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ngoaho
post Jan 27 2010, 05:43 AM
Post #41


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oh my god, i really like it, where is download link.


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kabuto202
post Feb 5 2010, 03:38 AM
Post #42


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I give you props for this, I've seen many people say they'll be making something like this but, you're the first person to actually make. You sir, have my respect.


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lastend
post Feb 7 2010, 08:36 PM
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I been updating this form to support animated and non-animated textures. Most objects with a texture will support both types. I hope to have a working beta screen shot of it soon.

This post has been edited by lastend: Feb 8 2010, 09:38 PM


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ngoaho
post Feb 8 2010, 05:23 PM
Post #44


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hurry hurry, i can't wait much more. last end, i love you.


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commandokev
post Feb 14 2010, 04:22 PM
Post #45


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Awesome dude, this really looks like it could be a hit, especially if Enterbrain's next rpg maker is a bomb, or they don't release one for forever.

I personally would like to test LastEnd, if possible.

Also, I have a question, will this be an rpg system like Diablo? I mean like you go and click to attack and use items and stuff like that, not like Enterbrain's rpg makers.


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lastend
post Feb 14 2010, 11:27 PM
Post #46


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I wish I knew when beta testing will start; however at this time I really can't say. Once we do start public beta testing a signup/download area will be added to LastEnd.com.

Currenly the movement is all keyboard base, but we are going to add mouse and joystick before beta. The GUI allows for both mouse and keyboard input. For example the spell bar spells can be clicked or you can uses the 1-9 keys to cast a spell. I have build many GUI objects like the spell bar to cut down on development time. So yea you could develop a Diablo like game with the engine.



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Nommy
post Feb 16 2010, 12:06 PM
Post #47


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Lastend - Is the box in your avatar a mock-up or is this really a product we might see in stores?

With all the work you're putting into this, I can't help but think that there'll undoubtedly be a fee for this.

2dgamestudios & jneul both have given up on their projects.

2dgamestudios for sure, but jneul... I suppose I'd give it another month before I consider him down for the count.


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lastend
post Feb 16 2010, 02:08 PM
Post #48


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QUOTE
Lastend - Is the box in your avatar a mock-up or is this really a product we might see in stores?

With all the work you're putting into this, I can't help but think that there'll undoubtedly be a fee for this.


It is a 3ds model. The sides you don't see havn't been designed yet. Version 1.0 will be online sales at first with a 30 day demo. I do wish to market in stores with a design much like this one. All a matter of getting a publisher or publishing it myself. For now i'm going to publish it on my own, once ready I mean.

This post has been edited by lastend: Nov 11 2010, 04:54 PM


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Nommy
post Feb 16 2010, 02:21 PM
Post #49


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Can you give me an example of what sort of games we'll be able to make.

For example, you could list such games as: Final Fantasy, Phantasy Star, Dragon Warrior, Ultima, Diablo, Tales of [ueverything[/u], so on and so forth. Also, will Action RPGs be creatable with this software?

I wanna get a feel for how versatile this program is.


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sickness
post Feb 16 2010, 02:33 PM
Post #50



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one of the biggest thing that i like about what you have said is the resizable events, hate having events 1 square in size lol
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lastend
post Feb 16 2010, 02:43 PM
Post #51


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QUOTE
Can you give me an example of what sort of games we'll be able to make.

For example, you could list such games as: Final Fantasy, Phantasy Star, Dragon Warrior, Ultima, Diablo, Tales of [ueverything[/u], so on and so forth. Also, will Action RPGs be creatable with this software?

I wanna get a feel for how versatile this program is.


With scripting it will allow for any 2d game. Without scripting mainly Action RPG (Like snes zelda play style with a diablo like item/spell interface). The GUI scripting will even allow for things like card games by allow the scripter control over events like mouseOver, mouseExit, mouseDown, mouseUp for any of the gui objects.

This post has been edited by lastend: Feb 16 2010, 03:33 PM


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nighthawk282
post Feb 16 2010, 02:54 PM
Post #52


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I've hesitated posting here, since user-created RPG Makers usually fall through. However, I think, by now, you've invested far too much time and effort into it to let it fall through. I'd just like you to know that I've been following this thread for a while, and consider me a guaranteed download, and, if you add a price (which you'd be extremely generous, and mad, not to do), a very likely buy. Kudos on the excellent work so far, and keep it up!


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Nommy
post Feb 16 2010, 03:38 PM
Post #53


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Yeah. I'll probably pick it up as well... but I'd really like a box I can put on my shelf.


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lastend
post Feb 17 2010, 12:26 AM
Post #54


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LastEnd RPG Maker Forums are up and running. I also added a link back to this forum.


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Riotblade
post Feb 17 2010, 11:57 AM
Post #55



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I would like to see more in-game screenshots. Maybe screenshots that include the battle system, other interactions with the world in the game, and stuff like that.
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Nommy
post Feb 17 2010, 01:20 PM
Post #56


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QUOTE (Riotblade @ Feb 17 2010, 01:57 PM) *
I would like to see more in-game screenshots. Maybe screenshots that include the battle system, other interactions with the world in the game, and stuff like that.


Yeah, if someone goes with a console style RPG, what sort of battle interfaces will we see available?

Side view (Final Fantasy)
3rd Person view (Phantasy Star 2/4)
2/d sprite card (Lufia 1/2)
on-field battles (Breath of Fire 3+)
etc.

These are the only distinct ones I can think of.


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lastend
post Feb 18 2010, 03:30 AM
Post #57


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QUOTE
Yeah, if someone goes with a console style RPG, what sort of battle interfaces will we see available?

Side view (Final Fantasy)
3rd Person view (Phantasy Star 2/4)
2/d sprite card (Lufia 1/2)
on-field battles (Breath of Fire 3+)
etc.

These are the only distinct ones I can think of.


As of right now it supports a real time battle system; however I am looking into getting it to do other types without script. With script just about anything can already be done in the engine current development state.


I wanted to give a better way to explore LastEnd RPG Maker Features, so I created a feature browser.

Right now it only contains a overview, but more will come in the next week or so.

The Feature link: LastEnd RPG Maker - Features

Also feel free to let me know what you think of the design of it so far.

This post has been edited by lastend: Feb 18 2010, 03:34 AM


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Nommy
post Feb 18 2010, 10:17 AM
Post #58


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It's decent, but it looks like it could use some... what's the word... smoothing out?


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lastend
post Feb 18 2010, 12:57 PM
Post #59


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Basicly over this past week I have been smoothing out (Gold Plating) the whole site. I will have to play with the style sheets a bit more, rewrite the overview, make the rest of the feature pages, and remove the old pages.

Even still I think the site has came a long way since last week.

This post has been edited by lastend: Feb 18 2010, 08:55 PM


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nighthawk282
post Feb 18 2010, 03:48 PM
Post #60


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If you're using per pixel placement, I'm assuming that means this isn't completely reliant on scripting? It has a 'drag and drop' interface like RPG Maker? I only ask because scripting has a way of scaring off newcomers from the world of game development.


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<div style="margin:20px; margin-top:5px"><div style="margin-bottom:2px">[Show/Hide] Random Sig. Stuff!</div><div style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none;">








Which Final Fantasy Character Are You?
Final Fantasy 7




Click here to level up my card!



Click here to level up my license!

My Results:


Dragon: You are very powerful, kind of mean and dark. You couldn't care less about others.

I am a Demon. Join me.

</div></div></div>

Why is it so hard to find someone who cares about you, when it's easy enough to find someone who looks down on you?
Three Days Grace; "Someone Who Cares"

They say just hold onto your hope, but you know, if you swallow your pride you will choke.
Alexisonfire; "Midnight Regulations"

A sin I didn't care for, but a sin that paid my debts. A sin that fed my children, and burned my smiles in cigarettes.
Protest The Hero; "Blindfolds Aside"

It's all been a lie, I don't ever want to know why, you've mastered the art of deceiving me.
Disturbed; "Deceiver"

The sky's a brick wall, the ground's a juggernaut, each day they get a bit closer, between them I am caught.
Alexisonfire; "This Could Be Anywhere In The World"
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