Kread

This post has been edited by Kread-EX: Dec 29 2010, 12:56 AM


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Adrien.
post Jan 5 2011, 02:53 PM
Post #31


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I am posting this here along with in the FF13 menu systm

I have found a incompatibility with the yanfly equipment overhaul system.

Such that:

Attached File  Capture.PNG ( 77.26K ) Number of downloads: 29


Is thrown when the equipment overhaul script is placed any where either above or below this script.

The line its blowing out on is this:

CODE
$game_party.gain_item(last_item, 1)


Is there a fix for this?

What I am assuming its doing its not being able to register the icons in the proper place upon refreshing the equipment scene for any player be they in or out of the party. How ever Ruby is not my area. If this was Java....well...

Any ways. Any ideas?

Possible fix:

Comment out these lines in Game_Actor


#$game_party.gain_item(last_item, 1)
#$game_party.lose_item(item, 1)


And the scripts will work together


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GwydionSilas
post Jan 13 2011, 11:39 PM
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Hey, thanks for the script, man; I had tried to develop something that ran with eighty-billion conditional branches before thinking, "Oh, my goodness, there has GOT to be a better way." I then found this. Awesome.

Now, because I try to think like the most ridiculous individual might, I experimented with removing all party members from the party and exiting the dialogue box. The result was a happy little screen with no player-character and no way to re-select the dialogue to add characters back to the party. (I decided I didn't want to use the menu shortcut.) I was wondering if there was a way to lock it so that there has to be at least ONE party member before exiting the dialogue?

Thanks in advance!
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redm
post Mar 9 2011, 05:37 PM
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QUOTE (Adrien. @ Jan 5 2011, 03:53 PM) *
I have found a incompatibility with the yanfly equipment overhaul system.

Is there a fix for this?

Regarding the Script 'Game_Actor' line 443: NoMethodError Occurred. Undefined method 'gain item' for nil:NilClass

I ran into this same issue. First, I tested your fix and while it gets rid of the error, it creates a problem where if you equip an item, it doesn't leave your inventory (so it basically lets you create duplicate items).

If you comment out this line in the Prexus/GSorby script
# @data[actor.id] = Game_Actor.new(actor.id) if actor
It appears to get rid of the error, and the script appears to still work. I only tested slightly and and I'm level 0 scripter, so I make no guarantees.
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tuti05
post May 21 2011, 05:27 AM
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Hi I have a small problem
The Charsets I'm Using are bigger than the normal overworld sprites. They are all mostly this big:


so in game you will see



Do you know How to fix this besides resizing the actual sprites? Maybe theres a small zoom script to zoom out and make the sprite in the menu appear smaller or something? Or you could maybe make an alternative with people who have too huge of sprites to use the actors in game name to display an icon for them.

[the game im working on will either be "pokemon hunter" like monster hunter or the closest pokemon game you could get with rmvx for pc. i will make it kind of like the fire emblem storyline or the dragon ball z snes rpg game] [im only letting the hero catch evented pokemon because i cant script, i'll tie some storyline into it] [and they will evolve with events also] [annddd my maps are all parallax so i could maybe change the look of the map in photoshop for day and night or even seasons]

This post has been edited by tuti05: May 21 2011, 05:31 AM
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tuti05
post May 23 2011, 07:28 PM
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nvm i gave up on the whole project :/ i rather just play pokemon black
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Shadowhawke
post Jun 3 2011, 08:19 AM
Post #36



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When I try to run my game while using your script I get an error message as it starts up which says

undefined superclass 'Scene Base'

Any ideas as to why this is happening?
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Kread-EX
post Jun 3 2011, 08:41 AM
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You probably put it at a wrong place. Put it below Materials.


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Uindo_Ookami
post Jun 13 2011, 10:29 AM
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really really nice script but...is there a way so A: this can be opene in the menu. and B: actors in the Reserves stll gain exp like everyone else?
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Kread-EX
post Jun 13 2011, 10:54 AM
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A. The easiest way is to use Nightshade's Menu Common Event and shove the script call inside a common event.

B. Depends of your battle system. If you're using the default, try this:
CODE
class Scene_Battle < Scene_Base
  #--------------------------------------------------------------------------
  # * Display Level Up
  #--------------------------------------------------------------------------
  def display_level_up
    exp = $game_troop.exp_total
    for actor in $data_actors
      next if actor == nil || !actor.found
      last_level = actor.level
      last_skills = actor.skills
      actor.gain_exp(exp, true)
    end
    wait_for_message
  end
end


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Uindo_Ookami
post Jun 17 2011, 01:17 PM
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ok and i use the Tankentai Side-view Battle system i think?
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