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> Commercial Game Kit, if you want to sell your game, use these scripts
Athen
post Sep 5 2010, 03:06 PM
Post #21



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Amazing! Thanks!
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Resource Dragon
post Sep 5 2010, 03:24 PM
Post #22


Dragon has RAWR. So... RAWR.
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Would you be able to make one for VX? o.o


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amaranth
post Sep 6 2010, 10:30 PM
Post #23


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@lato22
I think you are confused. Rainblood and Aveyond are still shareware, even here. There are a lot of great free games on RPG Revolution, but most of them are incomplete or very short. This kit doesn't have any mysterious trade secrets in it. To list a game on gamersgate and other portals, there are certain requirements that a game needs to have. These include things like mouse support, options menu w/audio support, and a load of other little things. This kit ensures that developers meet these requirements.

@Prelude Dikter
I don't have plans to convert the kit to VX (too busy), but if someone else has time to do this, feel free to do this.


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kyoryo
post Oct 7 2010, 02:42 PM
Post #24



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wohoh... that so nice.... thnks a lot..


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vvalkingman
post Oct 23 2010, 01:37 AM
Post #25


The Traveling Bard ;)
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You are my hero smile.gif great scripts

This post has been edited by vvalkingman: Nov 15 2010, 02:19 PM


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Scott Taylor
post Dec 1 2010, 05:07 AM
Post #26


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Many thanks Amanda.

I have one question though. I am making a more 'retro' game, and the cursor included in your demo is a little too fancy compared to the rest of the game I have created. How would I go about changing that?

Thanks in advance.
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lobsteronmyhead
post Dec 6 2010, 05:13 PM
Post #27


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I only make little games for my daughter & her cousins to play, but you should have seen them squeeing and jumping around to find a splash screen with their names on it and when they discovered that they can play using the mouse now ~ well, "Epic-ness!" was the much repeated phrase amongst them. smile.gif Thank you very much for this.
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nanou
post Jan 18 2011, 05:25 AM
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it seems the download is not working:(
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stripe103
post Jan 18 2011, 07:35 AM
Post #29


PHP ERROR: Couldn't get value from UInteger. Value too large
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Works for me..


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Kestal
post Mar 27 2011, 09:27 PM
Post #30



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Amazing kit, Amaranth!

I just have one question though - is it possible to add additional cursors to the script? I wanted to add two more - one to go to a world/interplanetary map, and another to show a door or gate is locked, Arrow7 and Arrow8 respectively.


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brewmeister
post Mar 29 2011, 01:15 PM
Post #31


Paste above Main
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@Kestal

To add a cursor, just place the cursor image in the Graphics\Icons folder, and add the appropriate comment to the event.
i.e.
@> Comment: Arrow8

To change the default cursor, when you go to the world map, use the script command:

MouseCursor::Default_Cursor = \
"World_Map_Cursor"

And place a file in the Graphics\Icons folder named World_Map_Cursor.png
Or whatever name you want, just make the script command & filename match.
Remember to change it back when you leave the world map.

Be Well


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duderly
post Jun 12 2011, 12:39 PM
Post #32



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How could I change the font now that I have these scripts in place? Before I had a custom font and now I can't work out how to change it :/
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brewmeister
post Jun 13 2011, 02:45 PM
Post #33


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How did you have the custom font implemented before?

You can define the class variables:

Font.default_name = "Arial"
Font.default_size = 22
Font.default_bold = false
Font.default_italic = false
Font.default_color = Color.new(255, 255, 255, 255)

Anywhere. For example, in a script directly above Main, or even in the Main script.


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