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> [XP] Dynamic Effects Engine (DEE) (scripting tool/base system)
Ryex
post Oct 18 2009, 08:29 PM
Post #1


Level 3
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Group: Member
Posts: 34
Type: Scripter
RM Skill: Masterful




Dynamic Effects Engine
Authors: Ryex
Version: 1.6
Type: Effects Engine


Introduction

this is a scripting tool. as such on its own it dose NOT add any functionality to a game.
it is a frame work that provides methods and structure to create dynamic effects based on the player or an events position relative to a source on the map.

Version 1.2
- massive lag decrease
Version 1.6
- improved speed added Dynamic position sources and the mute freature


Features

  • Provides a frame work for creating dynamic effects based on the player or an events position relative to a source.
  • Under 200 lines of code (comments not included)


Screenshots

NA


Demo

NA


Script


http://docs.google.com/Doc?docid=0AUKLI9M5...Tlneg&hl=en


Instructions

this is a scripting tool a description of the classes and how to use them is located in the script


Compatibility

this is a tool it is as compatible as you make it

Credits and Thanks

  • Ryex
  • Blizzard (for giving me a piece of code that I should of seen myself)


Author's Notes

Please! ask questions, poke through the code, make suggestions for the improvement of this tool. and comment!

NOTE: I (the author) do NOT provide support in this thread. I simply don't visit this forum often enough. another scripter may be able to offer help but if you need support from me please go here
http://forum.chaos-project.com/index.php?t...g89287#msg89287

This post has been edited by Ryex: Mar 10 2010, 09:26 PM


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