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> Chrono Trigger Battle System, Made by Claimh
Naridar
post Aug 28 2009, 06:32 AM
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Claimh's Chrono Trigger Battle System


Version: Sideview 2.0.2, ATB 1.0.0, Blizzard's Tons of Add-ons 7.31

Authors: Claimh (CT system, Sideview, Full-screen battleback, ATB), Blizzard (Tons of add-ons), Naridar (translation, eventing, minor modifications)

Release Date: 28/08/2009

Introduction:
This script collection's task is to emulate Chrono Trigger's battle system as much as possible.

Features:
- ATB battle
- Combination skills (through eventing)
- Multiple actor formations, switch through them via a script call
- Map as battleback (using Blizzard's tons of add-ons)
- Chrono Trigger-like battle interface
- Supports player party of 3 or less (4-man party will not show correctly)

Script
See the demo. There are 9 scritps in total.

Customization
Usually at the beginning of the individual scripts.
Instructions fully translated.

Compatibility
Most likely incompatible with most CBS-es, Everything else should be fine. Blizzard's tons of add-ons work fine.
Not tested with SDK. (Doesn't require it, by the way)

Screenshots:
Here are some:






DEMO:
http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871

Installation
Plug&Play. If anything goes wrong, PM me.

FAQ
Nothing yet. Before anyone asks, it's fully translated from japanese using Google Translate and then common sense, so it's fully english now. Anyone should understand.

Terms and Conditions:
Distribute freely, but remember to tell who to credit.
Do not use commercially.

Credits:
Chrono Trigger Battle System: Claimh
his site: http://codecrush.iza-yoi.net/

Blizzard for the Tons of Add-ons.
it can be found here: http://www.chaos-project.com/
Its licence: http://creativecommons.org/licenses/by-nc-sa/3.0/

Naridar for minor chages to the script and translation.

EDIT: Download the Calibri font pack from here: http://www.mediafire.com/?sharekey=238ecaa...04e75f6e8ebb871

Download it or change Blizzard's tons of add-ons script's Ultimate font override part.

This post has been edited by Naridar: Aug 29 2009, 10:44 AM


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Narigane
post Oct 22 2009, 02:56 AM
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Maybe it sounds stupid, but I have no Idea how to apply all the scripts I saw and try.
I believe those all placed in Script editor. But where I should place them?
Some just say : Make new above "Main"
I tried, but nothing changed.
Some say : Replace some script
I tried, but the game just error n won't start.
I believe I using legal RM XP
Anyone willing to help or just tell me where I can get the solution? I'm new here tough

Note : I haven't touch the script yet from standar script from the RM.
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belcourt2002
post Oct 22 2009, 07:34 AM
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QUOTE (Narigane @ Oct 22 2009, 02:56 AM) *
Maybe it sounds stupid, but I have no Idea how to apply all the scripts I saw and try.
I believe those all placed in Script editor. But where I should place them?
Some just say : Make new above "Main"
I tried, but nothing changed.
Some say : Replace some script
I tried, but the game just error n won't start.
I believe I using legal RM XP
Anyone willing to help or just tell me where I can get the solution? I'm new here tough

Note : I haven't touch the script yet from standar script from the RM.


All I had to do was copy all the scripts and pasted them at the same places.
Had an error at first due to the gauge window skins, so i imported them in the right folder. Worked from that point on.
Make sure to copy the event for the battle as well, since it activates the script for battle position.

Other then that I just delete anything else that gave an error in the bliz pack, since I had tons of other script that conflicted, although it was all off.

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Taiine
post Oct 22 2009, 12:35 PM
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I am still hoping this can be edited to allow a 4th party member (show their stats)

I found another turn based system thats similar to this here: http://www.creationasylum.net/forum/index....showtopic=12223 (go down to one post from the bottom for the script file), however unlike this, the bars wont stop when the attack window shows, and that sorta defeats the purpose of such a system if you just have to wait with the window open (and the enemy can't attack during 'your turn') for all the bars to fill for everyone and allow everyone to attack together.

Personally I like that one better as it don't come with a huge tun of 'extras' when all I'm looking for is a battle system, but the bars filling with the attack window open makes it more eh.


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My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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belcourt2002
post Oct 22 2009, 02:24 PM
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QUOTE (Taiine @ Oct 22 2009, 12:35 PM) *
I am still hoping this can be edited to allow a 4th party member (show their stats)

I found another turn based system thats similar to this here: http://www.creationasylum.net/forum/index....showtopic=12223 (go down to one post from the bottom for the script file), however unlike this, the bars wont stop when the attack window shows, and that sorta defeats the purpose of such a system if you just have to wait with the window open (and the enemy can't attack during 'your turn') for all the bars to fill for everyone and allow everyone to attack together.

Personally I like that one better as it don't come with a huge tun of 'extras' when all I'm looking for is a battle system, but the bars filling with the attack window open makes it more eh.


its easy to do you just need too change 2 lines to make the fourth person`s hp and sp and bar appear

These lines just needed to be reajusted (between 23 and 146 in Chrono Trigger battle interface

CODE
#==============================================================================
# ■ Window_BattleStatus (redefined)
#------------------------------------------------------------------------------
#  Displays party status.
#==============================================================================
class Window_BattleStatus < Window_Base
  #--------------------------------------------------------------------------
  # ● Object initialization
  #--------------------------------------------------------------------------
  def initialize
    super(240, 360, 400, 120)##########(X,y-20,X,y+20) per extra char after 4 (for 3 it was (240,380,400,100))

and for the bar it`s

#==============================================================================
# ■ Sprite_ActiveTimer
#------------------------------------------------------------------------------
#   ActiveTimer sprite display
#   Window_BattleStatus modification
#==============================================================================
class Sprite_ActiveTimer < Sprite
  #--------------------------------------------------------------------------
  # ● Object initialization
  #--------------------------------------------------------------------------
  def initialize(actor_index)
    super()
    self.x = 500
    self.y = actor_index * 20 + 392#########Reduce by 20 for every extra character after the 4th (3 chars is 412)


This post has been edited by belcourt2002: Oct 22 2009, 02:25 PM
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Narigane
post Oct 22 2009, 02:34 PM
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Ahh! I see!
Now I understand.

But I want to ask something

At the Sideview battle motion control, there's lines :

#----------------------------------------------------------------------------
# You can use seperate pictures for KOd actors.
# Set them here.
# Have the image you want in the Graphics\Characters folder
CORPSE_F = {
# How to set another one up:
# Actor ID => ["Image name", X, Y] (X and Y range from 0 to 3)
1 => ["189-Down01", 0, 0],
2 => ["189-Down01", 1, 2],
3 => ["189-Down01", 0, 3],
4 => ["190-Down02", 2, 0],
5 => ["190-Down02", 1, 1],
6 => ["190-Down02", 2, 1],
7 => ["190-Down02", 0, 3],
8 => ["191-Down03", 3, 1]
}
# Set the directon the characters are facing.
# Use variable 10 for this!
# 2:down, 4:left, 6:right, 8:up

I wonder how to make the dead chars to show it original dead graphs?
Where should I change? Or perhaps anyone can give sample? Both, for origin graphs and edited graphs for Ko'd Chars

Thx a lot guys!
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Posts in this topic
- Naridar   Chrono Trigger Battle System   Aug 28 2009, 06:32 AM
- - Pinky   Big error the font in your demo doesn't show u...   Aug 29 2009, 10:23 AM
- - Naridar   I know what's the problem. Lucky it can be sol...   Aug 29 2009, 10:37 AM
- - Pinky   Thank you it worked! Great CBS by the way I wi...   Aug 29 2009, 10:51 AM
- - darkhalo   Ive used one or two scripts in the past by Claimh ...   Aug 29 2009, 11:14 AM
- - tyrant-rave   This is a grat script, but I think everyone should...   Aug 29 2009, 03:29 PM
- - Taiine   Can this be edited to allow a 4th party member? We...   Oct 15 2009, 09:24 PM
- - Naridar   Will probably have to rearrange the HP/SP/ATB disp...   Oct 16 2009, 11:36 AM
|- - belcourt2002   QUOTE (Narigane @ Oct 22 2009, 03:34 PM) ...   Oct 23 2009, 05:20 AM
- - joey101   QUOTE (Naridar @ Aug 28 2009, 07:32 AM) ...   Dec 21 2009, 05:12 AM
- - Yoroiookami   Is there a way to make an animated enemy? I want ...   Jan 25 2011, 04:12 AM
- - Naridar   Copy-paste the character graphics from the charact...   Jan 27 2011, 08:02 AM
- - Yoroiookami   Naridar - I don't get it. How is this going to...   Jan 27 2011, 09:24 AM
- - nichodo   QUOTE (Naridar @ Aug 29 2009, 11:37 AM) I...   Feb 23 2011, 09:46 AM
- - wolffang242   I'm a bit new to rpgmxp but I've never cha...   Jun 24 2011, 10:50 PM
- - nichodo   I still have the problem. I have changed the font ...   Jul 4 2011, 05:54 AM
- - neiljwd   2 Questions. One is there any way to AUTO set the ...   Jul 24 2011, 12:04 PM
|- - feeders   Does anyone know how to move the command window to...   Oct 17 2011, 12:05 PM
- - Tsukihime   Go to sideview battle Command module and look at l...   Oct 17 2011, 03:16 PM
- - filiusrex091   These scripts look really good, but when i clicked...   Dec 17 2011, 03:53 PM
- - MindOnFire   Sorry for the necropost but the download's bro...   Jan 5 2012, 06:06 PM
- - MindOnFire   It's been like a week, so I'll ask again, ...   Jan 13 2012, 11:40 AM


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