Kingdom Hearts style HUD, Completely configurable, use your own custom graphics |
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Nov 4 2009, 10:24 AM
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No method: 'stupid_title' found for `nil:NilClass'

Group: Revolutionary
Posts: 1,829
Type: Scripter
RM Skill: Undisclosed

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KH HUD By BigEd781 Graphics by Celianna IntroductionThis is a joint project between myself and Celianna (over at vx.net), who did all of the graphic designs. Without her I would not have been inspired to write this script, so big thanks to her. This is a very nice looking hud that will be visible when on your maps. It plug'n'play, no setup required, but it is also customizable in almost every regard for those who want to make it their own. You can change the layout, all of the images, the fonts, colors, position, scroll style, and just about anything else that you can think of. I mention all of this because it was a pain in my ass, so you had better appreciate it  . The screenshots speak for themselves, so I will just run over the basic features: -> Plug'n'play, but also extremely customizable. -> HUD parameters can all be changed in game at runtime. -> Professional look and feel (thanks Celianna). -> Fades in and out when walking (this can be disabled). -> Auto-hide feature allows the player to hide the HUD by pressing a button. This is an animated sequence. -> Will cause absolutely no lag in your games. -> Great for ABS scripts.ScreenshotsConfiguration/UseJust paste the script into an empty slot in your "Materials" section. All of the directions are in the configuration section of the script. You will need to download the images below and unzip them into your Graphics\Pictures folder. I have also included the fonts that I use in case you want them as well. You will need to drop those into your \Windows\Fonts directory if you don't already have them (and make sure to distribute them with our game!). Useful commands: CODE #-------------------------------------------------------------------- # * Basic Commands #-------------------------------------------------------------------- # * You can force the HUD to hide by using the "Script..." # event command with this text: # # $scene.hide_hud # # You can show the hud once again by using this line: # # $scene_show_hud #--------------------------------------------------------------------
HUD_Images_and_Fonts.zip ( 764.67K )
Number of downloads: 1701Additional HUD Images and ConfigurationsCelianna has been making additional graphical sets for this script. So, I have put together some pre-configured configuration sections so that they are plug'n'play. Modern HUD Link to more HUDs by Celliana New font:
RockwellExtraBold.zip ( 31.43K )
Number of downloads: 356Config for Modern HUD CODE module HudConfig # The actor id of the main character in your game. # This will be the character in the main hud window. PLAYER_ID = 1 # if this is set to 'true' the HUD will go opaque. # when the player is walking. TRANSPARENT_WHEN_MOVING = true # this is the minimum opacity value reached while walking. # this should be a value between 0 and 255. TRANSPARENCY_WHEN_MOVING = 64 # this value determines how fast the HUD will fade out and in. # this is in incremenets per frame (60 frames per second). TRANSPARENCY_SWITCH_SPEED = 2 # If this switch is 'ON' the hud will not appear at all. # Set this to 'nil' to disable the feature completely NO_SHOW_SWITCH = nil # If this text is found in a map name the hud will # be disabled for that map at all times. This text # will be removed from the map name proper in case # you are using a map name script or somethin like that. NO_SHOW_TEXT = 'hud no show' # Display an empty hud if there is no party leader? SHOW_IF_NO_LEADER = false # Name of the player (main character) hud graphic PLAYER_HUD_IMAGE_NAME = 'player_hud' # Use the gren and blue mp/hp gauges? # You may use your own graphics, but they must # adhere to the same format as the originals, i.e., # # hud_bar_hp_000.png # # Where the '000' part is a multiple of five, from 0-100. PLAYER_USE_CUSTOM_GAUGE = true # The physical location of the hud sprite. # All of the other graphic locations are relative to this one. PLAYER_HUD_LOC = Point.new(0, 0) # The relative location of the hud image to the hud sprite. PLAYER_HUD_IMAGE_LOCATION = Point.new(0, 0) # The starting location of each peice of the HP gauge. PLAYER_HP_GAUGE_LOCATION = Point.new(0, 0) # the starting location of each peice of the MP gauge. PLAYER_MP_GAUGE_LOCATION = Point.new(0, 0) SHOW_PLAYER_FACE_IMAGE = false # The location of the face graphic. FACE_LOCATION = Point.new(35, 0) # Show all party members? (THESE FEATURES ARE NOT YET IMPLEMENTED) USE_MEMBER_WINDOW = true MEMBER_HUD_IMAGE_NAME = 'member_hud' MEMBER_USE_CUSTOM_GAUGE = false # Allow the player to hide the HUD by pressing a button? ALLOW_HUD_HIDE = true # The button which will trigger a hud move. HIDE_HUD_INPUT = Input::X # The speed at which to move the hud. HUD_HIDE_SPEED = 7 # replace "Left" with "Right" below to change the scroll direction HUD_SCROLL_DIRECTION = ScrollDirection::Left # Global values which are convenient for setting # multiple values to the same thing. GLOBAL_FONT_NAME = ['Magneto', 'Consolas', 'Verdana', 'Ariel', 'Courier New'] GLOBAL_PLAYER_FONT_SIZE = 22 GLOBAL_MEMBER_FONT_SIZE = 22 SHOW_PLAYER_NAME = true # The rest of the settings deal with setting the # location and style of the text displayed in the HDU PLAYER_NAME_FONT = GLOBAL_FONT_NAME PLAYER_NAME_COLOR = Colors::Silver PLAYER_NAME_USE_ITALICS = false PLAYER_NAME_USE_BOLD = false PLAYER_NAME_USE_SHADOW = true PLAYER_NAME_FONT_SIZE = 20 PLAYER_NAME_LOCATION = Point.new(10,5) PLAYER_NAME_WIDTH = 90 PLAYER_NAME_HEIGHT = 22 MEMBER_NAME_FONT = GLOBAL_FONT_NAME MEMBER_NAME_COLOR = Colors::White MEMBER_NAME_FONT_SIZE = GLOBAL_MEMBER_FONT_SIZE MEMBER_NAME_LOCATION = Point.new(0,0) USE_HP_TEXT_DISPLAY = false PLAYER_HP_FONT = ['Consolas', 'Verdana', 'Ariel', 'Courier New'] PLAYER_FULL_HP_COLOR = Colors::GaugeGreen PLAYER_HP_FONT_USE_ITALICS = false PLAYER_HP_FONT_USE_BOLD = true PLAYER_HP_FONT_USE_SHADOW = true PLAYER_HP_FONT_SIZE = 14 PLAYER_HP_LOCATION = Point.new(130,66) PLAYER_HP_WIDTH = 76 PLAYER_HP_HEIGHT = 11 MEMBER_HP_FONT = GLOBAL_FONT_NAME MEMBER_HP_FONT_SIZE = GLOBAL_MEMBER_FONT_SIZE MEMBER_HP_LOCATION = Point.new(0,0) USE_MP_TEXT_DISPLAY = USE_HP_TEXT_DISPLAY PLAYER_MP_FONT = PLAYER_HP_FONT PLAYER_FULL_MP_COLOR = Colors::GaugeBlue PLAYER_MP_FONT_USE_ITALICS = PLAYER_HP_FONT_USE_ITALICS PLAYER_MP_FONT_USE_BOLD = PLAYER_HP_FONT_USE_BOLD PLAYER_MP_FONT_USE_SHADOW = PLAYER_HP_FONT_USE_SHADOW PLAYER_MP_FONT_SIZE = PLAYER_HP_FONT_SIZE PLAYER_MP_LOCATION = Point.new(PLAYER_HP_LOCATION.x, PLAYER_HP_LOCATION.y + PLAYER_HP_HEIGHT + 1) PLAYER_MP_WIDTH = PLAYER_HP_WIDTH PLAYER_MP_HEIGHT = PLAYER_HP_HEIGHT MEMBER_MP_FONT = GLOBAL_FONT_NAME MEMBER_MP_FONT_SIZE = GLOBAL_MEMBER_FONT_SIZE MEMBER_MP_LOCATION = Point.new(0,0) SHOW_PLAYER_LEVEL = true PLAYER_LEVEL_FONT = 'Rockwell Extra Bold' PLAYER_LEVEL_COLOR = Colors::WhiteSmoke PLAYER_LEVEL_USE_ITALICS = false PLAYER_LEVEL_USE_BOLD = true PLAYER_LEVEL_USE_SHADOW = true PLAYER_LEVEL_FONT_SIZE = 16 PLAYER_LEVEL_LOCATION = Point.new(115,1) PLAYER_LEVEL_WIDTH = 36 PLAYER_LEVEL_HEIGHT = 35 MEMBER_LEVEL_FONT = GLOBAL_FONT_NAME MEMBER_LEVEL_COLOR = PLAYER_LEVEL_COLOR MEMBER_LEVEL_FONT_SIZE = 10 MEMBER_LEVEL_LOCATION = Point.new(0,0) #------- # don't change the values below unless you know what you are doing. # Shows above the map and below the message window by default PLAYER_HUD_Z = 199 # The text format used for gauage images. HEALTH_GAUGE_FORMAT = 'hud_bar_%s_%.3d' # the name of the image file used as a mask for the face graphic PLAYER_FACE_MASK_NAME = 'player_face_mask' end Script
HUD.txt ( 30.05K )
Number of downloads: 1346Please let me know of any issues that you encounter. This is especially true for any conflicts with ABS systems, I want it to work as smoothly as possible with them.
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Posts in this topic
BigEd781 Kingdom Hearts style HUD Nov 4 2009, 10:24 AM Fawlcon Wow, that is so awesome. I like the modern hud one... Nov 4 2009, 02:46 PM BigEd781 QUOTE (Fawlcon @ Nov 4 2009, 02:46 PM) Wo... Nov 4 2009, 02:49 PM BizarreMonkey This looks superb, I can see many RPG Makers out t... Nov 4 2009, 02:49 PM BizarreMonkey Yay! Looking forward to it!
Edit: Wait, w... Nov 4 2009, 02:57 PM BigEd781 QUOTE (BizarreMonkey @ Nov 4 2009, 02:57 ... Nov 4 2009, 02:58 PM Kuma-san Wow, this HUD is smexy. My thanks to you BigEd and... Nov 4 2009, 03:06 PM BigEd781 QUOTE (Kuma-san @ Nov 4 2009, 03:06 ... Nov 4 2009, 03:11 PM BizarreMonkey Okay I've tried it out and I do like it, but i... Nov 4 2009, 03:34 PM BigEd781 QUOTE (BizarreMonkey @ Nov 4 2009, 03:34 ... Nov 4 2009, 03:40 PM BizarreMonkey Cool, Glad I could help you make this awesome scri... Nov 4 2009, 03:46 PM MetalnosX This script looks good! So i downloaded it ...... Nov 5 2009, 12:17 AM BigEd781 QUOTE (MetalnosX @ Nov 5 2009, 12:17 AM) ... Nov 5 2009, 09:43 AM wltr3565 At last you've posted in here, BigEd... Better... Nov 7 2009, 07:37 AM BigEd781 QUOTE (wltr3565 @ Nov 7 2009, 07:37 AM) A... Nov 8 2009, 12:36 PM Musiciané Wow, I have to put this in my game!
Looking fo... Nov 10 2009, 03:49 AM zeke_xlaws Woah!! Thanks!! Nov 10 2009, 05:10 AM guzzleboy478 This is such a great script BigEd! I was wonde... Nov 11 2009, 04:47 PM BigEd781 QUOTE (guzzleboy478 @ Nov 11 2009, 04:47 ... Nov 11 2009, 05:04 PM  guzzleboy478 QUOTE (BigEd781 @ Nov 11 2009, 06:04 PM) ... Nov 11 2009, 05:41 PM   BigEd781 QUOTE (guzzleboy478 @ Nov 11 2009, 05:41 ... Nov 11 2009, 05:42 PM   Roxas_31 hello sjghodsxcvzgas
im having this problem= lne ... Apr 17 2011, 10:38 PM   Roxas_31 yeah that one but i just fixed it
aparently this h... Apr 18 2011, 12:33 PM guzzleboy478 Alright, that's fine by me. Can't wait u... Nov 11 2009, 05:47 PM Seribr0 Great script BigEd.....The script looks really goo... Nov 11 2009, 09:59 PM BigEd781 @Seribr0: One of your other scripts is causing th... Nov 12 2009, 10:08 AM Seribr0 QUOTE (BigEd781 @ Nov 13 2009, 02:08 AM) ... Nov 25 2009, 07:50 AM rgangsta Um..if I remember correctly, you said this would b... Nov 12 2009, 03:28 PM BigEd781 QUOTE (rgangsta @ Nov 12 2009, 03:28 PM) ... Nov 12 2009, 05:51 PM rgangsta I don't want it to work with an ABS anymore. A... Nov 14 2009, 11:01 AM BizarreMonkey I did see that Zelda HUD a little while after i po... Nov 15 2009, 06:02 AM AngeliqueSama the screenshot pics expired Nov 15 2009, 03:54 PM BigEd781 The screenshots will be back once my bandwidth for... Nov 15 2009, 07:22 PM AngeliqueSama yay X3 nice script btw .-. Nov 17 2009, 07:35 AM Caboose2 um i have a problem with this script everytime I t... Nov 18 2009, 10:49 PM BigEd781 QUOTE (Caboose2 @ Nov 18 2009, 10:49 PM) ... Nov 18 2009, 10:55 PM BigEd781 QUOTE (Tsaku Mitsajuni @ Nov 21 2009, 12... Nov 21 2009, 12:59 AM  jojojo This is one of the most useful and customizable sc... Nov 22 2009, 05:07 AM   BigEd781 QUOTE (jojojo @ Nov 22 2009, 05:07 AM) Th... Nov 25 2009, 11:27 AM    Seribr0 QUOTE Alright, It runs now sweat.gif ...The scipt ... Nov 26 2009, 10:39 PM sal_galus This is a nice battle system but I was wondering i... Nov 26 2009, 09:23 PM BigEd781 QUOTE (sal_galus @ Nov 26 2009, 09:23 PM)... Nov 26 2009, 11:21 PM  sal_galus QUOTE (BigEd781 @ Nov 27 2009, 12:21 AM) ... Nov 27 2009, 08:32 AM   BigEd781 QUOTE (jamieclowe @ Nov 27 2009, 07:06 AM... Dec 9 2009, 10:56 AM jamieclowe big ed i cant be the hud back went i do put in sho... Nov 27 2009, 07:06 AM JEHINC. Really, Really, Really Nice!! Great Job... Dec 22 2009, 01:18 PM Mufalmar I can't get this to work with Requiem ABS 9 ... Jan 1 2010, 05:53 PM Aden Sickle I hate to do this cause I'm obviously at fault... Jan 5 2010, 06:52 AM ItchMyController hey could u make one were if u dont a face graphic... Jan 5 2010, 05:09 PM bdh80 am i doning something wrong? whenever i start the ... Jan 14 2010, 06:16 PM Seribr0 Heyz BigEd....I was just wandering wehter you had ... Jan 30 2010, 10:29 PM DeusExMachinima Brilliant Script man. Keep up the good work. Feb 19 2010, 02:41 AM Secretmapper Hi, I noticed that when used with the caterpillar ... Dec 15 2010, 07:59 PM Kread-EX Which caterpillar are you using? Trickster's? Dec 16 2010, 12:10 AM Secretmapper http://www.rpgrevolution.com/forums/?showtopic=804... Dec 16 2010, 01:24 AM Kread-EX Yup, that's Trickser's. This is simply an ... Dec 16 2010, 02:28 AM Sharisk Brilliant script for Kingdom Hearts game fans. Tho... Dec 16 2010, 02:55 AM Secretmapper QUOTE (Kread-EX @ Dec 16 2010, 06:28... Dec 16 2010, 06:13 PM Raisuki Great script.
I was wondering, is there a way to s... Jan 26 2011, 03:45 AM kunitaj Does this show up in the battle scene as well beca... Jan 29 2011, 10:29 AM Kread-EX No it's a map HUD only. Jan 29 2011, 12:56 PM kunitaj aww... too bad. it's still awesome though. Jan 29 2011, 03:28 PM munkis I'm having a little bit of a problem with this... Feb 2 2011, 09:50 AM CanBoy67 okay i'm getting an error i will post the pic ... Mar 4 2011, 09:33 AM Kread-EX This line?
CODEfont = Font.new(PLAYER_NAME_FON... Apr 18 2011, 01:49 AM Bloodmatrix I'm using Vampyr - Verus Tempus Proelium and i... May 21 2011, 05:42 PM RPGMakerVX52 QUOTE (Bloodmatrix @ May 21 2011, 09:42 P... May 22 2011, 10:55 AM Kread-EX BigEd doesn't come here anymore so it's us... May 21 2011, 11:03 PM dfox20 can someone make this for ace? also make it that t... Jan 25 2012, 06:55 PM xRagnaroKx671 I have encountered an error!
Script 'KH H... Apr 22 2012, 11:36 PM Night_Runner The problem is with the HUD if you have no actors ... Apr 23 2012, 01:03 AM xRagnaroKx671 QUOTE (Night_Runner @ Apr 23 2012, 01:03 ... Apr 23 2012, 11:27 PM Axio It's been so long since this was posted. XD
b... May 10 2012, 09:07 AM xRagnaroKx671 I have found 2 errors, I have never encountered be... May 11 2012, 11:21 PM Night_Runner It's probably a compatibility issue with anoth... May 12 2012, 11:35 PM
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