RM Skill: Intermediate
October 1 2011 Brand new revamped version now available! What's new?
Quite a lot! -custom sprites/faces for the seven main characters (some are just recolorings, some are more dramatic changes) -mapping has been redone in several areas -Animated battlebacks -Animated battlers -multiple fogs -new battle menu -new general menu -new cutscenes and additional dialogue -a brand new dungeon-puzzle thing -encounter rates are more reasonable -enemies (including bosses) are more ballanced -twice as many enemytypes and twice as many troups in a given area -two songs have been updated slightly -four new superbosses hidden in the secret dungeons (the four towers) which can be accessed after that fateful wish.
This game features 100% original music (including Victory, Battle, Item, and Inn themes) written by me and my band done in an Indie Rock style. And an extremely unique and unconventional story (once you get into it).
With several major plot twists occurring throughout the progression of the 25+ hour story, what at first seems like a cliche good vs. evil quest unfolds into something much more unique. You will have to play the game to discover its surprising ending.
You are your ordinary self from our ordinary world, but one morning you awaken in a tower in a magical pre-Renaissance island kingdom. You discover you are part of an ancient prophecy and must help the recently returned prince conquer the source of evil that has overrun the land.
But all is not as it seems...
On your journey you will discover bit by bit that the quest you were sent on is more complicated and more full of intrigue than you could have imagined.
Tyrin: You. Not some pre-existing character, but actually you, the person reading this now. Tyrin is not your real name of course, but that's what people call you in this new Land of Lorewyn. Of course, you had little if any experience in swordplay in our world, but on waking in Lorewyn you find yourself exceedingly skilled. Mia says that this is because you've been magically blessed with a magical Ability called Swordplay within Lorewyn. As you level up, you will learn "skills" related to Swordplay.
Mia: an Elemantal Mage who was assigned to Tyrin Tower. She's bubbly and nice and fresh from training, so is eager to prove herself and her magic.
Baeon: the prince of Lorewyn. There are several strange facts about him. Firstly, no one knew Lorewyn had a prince. But the king reveals that Baeon's mother had concealed her pregnancy and ran away to birth him in secrecy. Unfortunately, Baeon was found unconscious today, remembering nothing of his past. His Ability is vast Strength. But this is useless to him as he is completely unskilled in weaponry. He's much more interested in spell casting, but lacks proficiency in anything but curative magic.
Sylar: a young man from a noble family. His sister Sylea is thought to have been abducted by Radasol. Sylar was too lazy and disinterested in training in weaponry or magic, so his quest in finding and freeing his sister is proving difficult.
Yasian: an old, forgetful mage who might turn out to be none of those things.
Sylea: a very skilled archer from a noble family with super eyesight as her Ability. She and her brother have more in common than either knew and will enjoy.
Features * This game features 100% original music (yes, including Victory, Battle, Item, and Inn themes) written by me and my band in an Indie Rock style. And an extremely unique and unconventional story (once you get into it). * Over 20 hours of gameplay!
Download[/u] NEW Download of the Complete Game! (08.16.11): Complete Game
Credits * Enu and Mr. Bubbles for the Tankentai Sideview Battle System * Star for ATB * 2Chan for Mode7 VX * Kylock for Light Effects VX * And many, many more all listed in the opening credits.
This post has been edited by bastian: Oct 9 2011, 08:12 PM
RM Skill: Intermediate
harryb412: That's a good question. The answer is that I was too lazy. I probably should have though . . . Sorry.
DJenerationT: Well, I said 30-50 hours depending on the player and how thouroughly you search. There are many out of the way secrets and several entirely optional "dungeons" hidden for acquiring rare stuff.
dsoulja85: Quite a bit of the music is already up on my band's myspace: http://myspace.com/thececils Funny enough, we'd recorded most of the music a year or so ago, but when I was putting together this game back in June, I decided to use the music we'd already recorded for our EP and then have us record the rest of the games music specially. We just finished a new Victory and Battle theme that aren't in the demo (instead are the midis of different ideas I'd had).
As for how long I've been working on the game . . . I started in June. I did most of the game in June and July, but had to take a break from it for much of August and September. The game was about 80% done at the end of July when I had to stop working on it. That being said, I should mention that the plot for most of the game had already been conceived years and years ago as a manuscript. So it's not as if I had to start from scratch in June or anything. But I've had to adapt the plot fairly dramatically away from its source matterial to make it interesting as a game.
This post has been edited by bastian: Oct 12 2009, 04:28 PM