Swap Tilesets in VX Editor New Edition!, swap your tilesets while mapping in VX editor! |
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Jul 10 2009, 02:55 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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Obsolete, please refer to new system: SwapXT http://www.rpgmakervx.net/index.php?showtopic=33958
This post has been edited by bulletxt: Jan 31 2011, 07:39 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 11 2009, 02:40 AM
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Keeper of the RMVX FAQ

Group: Revolutionary
Posts: 706
Type: Mapper
RM Skill: Intermediate

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thank you! I have been wondering how to actually make maps with the tilesets i put together. now i can finally get it done right
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  QUOTE (Albino Parakeet @ Apr 1 2011, 05:46 PM)  i need to know exactly how to put a penis inside someone's butt. do you have the technical knowledge to tell me how? QUOTE (Albino Parakeet @ Apr 2 2011, 01:20 PM)  QUOTE (Shadyone @ Apr 2 2011, 06:29 AM)  I see the keet likes anal. im trying to get into it but people aren't answering my question
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Jul 14 2009, 07:12 AM
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Level 1

Group: Member
Posts: 12
Type: Developer
RM Skill: Skilled

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THANK YOU!!!!
*Does Hare Hare Yukai dance*
I haven't tried this yet, but I'm downloading it right now.
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Jul 19 2009, 12:50 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Malexos @ Jul 19 2009, 12:39 PM)  Am I allowed to bump this? This looks like an awesome add on and I'd like to use it, but I still can't find the files bulletxt's talking about - The software *.exe and dlls must be located in the root directory of your VX project (the folder that has Game.exe etc) - You must copy all your default tilesets in Graphics/System folder. This means there must be TileA[n],TileB,TileC,TileD and TileE. Of course they can be either default RTP ones or customized, the important is that there is a copy of all tileset numbers. What else to say?
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 21 2009, 06:03 AM
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Rise of Aden

Group: Revolutionary
Posts: 312
Type: Developer
RM Skill: Intermediate

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I went to download your swap tiles script but the link was no good. I kept getting a board error message.
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Jul 21 2009, 05:32 PM
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Level 31

Group: Revolutionary
Posts: 747
Type: Developer
RM Skill: Skilled

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QUOTE (livpj11 @ Jul 21 2009, 07:03 AM)  I went to download your swap tiles script but the link was no good. I kept getting a board error message. Copy paste this: CODE http://www.mediafire.com/?itnoyzzxtnr Though if you mean this link: http://www.rpgmakervx.net/index.php?showtopic=13971That's because it's on a different website altogether.
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Jul 22 2009, 06:25 AM
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Rise of Aden

Group: Revolutionary
Posts: 312
Type: Developer
RM Skill: Intermediate

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QUOTE (Shanghai @ Jul 21 2009, 07:32 PM)  QUOTE (livpj11 @ Jul 21 2009, 07:03 AM)  I went to download your swap tiles script but the link was no good. I kept getting a board error message. Copy paste this: CODE http://www.mediafire.com/?itnoyzzxtnr Though if you mean this link: http://www.rpgmakervx.net/index.php?showtopic=13971That's because it's on a different website altogether. Wow ok now I really feel like a total noob. Thanks for helping out my stupidity though. hehe
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Aug 16 2009, 06:52 PM
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Level 1

Group: Member
Posts: 8
Type: None
RM Skill: Undisclosed

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Okay, at first I thought HOLY SHIT!! This is the best thing ever becuase we can have an unlimited number of tilesets for VX! Which is exactly what VX needed!!! But when I downloaded it I found that when you swap a tileset, it swaps it for all the maps in the game, thus recreating the problem You can change the map while in the game, but if you wanted to use this as a replacement for transfering, you would have to make all tilesets have the same type of tile in the same place so that you don't have random tiles where something like a tree is supposed to be. I dunno, am I missing something, am I doing something wrong, do I not realize the potential? Can somebody please explain this to me? I do not mean to be offensive at all - I definitley have respect for anyone who can create a program and/or script because I can't do either. So someone please explain.
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Aug 19 2009, 01:31 PM
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Level 1

Group: Member
Posts: 8
Type: None
RM Skill: Undisclosed

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QUOTE Okay, at first I thought HOLY SHIT!! This is the best thing ever becuase we can have an unlimited number of tilesets for VX! Which is exactly what VX needed!!!But when I downloaded it I found that when you swap a tileset, it swaps it for all the maps in the game, thus recreating the problem
.....
Can somebody please explain this to me?
Okay, thanks to VIII from RPGmakerVX.net I understand now and I realize the potential. Thank you sooo much Bulletxt!!!!!!!!
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