RM Skill: Intermediate
October 1 2011 Brand new revamped version now available! What's new?
Quite a lot! -custom sprites/faces for the seven main characters (some are just recolorings, some are more dramatic changes) -mapping has been redone in several areas -Animated battlebacks -Animated battlers -multiple fogs -new battle menu -new general menu -new cutscenes and additional dialogue -a brand new dungeon-puzzle thing -encounter rates are more reasonable -enemies (including bosses) are more ballanced -twice as many enemytypes and twice as many troups in a given area -two songs have been updated slightly -four new superbosses hidden in the secret dungeons (the four towers) which can be accessed after that fateful wish.
This game features 100% original music (including Victory, Battle, Item, and Inn themes) written by me and my band done in an Indie Rock style. And an extremely unique and unconventional story (once you get into it).
With several major plot twists occurring throughout the progression of the 25+ hour story, what at first seems like a cliche good vs. evil quest unfolds into something much more unique. You will have to play the game to discover its surprising ending.
You are your ordinary self from our ordinary world, but one morning you awaken in a tower in a magical pre-Renaissance island kingdom. You discover you are part of an ancient prophecy and must help the recently returned prince conquer the source of evil that has overrun the land.
But all is not as it seems...
On your journey you will discover bit by bit that the quest you were sent on is more complicated and more full of intrigue than you could have imagined.
Tyrin: You. Not some pre-existing character, but actually you, the person reading this now. Tyrin is not your real name of course, but that's what people call you in this new Land of Lorewyn. Of course, you had little if any experience in swordplay in our world, but on waking in Lorewyn you find yourself exceedingly skilled. Mia says that this is because you've been magically blessed with a magical Ability called Swordplay within Lorewyn. As you level up, you will learn "skills" related to Swordplay.
Mia: an Elemantal Mage who was assigned to Tyrin Tower. She's bubbly and nice and fresh from training, so is eager to prove herself and her magic.
Baeon: the prince of Lorewyn. There are several strange facts about him. Firstly, no one knew Lorewyn had a prince. But the king reveals that Baeon's mother had concealed her pregnancy and ran away to birth him in secrecy. Unfortunately, Baeon was found unconscious today, remembering nothing of his past. His Ability is vast Strength. But this is useless to him as he is completely unskilled in weaponry. He's much more interested in spell casting, but lacks proficiency in anything but curative magic.
Sylar: a young man from a noble family. His sister Sylea is thought to have been abducted by Radasol. Sylar was too lazy and disinterested in training in weaponry or magic, so his quest in finding and freeing his sister is proving difficult.
Yasian: an old, forgetful mage who might turn out to be none of those things.
Sylea: a very skilled archer from a noble family with super eyesight as her Ability. She and her brother have more in common than either knew and will enjoy.
Features * This game features 100% original music (yes, including Victory, Battle, Item, and Inn themes) written by me and my band in an Indie Rock style. And an extremely unique and unconventional story (once you get into it). * Over 20 hours of gameplay!
Download[/u] NEW Download of the Complete Game! (08.16.11): Complete Game
Credits * Enu and Mr. Bubbles for the Tankentai Sideview Battle System * Star for ATB * 2Chan for Mode7 VX * Kylock for Light Effects VX * And many, many more all listed in the opening credits.
This post has been edited by bastian: Oct 9 2011, 08:12 PM
RM Skill: Intermediate
Haha! Great question! Yes, total newbie to RPG Maker. I just picked it up in . . . June, I think. But I've used a much less user friendly game maker before (Zelda Classic) so I'm not totally new to the process.
I'm not sure about the "skilled" part except that I think I thought that was in reference to my skill level as a "writer" or whatever I selected my primary forte as.
But, to answer your question, after posting that I didn't know what AGI meant and logging out . . . I realized that of course it meant agility. No idea why I didn't realize that at the moment.
And, yes, it turns out that the ATB system uses AGI to determine the actors speed on their ATB bar. I changed the Ogre's to about half what it was.
On a VERY happy note: I'm DONE mapping out my game! I just finished the last dungeon yesterday. I now have only some dialogue and such connecting the third to last dungeon to the second to last and then the second to last to the last. And the I have to write the epilogue thing.
My game should be done within the week.
However, I still have to get my bandmate to record three last songs for the soundtrack.
UPDATE: Ask and ye shall receive. I've uploaded a new demo without the RTP that is MUCH smaller. I figure the people on here are going to have RTP and I can just provide the version of the updates the people without RTP separately. Demo 6.9
This post has been edited by bastian: Jan 28 2010, 10:13 PM