Group: Member
Posts: 69
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RM Skill: Undisclosed
2 Questions. One is there any way to AUTO set the battle location co-ordinates? (centre of current map or wherever?) At the moment I've got a parallel process event on EVERY map, so that every battle, encounter and random, fights on the map.
Secondly aren't enemies supposed to attack when my gauge is full? if I just leave my game running, enemies don't attack until I take my turn. Is it meant to be that way?
Go to sideview battle Command module and look at lines 50-51 It looks like those positions aren't being used, but if you modified it would work...almost
There are some other places that you will have to change also which I'm not sure.
This post has been edited by Tsukihime: Oct 17 2011, 03:18 PM
Group: Member
Posts: 13
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RM Skill: Undisclosed
Sorry for the necropost but the download's broken. Does anybody have the script/demo to reupload? I really want to use this one and I can't wrap my head around ATOA's
This post has been edited by MindOnFire: Jan 5 2012, 06:07 PM
Group: Member
Posts: 13
Type: None
RM Skill: Undisclosed
It's been like a week, so I'll ask again, politely. Does anybody still have Claimh's CT Battle system and if so, would they be willing to upload it to a filehosting service like 4shared/dropbox/megaupload/mediafire? Or at least send it to me? I really want this for my game and I cannot wrap my head around the ATOA one to configure it. (Doesn't help that I have no internet at home, only library access for the moment)