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> Phelxyre: Time Unbound, Updated 10/7/2011
Zinx10
post Dec 10 2009, 06:24 PM
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Story
The Start of Time
From the very beginning of time itself; people were hunters. There were four main races. The races were: Human, Elf, Dwarf, and Alphidrites (Alpha-dree-tays). Humans live in castles and cities. Elves would live in forests. The Dwarves would live in little caves by forests. Alphidrites do not live anywhere for they are anything basically. They can shape-shift into a form or thing. They are probably the most powerful race ever. When they shape-shift, they grab all those abilities the thing has, while still able to shape-shift. All four main races were in an epic duel to see who was the strongest. Humans would go and mutilate the elves. Elves would go hide from every other race, and let the elite elves fight. The elite elves would die a terrible death. Dwarves would hide underground and see if they could survive unharmed. Problem is normally Alphidrites would change into a dwarf, and then change back, thus killing the Dwarves. Some Dwarves managed to live. The world was in a war of the main races for at least 38 years. When the war was over; all races were in a very low population. Some were tortured, while others were just killed without mercy. It was a gory sight. After about 84 years later, the races are building back up. They still all dislike each other. They are all basically sworn enemies. The races probably will not cross another race's territory.

The Current Time
It is year 2159. In year 2130, the world was struck when a mysterious creature led the entire world into a war. It wasn't just the four main races; it was every being to themselves. You could not trust many. Any one like friends could back-stab you. Few people created squads of people they know they could trust. The entire world had a gigantic stop in growth. The roads and cities started to age and break. The place is now a huge wasteland. People are also willing to eat the flesh of their own kind with no problem if they must to live.

The Story of Alex
Alex Fren is the main character in the story. He lived in year 2159. Alex Fren was starving, and wouldn't eat the flesh of his squad. So Alex Fren went ahead and looked for food and some fresh water. While walking, Alex Fren saw a mysterious shadow. He decided to chase it. Later he found out, it was one of the few ancient mages. He was fighting the mage, but lost. The mage then teleported him centuries back. Way more than centuries actually. He was in the medieval times. It is 84 years after the great war of the main races. Alex is just lonesome. All alone with no water, food, and lost all future equipment. He only has a few rags of clothing.

Characters

Alex

Name: Alex Fren
Age: 20
Gender: Male
Hairstyle: Medium
Hair Color: Brown
Eye Color: Black
Skin Color: White
Race: Human
Class: Swordsman
Sub-Class: Choose-able
Preferred Weapon: Dependent on class
Magic-Type: Dependent on class
Skill-Type: Dependent on class
Height: 5"7'
Weight: 135
Bio: Alex Fren once was a combat-marine 37n squad leader. When he was a C-Marine 37n, it was year 2159. During mission 24 Alpha, he saw a guy. This mysterious guy teleported Alex Fren centuries back in time. Alex Fren is not in 2159 anymore. Alex Fren is now in the Medieval Times with all equipment gone! That means no guns, no armor, no anything, besides a cloth or two.

Jancene (Jan-scene)
Name: Jancene Elis
Age: 17 (Elf Years)
Gender: Female
Hair Style: Long
Hair Color: Blond
Eye Color: Blue
Skin Color: White
Race: Elf
Class: Archer
Sub-Class: Thief
Preferred Weapon: Bow
Magic-Type: Elemental Weapon
Skill-Type: Quick
Height: 5"3'
Weight: 110
Bio: Jancene Elis is a poor elf who steals goods from the rich. She lived in the forest of Treants. She was in a middle of a steal, when she met Alex. She then pulled Alex with her, since he was a witness.

Hethane (He-the-nay)
Name: Hethane Elis
Age: 22 (Elf Years)
Gender: Male
Hair: Long
Hair Color: Blond
Eye Color: Green
Skin Color: White
Race: Elf
Class: Thief
Sub-Class: Mage
Preferred Weapon: Knives
Magic-Type: Fire Spells
Skill-Type: Stealthy
Height: 6"2'
Weight: 137
Bio: Hethane Elis is Jancene's brother. Hethane watches over Jancene since their parents died young, when Hethane was 14. Hethane also stole objects.

Features
Alignment
In this game, you control Alex Fren. Like any other game, you choose your alignment, but in this game, you can thrive for the safety of the world, be neutral and only go for find out how to help yourself towards your goals, or be evil and destroy the world.
Customization (Guaranteed)
It will have customization. Customization such as what kind of clothing you wear. You will be able to customize anything that already isn't there.
Free-world (Guaranteed)
You will have a free-world which means wander anywhere that you can see you can go. Go anywhere that looks walkable on.
Skills (Guaranteed)
I will most likely have skills. Skills will help you get along the way such as climbing.
Guilds
I am planning a thing where you can create your own guild and fight other guilds. Sort of like the Guild Battle in Guild Wars. You can create a guild for a price. That is not all of it though. You can buy a hideout, guild armor, guild cape, guild merchants, and much much more! When I say guild armor, I mean armor that you can customize for you and your guild for a price EACH. A guild cape is a little expansion you can add to all your armor where everyone wears a cape you created in the cape builder. You can buy guild merchants where they will sell stuff for cheap at your guild hideout. YOU NEED A GUILD HIDEOUT FIRST! Creating a guild gives a unique feel to your world.
Banks (Guaranteed)
There will be banks in the game. You can go ahead get a bank card, then go ahead and decide whether to have a password. Once done, you can change your password, input or output money. This is already done, and is guaranteed in the game.

Screenshots

Beta Title Screen


Preview of enemy selection


Preview of turn shower


Beta Menu Screen

FAN ART

By GIR VAMPIRE KITTY


By GARYOAK

One Of A Kind Stuff
Class Tree


EXPECTED Progress

NOTE: None of this progress is fully official.

Demo
None yet.

SUPPORT
GOOD

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This post has been edited by Zinx_therpgmaker: Oct 7 2011, 01:04 PM


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Ratty524
post Dec 10 2009, 07:43 PM
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I can see that mapping through your windows, it looks too bare. What's with the random bon fires placed about?

Other than that, your ideas and presentation seem to work fine. I'm digging that skill equip menu you've got there.

I might have to warn you, though, since you are using mostly default graphics, try to make this something close to your own. It would be a terrible idea, for example, to leave the monsters the way they are with the same default stats. It might make more people attracted to this project the more "original" it appears to them.


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Zinx10
post Dec 11 2009, 12:24 PM
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QUOTE (Ratty524 @ Dec 10 2009, 07:43 PM) *
I can see that mapping through your windows, it looks too bare. What's with the random bon fires placed about?

Other than that, your ideas and presentation seem to work fine. I'm digging that skill equip menu you've got there.

I might have to warn you, though, since you are using mostly default graphics, try to make this something close to your own. It would be a terrible idea, for example, to leave the monsters the way they are with the same default stats. It might make more people attracted to this project the more "original" it appears to them.

The castle is on fire. Also, I am creating my own monster stats.


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
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An Arcade-style game where you must go through various puzzles to see if you go home.

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Zinx10
post Dec 13 2009, 08:40 AM
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UPDATE:
Here is a question!

Should you be able to do side missions?
A: Yes
B: No


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Game Thread
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The Hidden World
Game Thread
An Arcade-style game where you must go through various puzzles to see if you go home.

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Zinx10
post Dec 20 2009, 11:22 AM
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UPDATE:
New Image!

World Map Raining Scene


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Trickster
post Jan 4 2010, 12:46 PM
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QUOTE (Zinx_therpgmaker @ Dec 13 2009, 04:40 PM) *
UPDATE:
Here is a question!

Should you be able to do side missions?
A: Yes
B: No


Absolutely yes.
If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.
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Zinx10
post Jan 4 2010, 12:50 PM
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QUOTE (Username? @ Jan 4 2010, 01:46 PM) *
QUOTE (Zinx_therpgmaker @ Dec 13 2009, 04:40 PM) *
UPDATE:
Here is a question!

Should you be able to do side missions?
A: Yes
B: No


Absolutely yes.
If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.

okay...UPDATE!
I finished dungeon 1...


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Game Thread
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proudlock
post Jan 4 2010, 02:02 PM
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QUOTE (Username? @ Jan 4 2010, 08:46 PM) *
Absolutely yes.
If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.


I completely agree with Username? that side quests are very useful within the majority of games and sometimes essential for breaking up the boring and linear gameplay at times - such as mini-games can be used to add a fun element or break up a long story line in the form of a game of hide and seek like in Breath of Fire III for example.

Nice work by the way but yeah i agree you need to make some parts of the game different from the default elements and really put your own mark on the game.


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Zinx10
post Jan 4 2010, 02:17 PM
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QUOTE (proudlock @ Jan 4 2010, 02:02 PM) *
QUOTE (Username? @ Jan 4 2010, 08:46 PM) *
Absolutely yes.
If time is of the essence, and a game is already great, MAYBE you could get away with having no side-quests, but if it's already a great game(Or even a crap one) but you have plenty of time on your hands, then there's really no reason NOT to hve them.


I completely agree with Username? that side quests are very useful within the majority of games and sometimes essential for breaking up the boring and linear gameplay at times - such as mini-games can be used to add a fun element or break up a long story line in the form of a game of hide and seek like in Breath of Fire III for example.

Nice work by the way but yeah i agree you need to make some parts of the game different from the default elements and really put your own mark on the game.

Okay....well said...


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Phelxyre: Time Unbound (Current Project)
Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
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An Arcade-style game where you must go through various puzzles to see if you go home.

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Trickster
post Jan 5 2010, 06:24 AM
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So how will the story's layout be done? You said that you finished Dungeon 1, so does that mean it's gonna use the Zelda-style
"Do sum stuf 4 sum gais an den do a dungon 4 anuther gai then go 2 anuher plase nd repeeet"?
Or will it be like a J-RPG?
Or even a Western RPG?
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Zinx10
post Jan 5 2010, 12:59 PM
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QUOTE (Username? @ Jan 5 2010, 06:24 AM) *
So how will the story's layout be done? You said that you finished Dungeon 1, so does that mean it's gonna use the Zelda-style
"Do sum stuf 4 sum gais an den do a dungon 4 anuther gai then go 2 anuher plase nd repeeet"?
Or will it be like a J-RPG?
Or even a Western RPG?

You must go on a treasure hunt for a crystal to help the king.


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Game Thread
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proudlock
post Jan 5 2010, 01:21 PM
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I think what Username? means is that, what is the main layout of the story in terms of - is that you just have the one quest to find a crystal for the king and you are traipsing through dungeon after dungeon doing similar puzzles etc like in some of the zelda games in order to find this one crystal.

Or are you doing one quest to find out the location to an informer who knows the where abouts of the crystal last dungeon and so on and so on - basically breaking it down so it is not one boring, long single quest.

I.e. can you gives us a layout about what happens step by step, i think this is what he meant rather than the above statement.

Px


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Zinx10
post Jan 5 2010, 02:05 PM
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QUOTE (proudlock @ Jan 5 2010, 01:21 PM) *
I think what Username? means is that, what is the main layout of the story in terms of - is that you just have the one quest to find a crystal for the king and you are traipsing through dungeon after dungeon doing similar puzzles etc like in some of the zelda games in order to find this one crystal.

Or are you doing one quest to find out the location to an informer who knows the where abouts of the crystal last dungeon and so on and so on - basically breaking it down so it is not one boring, long single quest.

I.e. can you gives us a layout about what happens step by step, i think this is what he meant rather than the above statement.

Px

Look above...
The bold part is how it starts out, then eventually, it will become like the underlined part.


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
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proudlock
post Jan 5 2010, 03:30 PM
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Ah ok i see now think thats answered all my questions and Username?'s ones too.
Thanks
Px


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Zinx10
post Jan 5 2010, 03:44 PM
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QUOTE (proudlock @ Jan 5 2010, 03:30 PM) *
Ah ok i see now think thats answered all my questions and Username?'s ones too.
Thanks
Px

No problem....any questions I will gladly answer if it doesn't spoil anything.
I wish I could get a better logo, but there is no logo maker around.


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
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An Arcade-style game where you must go through various puzzles to see if you go home.

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The Law G14
post Jan 12 2010, 02:16 PM
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Hm this looks pretty good Zinx, the mapping however could use some work, it's a little too bare. I'm liking the skill equipment system and I suggest you make your menu look a little more unique then the defualt. Maybe VX script out there that edits the layout? In any event, this looks promising, the layout of your thread is also well layed out. Keep it up smile.gif


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Zinx10
post Jan 12 2010, 03:24 PM
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QUOTE (The Law G14 @ Jan 12 2010, 02:16 PM) *
Hm this looks pretty good Zinx, the mapping however could use some work, it's a little too bare. I'm liking the skill equipment system and I suggest you make your menu look a little more unique then the defualt. Maybe VX script out there that edits the layout? In any event, this looks promising, the layout of your thread is also well layed out. Keep it up smile.gif

Thanks for the reply, and the world map is still in beta/test looks.

UPDATE:
New menu looks.


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Phelxyre: Time Unbound (Current Project)
Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
Game Thread
An Arcade-style game where you must go through various puzzles to see if you go home.

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Zinx10
post Jan 15 2010, 09:52 AM
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UPDATE:
Mountains....I am working on mountains...not just normal mountains...mountains of life. I wonder what happens here?


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Game Thread
A game where you start in the future, but you go to the past, to make things right, hopefully.

The Hidden World
Game Thread
An Arcade-style game where you must go through various puzzles to see if you go home.

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Trickster
post Jan 15 2010, 03:30 PM
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Oh I know!
Stuff?

Also what are the "Slots" and "Bestiery" options in the main menu?
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Zinx10
post Jan 15 2010, 04:01 PM
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QUOTE (Username? @ Jan 15 2010, 03:30 PM) *
Oh I know!
Stuff?

Also what are the "Slots" and "Bestiery" options in the main menu?

Slots
Slots is the area where you can edit each character's skills and/or magic.

Bestiary
The Bestiary is the area where you can view any monster that you fought. You can get more information if you scan them.


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