Customization After importing the script, you can customize the value's in the module. After that it's all up to you to make your own achievements. If options you want to add, are missing, just contact me via the topic or pm.
Additional info Additional info can be found in this little helpfile (uncompleted though). Put it in a new empty slot in the script-editor for propper reading!!
Compatibility VX only.
The script rewrites the following defenitions
create_command_window (Scene_Menu) (when no use of 'New Menu Items')
update_command_selection (Scene_Menu) (when no use of 'New Menu Items')
return_scene (Scene_File) (when no use of 'New Menu Items')
return_scene (Scene_End) (when no use of 'New Menu Items')
Installation Put the script above main. Customise the script to your needs. Credit me pls.
TIP! You could use 'New Menu Items' to make the script more compatible with other scripts.
FAQ Comming if needed.
Terms and Conditions Credit me with site, and the script is free for use in NONCOMERCIAL projects. If anyone want some changes, please pm me or post it here, I'll track the topic.
This post has been edited by SojaBird: Oct 13 2011, 10:20 AM
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
Great update, however the level part of the script still seems broken. With the updated script I put in my achievements for reaching a certain level with the main character and got an error on line 855 which is "return act.level"
Heres the part of the script that line 855 is on, since my line 855 will be different from yours.
CODE
def self.lvl(actor, value = nil, gain = false) if actor == -1 and gain $game_party.members.each do |act| act.change_level(act.level + value, false) end return end act = $game_party.members[actor] return act.change_level(act.level + value, false) if gain return act.level end