This is the first I've heard of this game maker. I can't believe I missed out on something like this for so long, but I took the time to read EVERY SINGLE POST in this thread. Took me around 30-50 minutes.
I don't have any suggestions (Yet) as I haven't DL'd it. I will DL it though. I have a question that you're probably already answered somewhere, but I'll be more specific about it.
There's a guy who's making a really cool Fire Emblem game for RMXP (And yes it works and does not suck) and he'll release a kit for it within the next year, at which point I will be using it. However, for other people who are not specifically looking to make Fire Emblem games, but just turn based strategy games similiar to it, will it be possible to make those kind of games with your game maker? With or without scripting? (Or a limited amount if any)
In case you've never played it, Fire Emblem operates by moving around on a grid based map. (16x16 tiles) When the units attack, it cuts to a cutscene, and they fight. The motions are all preprogrammed, and the values such as damage and such are all based solely on unit Stats. (So pressing button while they attack won't affect the fighting in the slightest.) This is very similiar to Advance Wars, especially because both series were made by Intelligent Systems.
Yes turn based can be done with no problem using the visual interface editor.
Version 0.7.43 Beta
Updates
1. Added loading splash screen for when the application frist loads. 2. Updated Texture layout editor.
a.Animation Palette now shows tile IDs. b. Animation Palette now shows frame IDs. c. Backgouds has been updated to checkers. d. Animation Preveiw now shows current frame. e. Animation Preview now has play, pause, last, and next buttons. f. Animation FPS max is now 30. g. Animation Start cell is no longer zero based. h. Added zoom in/out to preview area.
Blackjack is being made from VRS blank template using 1 Visual Lua file and 1 Lua Card class. I will add a few more features to it later like Double, Rules, Credits, Better button art, and insurance.
You can find this demo under the LastEnd Games link at the top of the LastEnd.com website.
This post has been edited by lastend: Feb 9 2011, 02:10 AM
Will you be able to modify the map engine with lua for a Mode7 effect? You might wanna update the XNA end as it's now in it's 4th release.
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Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Not sure what Mode 7 is; however yes Lua can have full control over the game board. Here is the properties the gameboard has so far. Its a wrapper class that bridges Lua to the gameboard (built-in).
CODE
GameboardClass = { } function GameboardClass.create() local class = {} -- our new object setmetatable(class,GameboardClass) -- make handle lookup class.Clear = Gameboard_RegisterFunction("ClearBoard") class.GetTileSetFileName = Gameboard_RegisterFunction("GetTileSetFileName") class.GetTileSize = Gameboard_RegisterFunction("GetTileSize") class.SetBackground = Gameboard_RegisterFunction("SetBackground") class.ClearCollision = Gameboard_RegisterFunction("ClearCollision") class.SetBackground = Gameboard_RegisterFunction("SetBackground") class.GetTileTextureID = Gameboard_RegisterFunction("GetTileTextureID") class.SetTileTextureID = Gameboard_RegisterFunction("SetTileTextureID") class.GetTileCollision = Gameboard_RegisterFunction("GetTileCollision") class.SetTileCollision = Gameboard_RegisterFunction("SetTileCollision") return class end
Kits that I'm working on. [Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.
Main PC Core i7 3820 overclocked @ 4.8GHZ Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB Asrock X79 Extreme9 w' creative sound 64GB corsair platinum @ 1600MHZ Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD. Rosewill Lightning 1000W PSU OS: Funtoo Linux, Windows 8 (Virtual Machine)
iMac (March 2013) 3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz 16GB 1600MHz DDR3 SDRAM - 2X8GB 1TB Serial ATA Drive @ 7200 rpm NVIDIA GeForce GTX 680MX 2GB GDDR5
Unlike RPG Maker VX this game engine is dynamicly forever changing based off of user input. So I would say yes, but give it a try yourself and let me know what you think.. It's beta so everything is subject to change, and the editor get easier to uses with each beta release.
This post has been edited by lastend: Mar 10 2011, 09:21 PM
Ok, so I downloaded this but before I'm done with any installation I want to ask you something.
Will I be able to make a game even if the maker is still in its beta state? (Not that I'm planning to, I just feel like I should ask)
Are you planing to add "Spanish Language Support"? I checked on your forums and I saw Chinese, Japanese, Italian and German but no Spanish, if you don't have anyone to help you with Spanish I offer my help, just send me a PM.
I'm sure I'll ask you some more questions when I try this. Keep up the good work if this is really going to be this great I'll be buying a copy as soon as a full version is released.
EDIT: Ok dude when I try to run the program this error pops up.
I'm using Windows 7 and I downloaded Microsoft XNA from your site.
This post has been edited by Zakerot: Mar 11 2011, 05:58 PM
Thank you for letting us know about this problem. I been running tests to try to simulate this error with no luck. Try the current version 0.7.64 Beta and let me know what the error dialog says. It will give a bit more detailed of whats going.
QUOTE
Ok, so I downloaded this but before I'm done with any installation I want to ask you something.
Will I be able to make a game even if the maker is still in its beta state? (Not that I'm planning to, I just feel like I should ask)
Yes you can release your game on Beta.
QUOTE
Are you planing to add "Spanish Language Support"? I checked on your forums and I saw Chinese, Japanese, Italian and German but no Spanish, if you don't have anyone to help you with Spanish I offer my help, just send me a PM.
I am looking to add all major languages.
This post has been edited by lastend: Mar 20 2011, 01:22 AM
Thank you for letting us know about this problem. I been running tests to try to simulate this error with no luck. Try the current version 0.7.64 Beta and let me know what the error dialog says. It will give a bit more detailed of whats going.
Sure.
The first sentence changed, I hope it helps you out.
Maybe time to upgrade VRS to DX10. the program uses DirectX 9.0 and it sould of worked with DirectX 10 I will look more into this problem and I hope I can simulate it; because once I do I can fix it in a matter of a few minutes.
Maybe time to upgrade VRS to DX10. the program uses DirectX 9.0 and it sould of worked with DirectX 10 I will look more into this problem and I hope I can simulate it; because once I do I can fix it in a matter of a few minutes.
Ok let me know once you upgrade VRS. I'll let you know of any errors I find, it's best to find them now before the full version is out.