RM Skill: Intermediate
October 1 2011 Brand new revamped version now available! What's new?
Quite a lot! -custom sprites/faces for the seven main characters (some are just recolorings, some are more dramatic changes) -mapping has been redone in several areas -Animated battlebacks -Animated battlers -multiple fogs -new battle menu -new general menu -new cutscenes and additional dialogue -a brand new dungeon-puzzle thing -encounter rates are more reasonable -enemies (including bosses) are more ballanced -twice as many enemytypes and twice as many troups in a given area -two songs have been updated slightly -four new superbosses hidden in the secret dungeons (the four towers) which can be accessed after that fateful wish.
This game features 100% original music (including Victory, Battle, Item, and Inn themes) written by me and my band done in an Indie Rock style. And an extremely unique and unconventional story (once you get into it).
With several major plot twists occurring throughout the progression of the 25+ hour story, what at first seems like a cliche good vs. evil quest unfolds into something much more unique. You will have to play the game to discover its surprising ending.
You are your ordinary self from our ordinary world, but one morning you awaken in a tower in a magical pre-Renaissance island kingdom. You discover you are part of an ancient prophecy and must help the recently returned prince conquer the source of evil that has overrun the land.
But all is not as it seems...
On your journey you will discover bit by bit that the quest you were sent on is more complicated and more full of intrigue than you could have imagined.
Tyrin: You. Not some pre-existing character, but actually you, the person reading this now. Tyrin is not your real name of course, but that's what people call you in this new Land of Lorewyn. Of course, you had little if any experience in swordplay in our world, but on waking in Lorewyn you find yourself exceedingly skilled. Mia says that this is because you've been magically blessed with a magical Ability called Swordplay within Lorewyn. As you level up, you will learn "skills" related to Swordplay.
Mia: an Elemantal Mage who was assigned to Tyrin Tower. She's bubbly and nice and fresh from training, so is eager to prove herself and her magic.
Baeon: the prince of Lorewyn. There are several strange facts about him. Firstly, no one knew Lorewyn had a prince. But the king reveals that Baeon's mother had concealed her pregnancy and ran away to birth him in secrecy. Unfortunately, Baeon was found unconscious today, remembering nothing of his past. His Ability is vast Strength. But this is useless to him as he is completely unskilled in weaponry. He's much more interested in spell casting, but lacks proficiency in anything but curative magic.
Sylar: a young man from a noble family. His sister Sylea is thought to have been abducted by Radasol. Sylar was too lazy and disinterested in training in weaponry or magic, so his quest in finding and freeing his sister is proving difficult.
Yasian: an old, forgetful mage who might turn out to be none of those things.
Sylea: a very skilled archer from a noble family with super eyesight as her Ability. She and her brother have more in common than either knew and will enjoy.
Features * This game features 100% original music (yes, including Victory, Battle, Item, and Inn themes) written by me and my band in an Indie Rock style. And an extremely unique and unconventional story (once you get into it). * Over 20 hours of gameplay!
Download[/u] NEW Download of the Complete Game! (08.16.11): Complete Game
Credits * Enu and Mr. Bubbles for the Tankentai Sideview Battle System * Star for ATB * 2Chan for Mode7 VX * Kylock for Light Effects VX * And many, many more all listed in the opening credits.
This post has been edited by bastian: Oct 9 2011, 08:12 PM
Well, it's getting better. Still got a couple kinks to work out.
At least it's not Game Over when you lose to Mia, but it's still a bit strange. "Oh, good work! I got to see your Swordcraft skills in action, even though you frickin' suck against a mage and didn't even use your Swordcraft skills!" I was thinking something along the lines of if you lose, maybe she's like, "I don't think you were quite prepared, were you? Let me know when you want to try again."
On that note, you also need to do something about Tyrin's status when you lose. Either do a "Remove State: Death" or a "Recover All" (I recommended "Remove State: Death"). Because, right now, he still has 0 HP after the battle.
Ghost are taken care of. Jumping lamps are taken care of. But the vertical pillar towers are still bugged. By the way, if Tyrin can already equip two swords, is there really any reason to give him Dual Attack? And I think "Leg Sweep" should be ineffective against flying enemies (although, I find it interesting that a knight in armor would be able to perform a leg sweep in the first place).
I noticed that when we foguth the boss spider, the regular battle music played. But then after that, all the regular battles played the boss music.
The girl in Grodon Village who wants to see the mountain is still a bit buggy. But at least the round doors are fixed.
The Butler in the large house in Grune Village says, "I appologize." Only one "p" in "apologize"/"apology."
Also, now that you've decided to go with a Save Point saving system, you really should make sure there's at least one save point in every town. Probably in the rooms of the inns. Because I got my ass kicked by that ogre, and didn't feel like trekking through the hedge maze again. Which brings up another issue: Baeon's gauge is so incredibly slow, I couldn't get off enough heals to keep the party alive against the ogre's all-attack.