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> Subtitled Menus, Add subtitles to help out the casuals...
SuperMega
post Nov 22 2009, 01:45 PM
Post #1


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Group: Revolutionary
Posts: 683
Type: Developer
RM Skill: Skilled





Version: 1.0
Author: The Staff of RGSS2Dai Page
Translation: SuperMega

Introduction
This is a translation of a fantastic script from Dai Page. I AM NOT the creator of this script, so I don't deserve full credit. I only translated the script, in order to share it with the English community. The primary functions of the script are translated, but not everything is. If anyone would like everything to be translated, please let me know. Let me also mention I can only help with basic problems, and not ones that involve the script.

I'd also like to add that I am running out of translation ideas... tongue.gif If you have any recommendations or something you want translated, just let me know.


Features
-Adds subtitles to various menu screens, explaining how to manuever in the menu
-Text size, font color, position, display, and speed can all be altered to your
liking. You can also specify a switch to turn the script off


Script
[Show/Hide] The script...
CODE
=begin
#-------------------------------------------------------------------------------
Subtitled Menus
Original Japanese Version From: RGSS2 DAIpage
Translated into English By: SuperMega
Version: 1.0
#-------------------------------------------------------------------------------

Script Features:

Function and Use:

-Adds subtitles to various menu screens, explaining how to manuever in the menu
-Text size, font color, position, display, and speed can all be altered to your
  liking.  You can also specify a switch to turn the script off

This Script redifines the following:
�‚‚Game_Temp, Scene_Title, Scene_Menu, Scene_Item, Scene_Skill, Scene_Equip,
�‚‚Scene_Status, Scene_File, Scene_End, Scene_Shop, Scene_Name


Update History:
�‚‚09/4/04: Fixed a bug in scene shop.

Changing this script may result in compatability errors, so do so at your
own risk...

=end
#==============================================================================
# Begin Customization
#==============================================================================
module DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # Preferences
  #--------------------------------------------------------------------------
  
  # Switch to display/turn off script (ON = Hidden OFF = Display)
  SWITCH = 0
  
  # Color of the subtitle text(Color.new specified)
  COLOR_1 = Color.new(255,255,255)
  
  # Outline the text? (True or False)
  FRAME = false
  
  # Color of the outline if above is true
  COLOR_2 = Color.new(60,30,120)
  
  # Bold the text? (true / false)
  BOLD = false
  
  # Italicize the text? �†true / false�€
  ITALIC = false
  
  # Scroll Type
  #(0: No scrolling 1: Always scroll 2: Scroll only if the characters do not fit)
  TYPE = 1
  
  # Scroll speed (Distance measured in one frame)
  SPEED = 1
  
  # Font size (If changed from the default of 16, you must adjust the Y-coordinates
  FONT_SIZE = 16
  
  # X coordinates on screen (Type 0 and 2 if it does not scroll)
  X = 534
  
  # Y coordinates on screen.  This can be set to the bottom of the screen,
  # if you choose to do so
  Y = 382

  #--------------------------------------------------------------------------
  # �€”� Set Text
  #--------------------------------------------------------------------------

  # Subtitle Displayed on the Title Screen
  TITLE = "New Game:Begins a new game Continue:Loads a game from a save file Shutdown:Closes the game"
  # Subtitle Displayed on the Menu Screen
  MENU = "Up/Down:Move the cursor C:Confirm B:Cancel"
  # Subtitle Displayed on the Item Screen
  ITEM = "Up/Down/Left/Right:Move the cursor�‚‚C:Confirm B:Cancel"
  # Subtitle Displayed on the Skills Screen
  SKILL = "Up/Down/Left/Right:Move the cursor L/R:Switch Characters�‚‚C:Confirm�‚‚B:Cancel"
  # Subtitle Displayed on the Equipment Screen
  EQUIP = "Up/Down:Move the cursor�‚‚L/R:Switch Characters�‚‚C:Confirm�‚‚B:Cancel"
  # Subtitle Displayed on the Status Screen
  STATUS = "L/R:Switch Characters�‚‚B:Return to Menu Screen"
  # Subtitle Displayed on the Save Screen
  FILE = "Up/Down:Select a save file�‚‚C:Save in selected file�‚‚B:Return to menu"
  # Subtitle Displayed on the End Screen
  SC_END = "Up/Down/Left/Right:Move the cursor�‚‚C:Confirm�‚‚B:Cancel"
  # Subtitle Displayed on the Shop Screen
  SHOP = "Up/Down/Left/Right:Move the cursor�‚‚C:Confirm�‚‚B:Cancel"
  # Subtitle Displayed on the Player Naming Screen
  NAME = "Up/Down/Left/Right:Move the cursor�‚‚C:Confirm�‚‚B:Cancel"
  
#==============================================================================
# End Customization
#==============================================================================
  #--------------------------------------------------------------------------
  # �€”� �€š��€š��’��’€�€š�の�“�†�
  #--------------------------------------------------------------------------
  def create_mini_help_window(text)
    @_dummy_window = Window_Mini_Help_dummy.new(1000)
    @_dummy_window.visible = false
    @_dummy_window.contents.font.size = DAI_MINI_HELP::FONT_SIZE
    width = @_dummy_window.contents.text_size(text).width
    @_dummy_window.dispose
    @mini_help_window = Window_Mini_Help.new(width)
    case DAI_MINI_HELP::TYPE
      when 0
        @mini_help_window.x = DAI_MINI_HELP::X
      when 1
        @mini_help_window.x = 534
      when 2
        if @mini_help_window.width > 544
          @mini_help_window.x = 534
        else
          @mini_help_window.x = DAI_MINI_HELP::X
        end
      else
        @mini_help_window.x = DAI_MINI_HELP::X
    end
    @mini_help_window.set_text(text)
    @mini_help_window.visible = false if $game_switches[DAI_MINI_HELP::SWITCH]
  end
  #--------------------------------------------------------------------------
  # �€”� �€š��€š��’��’€�€š�の位置�“正
  #--------------------------------------------------------------------------
  def correction_mini_help_window
    x = $game_temp.next_or_prev_actor
    unless $game_temp.next_or_prev_actor == 0
      @mini_help_window.x = x - 1
      $game_temp.next_or_prev_actor = 0
    end
  end
  #--------------------------------------------------------------------------
  # �€”� �€š��€š��€š��’��†€�€��„€šの�€š��€š
�’��’€�€š�位置の�‚�„€š�‚‚避
  #--------------------------------------------------------------------------
  def next_or_prev_actor_temp
    if DAI_MINI_HELP::TYPE == 1 or DAI_MINI_HELP::TYPE == 2 && @mini_help_window.width >= 544
      $game_temp.next_or_prev_actor = @mini_help_window.x
    end
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  def dai_mini_help_update_m
    return if DAI_MINI_HELP::TYPE == 0
    if DAI_MINI_HELP::TYPE == 1 or DAI_MINI_HELP::TYPE == 2 &&
    @mini_help_window.width >= 544
      if @mini_help_window.x > 0 - @mini_help_window.width
        @mini_help_window.x -= DAI_MINI_HELP::SPEED
      else
        @mini_help_window.x = 544
      end
    end
  end
end
#==============================================================================
# �€“� Game_Temp
#==============================================================================
class Game_Temp
  #--------------------------------------------------------------------------
  # �€”� �€��€“€�€š��’��€š��€š��’��€š��€�
€�
  #--------------------------------------------------------------------------
  attr_accessor :next_or_prev_actor
  #--------------------------------------------------------------------------
  # �€”� �€š��’€“�€š��€š��€š��’†�†��“Ÿ�’€“
  #--------------------------------------------------------------------------
  alias dai_mini_help_initialize initialize
  def initialize
    dai_mini_help_initialize
    @next_or_prev_actor = 0
  end
end
#==============================================================================
# �€“� Window_Mini_Help
#------------------------------------------------------------------------------
# �‚‚�€�面に�€œ��“�€“��€など�€š€™表示�„
�€š€�€š��€š��’��’€�€š�で�„�‚€š
#==============================================================================
class Window_Mini_Help < Window_Base
  #--------------------------------------------------------------------------
  # �€”� �€š��’€“�€š��€š��€š��’†�†��“Ÿ�’€“
  #--------------------------------------------------------------------------
  def initialize(width)
    super(DAI_MINI_HELP::X, DAI_MINI_HELP::Y, width, WLH + 32)
    self.opacity = 0
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�€š��€š��’†設�š
  #--------------------------------------------------------------------------
  def set_text(text, align = 0)
    if text != @text or align != @align
      self.contents.clear
      self.contents.font.size = DAI_MINI_HELP::FONT_SIZE
      if DAI_MINI_HELP::FRAME
        self.contents.draw_text_mini_help(4, 0, self.width - 40, 18, text, align)
      else
        self.contents.font.color = DAI_MINI_HELP::COLOR_1
        self.contents.font.italic = true if DAI_MINI_HELP::ITALIC
        self.contents.font.bold = true if DAI_MINI_HELP::BOLD
        self.contents.draw_text(4, 0, self.width - 40, 18, text, align)
      end
      @text = text
      @align = align
    end
  end
end
#==============================================================================
# �€“� Window_Mini_Help_dummy
#------------------------------------------------------------------------------
# �‚‚Window_Mini_Helpの�Ÿ�形�€š€™�€“�€”�„�€š€�€
š�の�‚�„€š�š€žな�€š��€š��’��’€�€š�で

�„�‚€š
#==============================================================================
class Window_Mini_Help_dummy < Window_Base
  #--------------------------------------------------------------------------
  # �€”� �€š��’€“�€š��€š��€š��’†�†��“Ÿ�’€“
  #--------------------------------------------------------------------------
  def initialize(width)
    super(DAI_MINI_HELP::X, DAI_MINI_HELP::Y, width, WLH + 32)
  end
end
#==============================================================================
# �€“� Scene_Title
#==============================================================================
class Scene_Title < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::TITLE)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Menu
#==============================================================================
class Scene_Menu < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::MENU)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Item
#==============================================================================
class Scene_Item < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::ITEM)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Skill
#==============================================================================
class Scene_Skill < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::SKILL)
    correction_mini_help_window
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� 次の�€š��€š��€š��’�の�€�面に�†€�€šŠ�€
��†
  #--------------------------------------------------------------------------
  alias dai_mini_help_next_actor next_actor
  def next_actor
    next_or_prev_actor_temp
    dai_mini_help_next_actor
  end
  #--------------------------------------------------------------------------
  # �€”� �€�の�€š��€š��€š��’�の�€�面に�†€�€š
�€��†
  #--------------------------------------------------------------------------
  alias dai_mini_help_prev_actor prev_actor
  def prev_actor
    next_or_prev_actor_temp
    dai_mini_help_prev_actor
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Equip
#==============================================================================
class Scene_Equip < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::EQUIP)
    correction_mini_help_window
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� 次の�€š��€š��€š��’�の�€�面に�†€�€šŠ�€
��†
  #--------------------------------------------------------------------------
  alias dai_mini_help_next_actor next_actor
  def next_actor
    next_or_prev_actor_temp
    dai_mini_help_next_actor
  end
  #--------------------------------------------------------------------------
  # �€”� �€�の�€š��€š��€š��’�の�€�面に�†€�€š
�€��†
  #--------------------------------------------------------------------------
  alias dai_mini_help_prev_actor prev_actor
  def prev_actor
    next_or_prev_actor_temp
    dai_mini_help_prev_actor
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Status
#==============================================================================
class Scene_Status < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::STATUS)
    correction_mini_help_window
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� 次の�€š��€š��€š��’�の�€�面に�†€�€šŠ�€
��†
  #--------------------------------------------------------------------------
  alias dai_mini_help_next_actor next_actor
  def next_actor
    next_or_prev_actor_temp
    dai_mini_help_next_actor
  end
  #--------------------------------------------------------------------------
  # �€”� �€�の�€š��€š��€š��’�の�€�面に�†€�€š
�€��†
  #--------------------------------------------------------------------------
  alias dai_mini_help_prev_actor prev_actor
  def prev_actor
    next_or_prev_actor_temp
    dai_mini_help_prev_actor
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
   def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_File
#==============================================================================
class Scene_File < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::FILE)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_End
#==============================================================================
class Scene_End < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::SC_END)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Shop
#==============================================================================
class Scene_Shop < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::SHOP)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Scene_Name
#==============================================================================
class Scene_Name < Scene_Base
  include DAI_MINI_HELP
  #--------------------------------------------------------------------------
  # �€”� �€“€�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_start start
  def start
    dai_mini_help_start
    create_mini_help_window(DAI_MINI_HELP::NAME)
  end
  #--------------------------------------------------------------------------
  # �€”� �€š�€�€��€
  #--------------------------------------------------------------------------
  alias dai_mini_help_terminate terminate
  def terminate
    dai_mini_help_terminate
    @mini_help_window.dispose
  end
  #--------------------------------------------------------------------------
  # �€”� �’€�’��’��’��€��€“�
  #--------------------------------------------------------------------------
  alias dai_mini_help_update update
  def update
    dai_mini_help_update
    dai_mini_help_update_m
  end
end
#==============================================================================
# �€“� Bitmap
#==============================================================================
class Bitmap
  def draw_text_mini_help(x, y, width, height, text, align=0)
    c = DAI_MINI_HELP::COLOR_1
    font.color = DAI_MINI_HELP::COLOR_2
    font.italic = true if DAI_MINI_HELP::ITALIC
    font.bold = true if DAI_MINI_HELP::BOLD
    draw_text(x, y-1, width, height, text, align)
    draw_text(x, y+1, width, height, text, align)
    draw_text(x+1, y, width, height, text, align)
    draw_text(x+1, y, width, height, text, align)
    font.color = c
    draw_text(x, y, width, height, text, align)
  end
end



Compatibility
Untested with other scripts. Should work fine with most things, but if it doesn't, you can report it, and help may just be found.

Screenshot
[Show/Hide] Kind of big, so I put it in a spoiler...


DEMO
I highly recommend playing the demo to get a good idea of how it can work, although it really is quite simple.
Demo


Installation
Practically Plug 'n Play, with the exception of customization that you might want to look at.


FAQ
Q.Help!!! This script is giving me an error!
A.Sadly, I can't help with that. I merely translated this script, and have a weak scripting ability. You may want to contact the script makers, to see what you can do to get it to work properly. If there's something you don't understand about the script, then those kind of questions are ones I can answer.


Credits
RGSS2DaiPage Staff-The script
SuperMega-Translation
(Please credit both! Don't leave RGSS2Daipage Staff out of your credits! You know they did a great job!)


__________________________
Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
Need a script translated? Come talk to me, and I'll see what I can do.
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Dan Blazing
post Nov 22 2009, 03:04 PM
Post #2


Level 7
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Group: Revolutionary
Posts: 102
Type: Developer
RM Skill: Beginner




perfect for tutorial missions and objectives, thanks XD

Another question, is there anyway that, if you are next to an event and do nothing, make a message that says "C: Talk"?

This post has been edited by Dan Blazing: Nov 22 2009, 03:27 PM


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SuperMega
post Dec 1 2009, 02:31 PM
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QUOTE (Dan Blazing @ Nov 22 2009, 05:04 PM) *
perfect for tutorial missions and objectives, thanks XD

Another question, is there anyway that, if you are next to an event and do nothing, make a message that says "C: Talk"?

Sorry for the late response, I hadn't noticed you edited your post with your question. biggrin.gif

With this script, that isn't really possible, so you'll have to look elsewhere. I can point you to Woratana's gift box, where he has two scripts with the potential to do something like this: http://www.rpgrevolution.com/forums/index....c=25164&hl=


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Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
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Runefreak
post Dec 9 2009, 07:21 PM
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Wow this script is great happy.gif
I'll try this out for my project ... projects tongue.gif


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