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> The Seal of Seasons, Completed Game v1.3 (revised Jan 2012)
darkhalo
post Oct 18 2009, 05:15 AM
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The Seal of Seasons



Story
Based around a fantasy world called Hamarra, it was once ruled by a powerful Goddess
called Apheus, who bore four children to rule the seasons. Effiona was the judgement of
winter, Arrius of summer, Fyan of Autumn and Pheela of spring. To ensure that her
children kept the balance of faith, she gave each one a branch taken from the Kuhwana
Tree, the great tree of knowledge. Apheus believed this would not allow her Gods of Season
to misbehave. For two thousand years, the balance was held, until oneday the Kuhwana
Tree died, and so to did the Wisdom branch that the Gods held. For two weeks the Gods
unleashed their powers on Hamarra, and in temper, Apheus turned them into dust and
locked them into a gold casket. Secretly, she hides it where nobody will ever find it.
As a final sacrifice to Hamarra, Apheus blows her last breath on the withered Kuhwana
Tree to revive it. The governing of seasons now lies with it.
Two hundred years later, an earthquake reveals the hidden casket to a village boy, who
takes it to a local blacksmith to open. When they finally open it, they realise that they
have released a great energy spirit of malice and revenge in the form of Defia, a God of
darkness. The only way of destroying her, is by finding the young Kuhwana Tree to find
an answer to seal her back in the chest.

Hamarra
Both an old and a forward moving world to steampunk tech era

Characters:
Story starts off with Rheinar, born into a noble family, Rheinar flags concern by his new
ruthless father who believes his son is a mute and hasn't developed as an infant.
Pushed out by a new brother, his gothic aunt decides to look after him. Its at this point
Rheinar changes into a new man.
A Summoner by nature, and a wild gunslinger and spell user.
Wolffe...a Bowmaster from the old world town of Savonnia.
Solar....a Cleric, and close friend of Rheinar. Also a grand summoner.
Moonlight....Dark Mage. Great spell user, and can transform into a new battle character.
Shylo....Classed as a darkling, Shylo is the man of great mystery.
Sharlot....Noble Warrior, spell user and summoner. Classed as a Prowess.
Lancia.....A palace knight of Savonnia. Leaves to join Rheinars party.
Redd....starts as a palace apprentice to the royal court. Intelligent and protective.
Lokk....Pirate. Unlike others in the game, she can equip with ultraspecial accessories.

Summons
Marlor......A dark dragon wielding the most powerful use of black magic known.
Freyal.....A beautiful dragon that can use both magic types.
Deliah.....A wonderful lady figure that has use of the powerful white type spells.
Grandor.....A most colourful bird like summons, who works on her own battle pitch.
Kuko.....An unusual but affectionate pet of Redd. Can be brought into battle as support.

The Game
A mix of old meets new cultures. Traditional jRPG type made in RMXP.
Graphics....intro of isometric maps with normal 2D interiors. Lots of original resources
made for the game itself. Battle sprites originally by Ragnarok O & transformed & recoloured.
Intro of using Charlie Fleed's excellent sideview cbs using Minkoff/DerVulfman/Cogwheel script..
Gameplay is between 5 to 6 hours and use of a dash movement script.
Gamefile size....approx 325 Mb. + font file required. (in game folder).
Full walkthrough ......completed.
Standalone game = Yes.


Music mp3's from Ken Nakagawa.

Scripts...so many, but credits to mention.
Charlie Fleed and DerVvulfman/Minkoff for the v3 cbs and its add ons.
dubealex for the ams message script v4
Ryex for the animated menu script.
Amaranth for the anti lag script.
Rataime for shadow & reflection script.
Cogwheel for the 8 way dir movement
The Law for shop and battle end fade script.
Risefield for the shadow text.
Forever zero for the blacksmith script
Roulette script by mistyrain
Blackjack script by Lan Lan games.
Sephiroth for the guage bars
Dash script by Cogwheel

Graphics
HKCP team for the half kaizer sprites
Venetia for the HK tilesets
Ragnarok sprites (Gravity Corp) plus my own templates and re inks !
Some Illustrative work by Ragnarok Online and myself.
Tilesets supported by Reinar and Inquisitor, 66rpg and myself.
66rpg.com for sharing their resources such as battle sprites/backgrounds.
Character sets by Sithjester, Reinar and my own.
Spell animation sheets "particle transfer" by Zekallinos
RTP by Enterbrain

Eventing
Own events.

Music
Music tracks by composer Ken Nakagawa.
Music track called "Unity" created by Rosary.


Release date: November 2011
Status: Released November 18th in RRR.

Screens.

CBS using Charlie Fleed's script.

Menu system by Ryex.
Example in-game maps....




Spell animation using the diffusion particle transfer....for incredible effects.

Kangola town.

One of four Aeons.

Seal of Seasons Game exe download. (Revised Jan 2012)

Due to the original large filesize, do the following in order to play.

1. Download all three files: the exe, the Animation zip file, and BGM zip file.
2 Next step is to (unzip) and place the BGM in the Audio folder of the game.
3 Unzip the Animation file in the game folder.
4 Make a new folder and name it "Graphics" and place animation file into it.
5 Final step is to install the font into the main windows directory folder found in C; (Copy n paste it)
6 Your'e all ready to play !


Game Animation File download

BGM File download.

NB: The game file contains both the walkthru and font file.
Lastly, this game is well suited to any PC/Analogue game controller as it's 8 way movement....
so highly recommended !


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darkhalo
post Oct 19 2009, 03:02 PM
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Wow, come on guys....feedback lol.
Anyways, I'm looking for someone who can produce original hero facesets for this game, seven in all.
Any takers ?


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Sifri
post Oct 19 2009, 03:41 PM
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Very nice game, and your plot of the story was very interesting.. How did you edited Ryex's script that the gold can be shown x)?


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StormriderAngel
post Oct 19 2009, 03:42 PM
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Sorry, I wanted to comment on this a long time ago..but I've been having some problems of my own obviously.

First, let me say that the story prologue sound really cool, for some reason I was having a bit of trouble remember the names of who was who but once I got that straightened out I realized how awesome the story really sounded.I also like the look of the side-view battle system in this game compared to your others(which tended to be off angle and the dimensions of the characters and background never really matched up).

The only thing I'm worried about is the isomeric view of the game. In most cases I've seen and played, whenever a game is isometric but the character is only able to move in 4-8 directions, moving around and going in doors and whatnot tends to be a real pain with annoying collision detection. I'm especially worried about that in an rpgmaker game since I can't really think of a way around that, but it's really far to early to tell how it will work out in the end.

I'll definitely be checking in regularly on this game and I can't wait to see more smile.gif.


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Alan3002
post Oct 19 2009, 03:45 PM
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woot.gif

That is one incredible looking game!
The screenshots look amazing and the battle's look really fun. Everything looks so colorful and drawing, make's me really want to play it. I must admit based on these screenshots its one of the best looking RPG Maker game's I have ever seen!
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darkhalo
post Oct 19 2009, 04:29 PM
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Thanks guys. happy.gif .
Interesting point about the isometric view there. I thought about this alot, but with the 8 way script, no
collision issues at all with it so far. The game is set in an almost FFVII world too, making way for many
different environments. Interior maps will virtually be non iso..standard X and Y movement.
Yes, Charlie Fleeds cbs is the best script ever, using the same script from Mink/DerVvulfman himself.
The cbs allows even the Aeons to develop ala FF8, break limits, transitions, super arts etc which will
all be here.

@Sifri. Again, Fleeds script has seen to that.


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Sifri
post Oct 19 2009, 04:59 PM
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Awh... Sorry ;-;


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Otaku Son
post Oct 19 2009, 07:40 PM
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QUOTE (StormriderAngel @ Oct 19 2009, 07:42 PM) *
Sorry, I wanted to comment on this a long time ago..
Even though this thread was created less than forty-eight hours ago?

No, really. When mods start bumping their own threads in less than forty-eight hours, I begin to get really confused about the rules of bumping.

I'm equally curious to know how Stormrider managed to play this game, when I can't find a download link anywhere around here.


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StormriderAngel
post Oct 19 2009, 09:07 PM
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QUOTE (Otaku Son @ Oct 19 2009, 08:40 PM) *
QUOTE (StormriderAngel @ Oct 19 2009, 07:42 PM) *
Sorry, I wanted to comment on this a long time ago..
Even though this thread was created less than forty-eight hours ago?

No, really. When mods start bumping their own threads in less than forty-eight hours, I begin to get really confused about the rules of bumping.

I'm equally curious to know how Stormrider managed to play this game, when I can't find a download link anywhere around here.


I mean I meant to comment on it as soon as it was created because darkhalo's encouragement on my work is all.
I'm not sure about the bumping rules but I think you have to wait at least 24 hours? I'm not sure so don't quote me on this...
And where, anywhere, did I said I played the game at all? I just gave my opinions on the written story within the thread and the things was worrying about gameplay wise.
I gotta ask, do you ever have anything positive to say about anything or anyone?
I mean there are better places to send your bitter chills man, that's all that I'm saying.


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Zeffa
post Oct 20 2009, 03:58 AM
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I'm particually impressed with the story. Would the seasons be corrupted and out of control? Walking into winter from a summer area. Like some treasure chests trapped under ice, which are only accessible through other seasons...

Actually... It would bloody awesome if you could change the seasons at will, kinda like LOZ: Oracle of Seasons. But I suppose then you'd have to make many, many variations of a single map. An looks like that could be too much work with the tileset you are using.

Speaking of which I'm also loving the isometric tileset. Will this style carry on throught the rest of the world? in other words the futuristic cities and steampunk towns?

Looking forward to play testing this game. wink.gif

Godspeed! xx


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Otaku Son
post Oct 20 2009, 07:17 AM
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Stormrider, while you did not explicitly state you've played the game, the information in your post led me to believe you had. What with information about the prologue and gameplay (I.E. the isometric view). I see a "Story" in the first thread, a simple one that seems easy enough to follow, so when you started writing about a "Prologue" which was difficult to keep the names straight, I figured you must have access to a length piece of prose at the start of the game. And as for the isometric view, don't forget I'm on 56k dial-up at home, and thus have imageshack images disbled on my home browser. So if you were seeing the isometric view from the screenshots posted, then I apologize; I had figured that was something else you had seen in-game.


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It's been over ten years now. Cut that "(Jap)" crap, already.

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You should.
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darkhalo
post Oct 25 2009, 09:21 AM
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Here's when Solar visits the new Kuwhana tree for the... yeap, you got it, the Gold Sealing Key
which they need for the chest. The summons here, which animates beautifully in game is also
used in battle. The animated character sets, such as the key here twirls in suspension etc.
The map is rtp, only it could do what I wanted here.


@ Zeffa. Yes, Defia leashes the power of all seasons. One city will be futuristic, very much so
while some towns are steampunk like I guess, all very fantasy based.

@ Storm. Thanks. The exteriors will mostly be worked using the iso sets, but there's a good
measure of both in the game.


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BlackMask
post Oct 25 2009, 11:27 AM
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looks sexy a nother awesome game by you Why not use your own custom sprite like you usualy do? why ehhhh dollmage!!! battlers????


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darkhalo
post Oct 25 2009, 12:08 PM
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Ooooh, twas only a matter of time the "battler sprite" thing would be brought up. laugh.gif
I did actually do one sprite from scratch (well, idle pose in four frames) but after that
starting with the second poses, I gave up. Too detailed and way too time consuming.
Dollmages seemed a quick replacement I suppose. All said Black, maybe I should
reconsider new sprites again. wink.gif ...starts with more idea's.....


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BlackMask
post Oct 25 2009, 01:07 PM
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well you got the tallent to idlize it !!!!!!!!!!! and make some custom one that will give your game that awesome feel
or you can donwload the ragnorock pack that jen has up and chop n' block em then use those
Link http://www.rpgrevolution.com/forums/index.php?showtopic=5787


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darkhalo
post Nov 14 2009, 10:49 AM
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Just a nudge to say that the game is still steadily progressing.
At last all of the hero battle sprites are finished, two summons with one left to do.
The intro has also been completed, which took a long time to get right.
For the moment, here's a screen of the battlers & summons, so you'll see differences
already. Will update again soon. DH.


Portrait type...

Why I have this obsession for dragons...they won't leave me alone.


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livpj11
post Nov 14 2009, 12:03 PM
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Nice man. I had no idea you had a thread for this game. It looks amazing. I really like the iso maps. And your battler graphics are always awesome. I also don't care what other people say about the battle system angle and what no. I like the way you have it. Adds a fresh twist to an overused style of fighting. Those dragon summons look really good too. Can't wait to play the demo.


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Stev_Zer0
post Nov 14 2009, 02:48 PM
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The story is very well written. To me the battle angles aren't much of a big deal. It does put a fresher feeling to the battle system. The graphics are, WOW!! they really jump out of the screen and grab your attention. As for the isometric view, I just recently played a demo of a game made with rmxp that pulled off the isometric view very well so it is possible. And if you pull it off it will turn out great.

Good luck with your project cant wait to play it:)


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darkhalo
post Dec 20 2009, 06:44 AM
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My my, this has been a while I guess. Just to say this is still WIP and quite a few changes too.
The storyline has been changed in so far as the hero characters now have more background
info than before, and some have actually come into the game earlier because of that reason.
Meantime, cbs is done more maps added and puzzle game.
I'll add more screens later.



One that was in screenshots a while back. (Young Rheinar).


Rheinar pose later in the game.


Battle Challenge. (Using Charlie Fleeds system)


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Holder
post Dec 20 2009, 09:16 AM
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Nice to hear you've given a bit more information on the characters and it looks like you're getting all the graphics to flow and fit together nicely.

One thing I'd recommend though and it's nothing major is the command window on the battle system, you may have been planning this but as the default graphic it does stand out and doesn't blend with the rest of the theme.

Oh and I'm really liking the text graphics of the characters.


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