IntroductionThis is an edit of Eccid's 'Title Based On Level Script'. It is now a Gameover Based On Level Script.
Features- Change your game over screen when you reach a certain level.
ScreenshotsThats kind of...impossible.
ScriptFind this line in 'Scene_Gameover'
CODE
@sprite.bitmap = RPG::Cache.gameover($data_system.gameover_name)
It is line 14 by default.
Replace that line with this:
CODE
#===============================================================================
#Gameover Screen Based on Level Script
#By: Eccid
#With help fromn kaito
#Edited to gameover by Sam Drew
#-------------------------------------------------------------------------------
#---Start Edit---
case $game_actors[1].level#finds actor level
when 1 ... 24#When actor level is...
@sprite.bitmap = RPG::Cache.gameover("1.png")#Show gameover
when 25 ... 49
@sprite.bitmap = RPG::Cache.gameover("2.png")
when 50 ... 74
@sprite.bitmap = RPG::Cache.gameover("3.png")
when 75 ... 100
@sprite.bitmap = RPG::Cache.gameover("4.png")
end
else
@sprite.bitmap = RPG::Cache.gameover("1.png")#set regular gameover
end
#---End Edit---
#===============================================================================
InstructionsJust put in the extra game overs into the gameover folder, and name them 1, 2, 3 ,4 etc. If you don't want to name them that then you can edit the script so it has their names there.
You can edit what levels too, I think its pretty straight foward though.
Credits & ThanksCredit to Eccid for the original script - Good job, mate.
Thanks to Kaito for helping out Eccid - Good job also.
Author's notesWell, AH! I guess thats me.
I think the script should all be there, I've checked it a few times over, and to me its ok.
Enjoy!
And don't forget to credit Eccid, Kaito and I if you use it!

(If some of you did'nt know, this is my first real attempt at a script...so..yeah.)