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> The Lore of Lorewyn, 20-30 hours of gameplay, all original music
oldmangreg
post May 23 2010, 04:17 AM
Post #61


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Ok here comes my very hateful remarks about this game. LOL JK.

Anyways. The game is different from what I've played before. I love the fact that you use your own music instead of recycling it from games or RPG Xp(like I did laugh.gif ) Your game has a lot of potential as well. I did find most of the maps to be lacking design, too straight forward and empty. The battles are fun, but most of them lack any strategy, basically just mashing the attack button. On the story side, its rather an unique idea, but as your progress through the game, it lacks all the details, conversations, and whatnot that backs it up, pretty much making in essence the first Final Fantasy. I won't comment on monster graphics, because not every one can make them. Negatives aside, I thought you could do a lot more with the story. It just seems so empty to me.

6/10


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bastian
post May 27 2010, 07:22 PM
Post #62


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QUOTE (oldmangreg @ May 23 2010, 05:17 AM) *
Ok here comes my very hateful remarks about this game. LOL JK.

Anyways. The game is different from what I've played before. I love the fact that you use your own music instead of recycling it from games or RPG Xp(like I did laugh.gif ) Your game has a lot of potential as well. I did find most of the maps to be lacking design, too straight forward and empty. The battles are fun, but most of them lack any strategy, basically just mashing the attack button. On the story side, its rather an unique idea, but as your progress through the game, it lacks all the details, conversations, and whatnot that backs it up, pretty much making in essence the first Final Fantasy. I won't comment on monster graphics, because not every one can make them. Negatives aside, I thought you could do a lot more with the story. It just seems so empty to me.

6/10


Thanks for the awesome (and thorough) feedback!
You're right in saying that it is a bit sparse in terms of cutscenes and the like. I've noticed that myself and have gone back in and placed in a lot more.

Which reminds me: new version up at:
http://www.mediafire.com/?05ikhozmngn


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oldmangreg
post May 28 2010, 02:36 AM
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No problem.


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bastian
post Jun 11 2010, 04:05 PM
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Ugh. NEW version up:
http://www.mediafire.com/?ldin1gknmz1

It turns out I ADDED a bug by changing some of the autoruns to parallel runs. All fixed now!

This post has been edited by bastian: Jun 27 2010, 08:40 PM


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Reshiram//Exe
post Sep 9 2010, 07:19 AM
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Sorry to necropost, but this is a really fun game. Gratz, i just got to the runic tower in about one hour, and now i am stuck on floor 10. I have beaten the fire, water and wind orbs and i think i know the location of the earth orb. But i am also guessing that these are optional sidebosses and not needed to continue, one of the stairs leads to a room with a save point and a chest. the others also contain chests and the wind orb, The version of the game is
"The lore of lorewyn 2.2.2g", is this a bug? and is my current save file compatable with the new versions??
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bastian
post Sep 9 2010, 10:26 PM
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QUOTE (Phantsmal @ Sep 9 2010, 08:19 AM) *
Sorry to necropost, but this is a really fun game. Gratz, i just got to the runic tower in about one hour, and now i am stuck on floor 10. I have beaten the fire, water and wind orbs and i think i know the location of the earth orb. But i am also guessing that these are optional sidebosses and not needed to continue, one of the stairs leads to a room with a save point and a chest. the others also contain chests and the wind orb, The version of the game is
"The lore of lorewyn 2.2.2g", is this a bug? and is my current save file compatable with the new versions??

Your save file is definitely compatable with the newest version. And I strongly recommend getting the newest version.
http://www.mediafire.com/?rv6sifn688p8we4

As for the Runic Tower, those bosses are necessary. You must defeat four of them to activate the transporter back on the first floor. biggrin.gif

Have fun!


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Reshiram//Exe
post Sep 11 2010, 05:44 PM
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I just got up to the dark fortress, Radasol used *SPOILER* as a ploy to obtain *SPOILER* was a good plot twist.
But beaon has lines, even if he "Goes missing" at the campsite.

Story spoiler
Drake went down with honor.


Great... Now i'm stuck getting this darn magic bean. The guard won't let me into the castle, or let me show the music box to him, how do i get the bean? And i can't open the ice tower.

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bastian
post Sep 14 2010, 02:57 PM
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QUOTE (Phantsmal @ Sep 11 2010, 06:44 PM) *
I just got up to the dark fortress, Radasol used *SPOILER* as a ploy to obtain *SPOILER* was a good plot twist.
But beaon has lines, even if he "Goes missing" at the campsite.

Story spoiler
Drake went down with honor.


Great... Now i'm stuck getting this darn magic bean. The guard won't let me into the castle, or let me show the music box to him, how do i get the bean? And i can't open the ice tower.


I'm glad you liked those bits! They're some of my favorites as well.

As for the answer to your question. It's a tricky "puzzle." Without giving it completely away... If the Lorian guard will not admit anyone but Lorians inside the castle, is there a way to fool him?


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Reshiram//Exe
post Sep 14 2010, 03:19 PM
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Edit:Got it smile.gif

Oh god...i'm stuck in the secret tunnel in the dark fortress now.... I'm not very good at this game am i?
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bastian
post Oct 5 2010, 06:22 PM
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QUOTE (Phantsmal @ Sep 14 2010, 04:19 PM) *
Edit:Got it smile.gif

Oh god...i'm stuck in the secret tunnel in the dark fortress now.... I'm not very good at this game am i?


I'm sorry it took me half of a month to get back to you. sad.gif I've been forgetting to make the rounds and check up on my game on the various sites it's on.

If you've found your way inside the secret passage, it should be very simple to navigate through. But maybe you're instead having difficulty finding the secret passage? Mia should be able to vanquish the fire in the fireplace. biggrin.gif


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Reshiram//Exe
post Oct 6 2010, 09:34 AM
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Thanks, i'm playing as i'm posting this. If needs be i have triple layering on my Monitor that lets me change the settings of layers. I'll just make the top layer to see where i'm going.

edit: Triple layering did nothing >_< I need to find a map of this doshdarn secret tunnel. a little tip, make tyrin visible in the next release, it would help massively to see where i acctually am.
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bastian
post Oct 9 2010, 04:42 PM
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Hmmm. It shouldn't be that tricky. However, I do know that in a much older version one of the tiles involved in the secret passage was set to not passable, so could that be it? is the screen not scrolling with you as you move? If that's the case, simply download the current version found on the site: TriangleHard

and copy/paste your save file into that version and all should be well. biggrin.gif

Also, I'd like to congratulate myself on the 1,000th download of this current version of the game! That number shocks and appalls me! tongue.gif


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bastian
post Aug 17 2011, 03:20 AM
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To celebrate the 3000th download, I created a revamped version with many, many things improved from mapping to enemy balance to graphics to music.

Check out the new version here:
http://trianglehard.webs.com/theloreoflorewyn.htm


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amerk
post Aug 17 2011, 07:12 PM
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The extraction process for the new DL keeps freezing at QtGui4.dll


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bastian
post Aug 20 2011, 05:56 PM
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QUOTE (amerk @ Aug 17 2011, 08:12 PM) *
The extraction process for the new DL keeps freezing at QtGui4.dll

Yeah, I forgot to check the filesize, the new version was too big for the regular encryptor/extractor.

I've uploaded a version which will extract fully. biggrin.gif


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Adrien.
post Aug 20 2011, 10:54 PM
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Very good game. I am glad to see some excellent progress being made. Keep up the good work biggrin.gif


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bastian
post Aug 22 2011, 11:03 AM
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Thank you, man. I appreciate it! biggrin.gif

However I found a bug. :/ Ugh. While trying to cut down on the file size of the game I saw that I had three identical copies of the item get theme. No idea why. so I deleted the other two that seemed to be extras... Whoops.

Well, I'll just hunt through the game and redirect them all to the same piece of music, but in the meantime you can either copy/paste "itemnew" in the Audio folder and rename the new copy as "itemnew1" or you can download a copy here:
http://www.mediafire.com/?g2xdg28ccugvom8
and place that in your Audio folder.

sorry!


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amerk
post Aug 22 2011, 05:55 PM
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If anybody is wondering, it's under the ME folder of Audio that this should go.


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bastian
post Aug 25 2011, 05:04 PM
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And another bug was found due to a "hilarious" mistake on my part while remapping something. Before you get to the Runic Tower, you should download the current version available from the download link and move your save file into that one. Well, actually, even if you've already been to the Runic Tower and saved, you're still able to use that same save file with the updated version.

ugh. sorry. but also in the process of fixing that I too the time to fix two things that have always annoyed me about my game since the beginning, so , that's good, I guess. biggrin.gif Let me know if you can guess what they are. wink.gif


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Philip
post Aug 29 2011, 01:35 PM
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Ok, maybe I'm the only one with this problem but while I was talking to the red-headed chick at the very beginning of the game she says come here after talking about the dream and then the game crashes and says Anti-lag script stack level too deep.

Not sure why it's doing this but I can't get past the beginning because of this.


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