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> The Reconstruction - A Full 20+ Hour Adventure, Version 1.05 - Released October 18th, 2009
Deltree
post Sep 1 2009, 05:44 AM
Post #1


Level 3
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Group: Member
Posts: 30
Type: Writer
RM Skill: Skilled





Would you stake your life on a world that cannot be saved?

Featured project on RPGMaker.net!




Link goes to RPGMaker.net page. It's 140 MB, so start the download now and then read on!

UPDATED 10/18/2009 - Version 1.05 download available.
MegaUpload mirror is here: http://www.megaupload.com/?d=SCP67YGY





"So there's this guy I know, right? Kinda quiet, unassuming... a little odd, maybe, but who isn't? Anyway, the other day he comes to me with this idea about starting an adventuring guild! Completely out of the blue! Now, I know things ain't been so great lately for the world - the government's still hangin' together by a thread, the crops are dyin' left and right, and it's the time of year when those giant bugs start tear-assin' across the fields again. And that weird old woman who's been following us around...I don't trust her. Still, he's right; we oughta do something, so I played along and agreed to help out. We're a small guild - there's only six of us right now, including him - but I got a feeling he's got big things in store for us. Big things!"

- Sicious Qualstio, "Assuming the Position", Day Three




[Show/Hide] Gameplay Features
  • Strategic turn-based battles reward careful positioning and smart actions over brute force.
  • No typical HP/MP drudgery - Instead, battlers have Body, Mind, and Soul ratings that serve as both health and fuel for special abilities. Knocking any of them to zero means defeat, so heroes beware!
  • No level grinding or money hoarding!
  • Diverse elemental and weapon-versus-armor system for all sorts of exploitative goodness.
  • Structured mission-based gameplay means you'll never have to wander around figuring out where to go next.
  • Oh, and no random encounters either, because, seriously.
  • Over a dozen colorful characters to recruit and train.
  • 20+ hours of adventure - multiple secrets, sidequests, and endings!





[Show/Hide] Starting Characters

This is the starting cast. No spoilers here. Mind you, there are still many more allies to find!


Name: Dehl Sikohlon
Race: Shra
Class: Whiteblade - A well-balanced fighter specializing in Soul and Body attacks and a bit of healing.
Background: A gentle young guardsman who quietly appeared in Wadassia one day ten years ago. He tries to act like a human.


Name: Zargos D'Rath
Race: Human
Class: Trudge Knight - Well-armored fighter proficient in Body attacks and boosting ally morale.
Background: Once an ambassador for the old Wadassian monarchy, he's been dragged out of retirement by the calling of the guilds.


Name: Santes D'Rath
Race: Human
Class: Blessed Corps - Divine casters who heal the weak and weary on the battlefield.
Background: Loyal wife and watchdog to Zargos, she's brave and blunt almost to a fault.


Name: Tehgonan Clapian
Race: Human
Class: Spectrumancer - Caster who deals in Mind damage and the manipulation of elemental enchantments on the ground.
Background: Already a slacker by age 11, he decides to skip out on his frilly schooling in favor of his new guild's real-world education.


Name: Fero Flael
Race: Fih`Jik
Class: Huntsman - Fighter who deals in Body and Mind damage, usually from a distance, and can affect the movements of others.
Background: After escaping his ravaged homeland, he has chosen to stalk thes new rabid wilds known as civilization.


Name: Sicious Qualstio
Race: Fortian Pure
Class: Caster who deals in multiple elements with Body and Mind damage, as well as some healing.
Background: Ousted from his hometown ten years ago, his cynical and overconfident outlook may yet get the better of him.





[Show/Hide] Screenshots

























[Show/Hide] Hints and Tips!

How do I save my progress?

Point to your guild manager in Quest Mode (he'll have a yellow "!" overhead), choose Records / Save Progress, and then Save.

So how do I level up?

There aren't levels, per se. Allies who participate in battle gain essence (sort of like experience) which can be used to train up stats. To train, point to your guild manager in Quest Mode and select Manager Roster, and then Train Characters. Training a stat consumes essence, and makes the next improvement in the same category cost more. You'll also get skill and mana points which can be used to upgrade your ablities. There are given by performing actions in battle, and also as bonuses for improving the guild rank, among other things.

What about equipment? Items?

You characters' equipment is fixed, for the most part. There are also no healing items, resurrection elixirs, magical gewgaws, or other nonsense to worry about. That is not to say your weapons and armor are completely static, however...

Should I be fighting with a full party of 6 all the time?

Running through areas with a full group of six at once may sound tempting, and will work for most quests - however, splitting up means you can cover more ground without backtracking, and because essence is divided among participating allies, smaller groups = more essence. Most enemies are vulnerable to one specific kind of damage, so small, efficient groups that can effortlessly take them out is preferable.

What happens when I die horribly?

Losing a fight does not mean game over! Usually. For most fights, you'll be sent back to the safe point and your group will be broken up. For boss fights, you'll be given the option to retry immediately - the only penalty is that you'll lose out on all that sweet sweet essence the boss would be worth.

About square enchantments

Don't neglect enchanting squares with elements! Using a Heat-element attack on an enemy standing on a Heat-enchanted square will multiply the damage dealt. Similarly, if your enemy uses strong Cold attacks, throw some Heat-element squares out to shield your allies. It's not cheating; it's effective!

About the Rush bar

Rushing may look like a waste of a turn, but it can mean the difference between chipping away at a foe and crushing him outright. Filling the Rush bar will move your allies forward and push the enemy back, while boosting your damage and lowering theirs. Beware, however - the enemy can do the same to you!

About the Chain

Love the Chain, and the Chain will love you back. By matching colors (use an ability with the same "color" as the current link), you'll build up the Chain, which makes all of your attacks more effective. Just remember that one mismatched color will send it toppling back to zero.






[Show/Hide] Known issues and bugs

-There is an issue with some bad pointer math that I can't find a way to duplicate; sometimes the training improvement costs for some characters (specifically Tehgonan and Fero that I have seen) will be increased by a small amount (like 25); they should always be divisible by 100, however. It's annoying, but minor, and if you do manage to figure out what's causing this then I will totally love you forever because I have no idea where it's happening.



[Show/Hide] Credits and Special Thanks

Concept, design, and implementation by yours truly.
Some character designs provided by Geoff and Jackie, those crazy kids.
Some music composed in Sonicfire Pro. Images enhanced with Adobe Photoshop Elements.
Very special thanks to Fool for lots of testing and input.

Supporting Scripts:

-Advanced Message Script created by Dubealex
-Anti-Lag Script created by Near Fantastica



Filesize: 140 MB, links offsite to rpgmaker.net page


This post has been edited by Deltree: Oct 18 2009, 03:13 PM


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