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lastend
post Oct 25 2010, 10:42 PM
Post #181


Level 11
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Posts: 178
Type: Developer
RM Skill: Masterful




Version 0.7.0 Beta

Updates

1. Tile Palette now allows for backward selecting.
2. New editor gui design.
3. Language support.
4. Editor rendering speed has been increased.
5. Editor Zoom in (20x) / out (8x)
6. Debug now now runs outside of the editor.
7. Build now open the folder it built to once completed.
8. Grid Snap has become a tool.
9. Debug Rendering speed has been increased.
10. Hot key page has been added to the help system.


Fixed Bugs

1. Memory leak in the NPC, and music thread has been fixed.
2. Save As has been updated to work with the current project format fixing any past problems.
3. Debugging no longer crashes the Editor.


Download Now


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gerrtunk
post Oct 29 2010, 10:30 AM
Post #182


Level 5
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There is a thing i hate from rgss: you cant import nothing of the giant ruby library, and the interpreter is limited. Is a pain in the ass because scripting a lot of things require you to create the script and systems from scratch, and rgss and main codes become very limited. If this have a very complete graphical inteerface control with scripts, it will rules.

For example i coded a warning message window that autoset his size checking for the text size,etc.. with a lot of libraries that takes a minute.

I will say a last thing. One of the worse things are the closed databases. Because you have to create databases in the scripts. That sucks. It will be nice that your database allows to incorporate new values and atributes of each thing. Then if you want to add a special effects to weapons, you can add that flag/option to the weapon class and then select its value as normally in the normal editor. You might want to separate this because is a very advanced feature.

Also it will be nice that exist values types:
-Integer
-boolean(for comodity)
-curve(you can add new stats

etc.

Then the rest of the work is done via lua scripting, but the database is unique. That trully will be a great thing. Also will be nice to create addons for the editor, database or program itself, maybe that unlimited database can be done here, because if someone can script with lua can modify a database in some "hard" way...

To sum up, the idea is to have the option to add something via scripting without having to use scripts codes as small databases. With this and a great and unified script library will beat rgss, at least for me.

Its a nice comercial project, but i think in the future i will use vgvf argss because i have started the project here and i can modify the engine and database sourcecode, and its open software. Anyway this will trully surpass enterbrain programs. I dont think lua its better than ruby, faster yes... but with the new itnerpreter and making 2d amateur games i dont think i will need that extra perfomance. I dont think speed is that important with embebedded script language.

This post has been edited by gerrtunk: Oct 29 2010, 11:10 AM
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lastend
post Nov 1 2010, 01:57 PM
Post #183


Level 11
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Posts: 178
Type: Developer
RM Skill: Masterful




QUOTE
Also it will be nice that exist values types:
-Integer
-boolean(for comodity)
-curve(you can add new stats


Good idea. We will start working on it. I can see how having a propertie for every value could get out of hand.

Version 0.7.1 Beta

Updates

1. 336 more language terms have been added to the Language XML file.
2. More tool tips have been added.
3. Welcome screen style has changed.
4. Welcome screen now lists the version number in the upper right corner.
5. Many forms styles have been changed to match the base ribbon style.
6. Start Wizard with language seletion has been added.
7. Italian language has been added to the language selection box.
8. Many forms now have language support.
9. Proerties now have language support.
10. Item properties have been update to reflect all properties description correctly.
11. German language has been added to the language selection box.
12. Japanese language has been added to the language selection box.


Download Now


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lastend
post Nov 4 2010, 04:36 PM
Post #184


Level 11
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Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful




Version 0.7.2 Beta

Updates

1. 27 More language terms have been added.
2. New Project, New Map, and add template dialogs now have full language support.
3. New map dialog style has been updated.
4. Better error handling has been added to New Map, and New Project dialogs.
5. Template have moved to [My Documents] Folder so new installs don't overright users custom templates, and to stop the run as admin problem in templating.

Fixed Bugs

1. Hot key problem has been fixed.
2. One language string has been fixed.
3. Maze Template points texture on all levels has been adjusted.
5. Tile palette now uses the transpanecy key.
6. tileset properties now refresh the palette.
7. Tile preview now disapears off the gameboard if the mouse is over an other control.
8. Tileset selection in now limmited to the size of the tileset.
9. GroupBoxes now dock right on the right side of the editor.
10. New map problem has been fixed.


Download Now


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lastend
post Nov 8 2010, 09:51 PM
Post #185


Level 11
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Posts: 178
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RM Skill: Masterful




Version 0.7.3 Beta

Updates

1. Make Game now builds levels into a 8bit Encryted resource file.
2. Actor Animated Directions form Style has been updated.
3. Actor Animated Directions now has language support.
4. 27 more Language terms have been added.
5. Texture Layout dialog now has language support.
6. Status bar has been added to the editor.
7. Framerate target is now at around 30 fps.
8. Zoom menu/value has been added to the status bar.
9. FPS value has been added to the status bar.
10. Gameboard size has been added to the status bar.
11. Custom Zoom dialog has been added.
12. Blank Template has been added.
13. Template icons now allow for more image types.

Fixed Bugs

1. Engine now shows layers 2,3, and 4
2. Sound file importing for items has been repaired.
3. Engine mouse location problem has been repaired.
4. Italian language file has been fixed thanks to TarantulA.

Download Now

Version 0.7.11 Beta

Updates

1. 8 layer support. Maps can now have 1 to 8 layers. 8,000,000 tiles max.
2. Added Add Layer button.
3. Added Remove Layer button.
4. Faster Editor load time.
5. Maze template has been down sized to 1 layer on each map.
6. 4 language terms have been added.

Download Now


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lastend
post Nov 12 2010, 12:00 AM
Post #186


Level 11
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Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful




Version 0.7.12 Beta

Updates

1. Texture loader has been updated to handle more file types.
2. 5 Language terms have been added.
3. Open project has better error handling.

Fixed Bugs

1. Texture loader now loads all image to the palette with the right scale.
2. Tileset drag an drop issue has been fixed.
3. Multible tileset flood tool bug has been fixed.
4. New map no longer creates two tilesets that bug out the tile palette.

Download Now


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Guest_From_Ariel_*
post Nov 13 2010, 02:17 AM
Post #187





Guests





You do know why it requires to be run as admin right??? (I couldn't be bothered to read 160 posts so i hope this hasnt already been fixed sad.gif )

Your likely accessing files where you installed it (i.e. Program files) and windows protects those by default...

This is why most programs these days store any files that need to be written to and read from in a special folder in my documents. This can include ini files datasets etc...

So yeah if you move them to my documents which is an open access location you wont need admin unless your doing something to the registry or something every time... Also the location of my documents in in an env variable so its universally easy to find.
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lastend
post Nov 14 2010, 01:04 AM
Post #188


Level 11
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Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful




Yea we did that a few weeks ago., and your 100% right.

Spoiler


This post has been edited by Kread-EX: Nov 18 2010, 05:30 AM


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Rukiri
post Nov 14 2010, 03:24 AM
Post #189


emerge -avt awesome! Wait... it brings me.... HERE?!
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Posts: 1,723
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RM Skill: Advanced




This looks like it's coming along nicely! I do have one request though, while coding false 3D(Mode 07) in lua is pretty easy it'd be cool to have as a default function. Especially if one was making a FF6 SDK or just wanted a similar world map.

The only thing I don't like is the properties tab, it seems so old school.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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lastend
post Nov 15 2010, 01:40 AM
Post #190


Level 11
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Posts: 178
Type: Developer
RM Skill: Masterful




Will keep that in mind.

Version 0.7.16 Beta

Updates

1. Brushing speed has been increased.
2. Eraser speed has been increased.
3. Eraser now acts like a brush.
4. Added brush tool to collision mode.
5. Changed collision mode tool pointer to the stamp tool.
6. Added eraser tool to collision mode.

Fixed Bugs

1. Collision System now load from file right.
2. Fixed problem with running on 32bit systems.

Download Now

Version 0.7.17 Beta

Updates

1. Added Collison preview.
2. Added eraser preview.
3. Added tool size control.
4. Added size control to the eraser.
5. Added collision stamp preview.
6. Added collision brush preview.
7. Added size control to all collision tools.
8. 5 language terms have been added.
9. Changed collision view to better reflect what it's blocking.
10. Collision palette has a new design.


Fixed Bugs

1. View toggles have been fixed.
2. Fatal error in item mode has been fixed.
3. Add / Remove layer now unsaves the map.
4. Fixed problems with tileset collision mapping.
5. Fixed fatal error when running map in the engine.


[b]Download Now[


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Oaken
post Nov 18 2010, 05:07 AM
Post #191


Level 7
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I saw it... it looked okay, but I think I will stay with RPG maker vx


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Rukiri
post Nov 18 2010, 05:11 PM
Post #192


emerge -avt awesome! Wait... it brings me.... HERE?!
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RM Skill: Advanced




QUOTE (Oaken @ Nov 18 2010, 06:07 AM) *
I saw it... it looked okay, but I think I will stay with RPG maker vx



Why is that? Is it the interface? the way things are setup? Because it's "different"?
Please leave legitimate answer.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Oaken
post Nov 19 2010, 03:26 PM
Post #193


Level 7
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Posts: 95
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QUOTE (Rukiri @ Nov 18 2010, 07:11 PM) *
QUOTE (Oaken @ Nov 18 2010, 06:07 AM) *
I saw it... it looked okay, but I think I will stay with RPG maker vx



Why is that? Is it the interface? the way things are setup? Because it's "different"?
Please leave legitimate answer.


When I first downloaded it and I got the basic tiles and such, I was a little dissapointed in what I was able to do with them. I know that you can get other ones offline and such and I have seen your screenshots of what you can do, but I feel that RPG maker VX does the exact same thing as this program does, just in an easier and more managable way! From the layout all the way to how you build the game itself.

* Im sorry if this sounds harsh, but I would rather be honest than lie to you about it! *

On the flipside though, the tiles, music and scripts I feel are very nice... even better than RPGmakervx's i some cases!

This post has been edited by Oaken: Nov 19 2010, 03:26 PM


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lastend
post Nov 24 2010, 12:04 AM
Post #194


Level 11
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Group: Revolutionary
Posts: 178
Type: Developer
RM Skill: Masterful




Version 0.7.21 Beta

Updates

1. Added 2 more layers for a total of 10.
2. Engine now handle up to 10,000,000 tiles per map.
3. Collision mode now shows colliison even over blank tiles.
4. 50 Language terms have been added.
5. New Project dialog default text changed to Project Templates.
6. Added Project settings dialog.

Fixed Bugs

1. Layer 1 view toggle button has been fixed.

Download Now


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Rukiri
post Nov 24 2010, 02:51 PM
Post #195


emerge -avt awesome! Wait... it brings me.... HERE?!
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Doesn't even open, Last end Visual rpg studio stopped working every time you open the program..


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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lastend
post Nov 26 2010, 11:13 PM
Post #196


Level 11
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Posts: 178
Type: Developer
RM Skill: Masterful




QUOTE
Doesn't even open, Last end (VRS) stopped working every time you open the program..


What OS are you on? Did it give any error infomation? Anyone else having this problem?

UPDATE: Try the current version off the site after uninstalll it. I fixed a few issues with missing drivers in the installer.

This post has been edited by lastend: Nov 18 2012, 04:46 AM


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lastend
post Nov 27 2010, 11:05 PM
Post #197


Level 11
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Posts: 178
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RM Skill: Masterful




After working with LastEnd Beta testers we found that in the past installer we didn't include all the .dll that were needed to run the program. As a result of this mistake it would run on some systems but not others.

This problem has been fixed and VRS should now work on all Vista / Windows systems.

if it didn't run before please give us an other try an let us know if anything doesn't work right.


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Adrien.
post Dec 25 2010, 10:16 PM
Post #198


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If you ported this to linux....THINK....how many people would be making rpgs...this comunity would SKY rocket


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lastend
post Jan 12 2011, 03:40 PM
Post #199


Level 11
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Posts: 178
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RM Skill: Masterful




LastEnd Maze Demo 0.12 Alpha Made on VRS



With all new artwork and interface this project has never looked better. Come download it and check it out. Feel free let us know what you think @ http://lastend.com/forum/default.aspx?g=posts&t=83 .


Download Maze Demo Now


VRS Upcoming release
The new interface was made using VRS upcoming Visual Lua feature. This feature allow for the UI to be design using the mouse, and with powerful script backing allowing users to make events to do anything a human mind can come up with. This new feature will be release with the upcoming beta release. (With-in 48 of this post).

This post has been edited by lastend: Nov 18 2012, 04:47 AM


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lastend
post Jan 13 2011, 12:03 AM
Post #200


Level 11
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Posts: 178
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RM Skill: Masterful




Version 0.7.40 Beta

Updates

1. Added Visual Lua / Interface editor.
2. Loadbar has been moved to the statusbar.
3. Added script menu option to the application menu.
4. Added new script dialog that allows the uses to add premade script objects or Visual Lua files.
5. 127 language terms have been added.
6. GUI Picture object now allow animated or non animated textures.
7. Palette objects now show properties when they are double click.
8. Added more events to GUI objects.
9. Added font style options to all GUI objects(now per-object not system wide).
10. Palette collision can now be set to multible tiles at once.
11. Blank Template has been updated to a more blank state.
12. Add template form project and icon path browse buttons now open the VRS document folder.
13. Last map can now be deleted.
14. Added 2 new Templates. [ Simple Interface, Full Interface ]
15. Shift click on a tileset palette can now add or remove a tile.
16. Maze template has been updated.
17. Maps now keep the tileset collision information if the height of the tileset changes.
18. Removed the stamp tool because it was pointless. Brush is now the default tool.
19. If the tileset palette is clicked it defaults back to brush mode.

Fixed Bugs

1. Fixed GUI keyboard navigation.
2. Fixed GUI XBox 360 controller navigation.
3. Audio file dialog no longer fails to select a file already used.
4. Negative error problem in animation texture editer has been fixed.
5. Fix bug that was keep the mouse over event from working after first dialog was displayed.
6. Bug in selecting tileset tiles using the shift key have been fixed.
7. Palette unneed refreshing problem has been fixed.

Download Now


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