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> Level Up Effects
redyugi
post Aug 7 2009, 10:41 PM
Post #1


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Version 1.6
Author ~Redyugi~
Release Date 8-8-09



Introduction

Tired of not having your HP heal when you level up? Well this script will help fix that. It has a feauture to manage how much HP and MP are healed as well as if and which states are removed.

Features

-Manage how HP and MP heals on level up
-Manage how states are healed on level up
-Give player items upon level up
-Turn on a switch upon level up
-Add to a variable upon level up
-Allows for random items to be given upon level up
-Plays common event upon level up

Script

Attached.

Customization

Instructions in the script


Compatibility

It should be compatible with everything. I used an alias for it.


Screenshot

None needed


DEMO

None needed


Installation

Place above main

FAQ

Q: Is this your 1st script?

A: Yes it is. Thanks for asking.


Terms and Conditions

A thanks and credit me please

This post has been edited by redyugi: Sep 16 2009, 06:28 PM
Attached File(s)
Attached File  Level_Up_Effects.txt ( 3.64K ) Number of downloads: 213
 


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redyugi
post Aug 9 2009, 04:02 PM
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-Update-
Now you can give players an item upon level up, through a common event
(I tried to give it directly, but it doesn't work for me sad.gif Can any one help? )



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cr4200
post Aug 9 2009, 06:51 PM
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did you try using
$game_party.gain_item($data_items[item_id], value)

and another thing, you might want to put your script in a code box or add it as an attachment
or else other people have to go through it and space things out correctly.
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redyugi
post Aug 9 2009, 07:10 PM
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Oh...I used something like that, but this actually works. thank you.

Yea, I forgot to do that when I edited the script the 1st time. Let me do that now

EDIT: It is somehow giving me 4 of each item so as soon as I squash that bug, I'll update the script

EDIT 2: Updated the script. The bug squash was easier then I thought.

This post has been edited by redyugi: Aug 9 2009, 07:36 PM


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skulper34
post Aug 9 2009, 07:56 PM
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So how does the item thing work, does it automatically just give you an item or do you get a message saying you
got a reward for leveling?
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redyugi
post Aug 10 2009, 07:19 AM
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Right now, it just gives you an item. However, I could make it tell you that you got a reward. It would be a bit pointless after the 1st message though. Do you want that?


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skulper34
post Aug 10 2009, 07:52 AM
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QUOTE (redyugi @ Aug 10 2009, 08:19 AM) *
Right now, it just gives you an item. However, I could make it tell you that you got a reward. It would be a bit pointless after the 1st message though. Do you want that?

Wait what do you mean first message?
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redyugi
post Aug 10 2009, 07:54 AM
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Well the 1st time the player levels up, they see the message and think "cool", but after a few times it happens, the player doesn't like the message anymore because they know what is gonna happen, and its slowing down there gameplay.

EDIT:
Why not call it with a common event? It;ll work the same. In the event page, just use "show text" and tell the player he/she recieved an item.

EDIT 2:
Everyone, please go to the main post and grab the updated version. I had a little bug in it

This post has been edited by redyugi: Aug 10 2009, 08:14 AM


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skulper34
post Aug 10 2009, 09:10 AM
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QUOTE (redyugi @ Aug 10 2009, 08:54 AM) *
Well the 1st time the player levels up, they see the message and think "cool", but after a few times it happens, the player doesn't like the message anymore because they know what is gonna happen, and its slowing down there gameplay.

EDIT:
Why not call it with a common event? It;ll work the same. In the event page, just use "show text" and tell the player he/she recieved an item.

EDIT 2:
Everyone, please go to the main post and grab the updated version. I had a little bug in it


Well not when leveling takes awhile, maybe it should be like a list of random items you can get for leveling.
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redyugi
post Aug 10 2009, 09:24 AM
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True

Random Items? Interesting. I'll see what I can do.


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skulper34
post Aug 10 2009, 09:33 AM
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QUOTE (redyugi @ Aug 10 2009, 10:24 AM) *
True

Random Items? Interesting. I'll see what I can do.


Yeah like you can set Item ID's and it randomly chooses an item for you from that list when you level up, something like that
would be nice.
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redyugi
post Aug 10 2009, 10:03 AM
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Well I'll try, thats for sure.


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redyugi
post Sep 4 2009, 07:50 AM
Post #13


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Quick small update.

Now you can turn on a switch upon level up.
Still working on the random feature, though


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carnie_natas
post Sep 15 2009, 03:34 AM
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~Noctem~Shinai~
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well this script isnt compatible with mine,i have about 10 custom scripts or so,some very complex for fishing that ive made myself.....
and this script seems to interfere with another over alias's
alias redyugi_level_up level_up
def level_up


my syntax error reports those two,i tryed switching them up and renaming them,it didnt do anything,so unfortunately,unless you can help me out,i gotta give all props away on this script.....it looks very good tho,wish it'd work for me


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redyugi
post Sep 15 2009, 12:07 PM
Post #15


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Give me the lists of scripts y ou are using, and I'll see what I can do.


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platipus
post Sep 15 2009, 01:28 PM
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what about a variable?


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redyugi
post Sep 15 2009, 04:16 PM
Post #17


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Haven't I already done that?
Guess not.
Well it will be updated...tonight or tomorrow


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platipus
post Sep 15 2009, 04:44 PM
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QUOTE (redyugi @ Sep 15 2009, 08:16 PM) *
Haven't I already done that?
Guess not.
Well it will be updated...tonight or tomorrow

sry havent checked, but thanks. o'_'o


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redyugi
post Sep 16 2009, 03:09 PM
Post #19


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There you go.
-Updated-

EDIT

Another update
Now allows for random items to be given upon level up

This post has been edited by redyugi: Sep 16 2009, 06:30 PM


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