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> Bloodsphere - v1.2, 25+ Hour Long Adventure RPG
katasu
post Oct 20 2010, 04:20 PM
Post #41


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You already know I want a link so go ahead and give it here lol.


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Alex898
post Nov 28 2010, 11:43 PM
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Hey guys, I realized I haven't given an update in a while so I figured I would let you guys know whats going on. I am still working on Bloodsphere but production has been delayed for a few reasons:

1. This has shaped up to be without a doubt the hardest and most work intensive semester of my college experience.

2. I haven't gotten alot of feedback from my beta testers on what to fix

3. The unholy combination of Minecraft, Plants vs. Zombies and Call of Duty Black Ops. These three games pretty much had me addicted and I haven't touched RPG Maker in the last 2 weeks, sorry guys <_<

I am currently working on the Final Chapter though, so once I'm done with that I'm just gonna make a few changes throughout the game (assuming my beta testers leave me more feedback) and the final version should be up. Either End of December or now I'm thinking early January are likely times for the final version to be released, so be on the lookout for it!


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Alex898
post Jan 4 2011, 07:02 PM
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Whoop Whoop the finished version of the game has now been uploaded for your enjoyment!

This post has been edited by Alex898: Jan 4 2011, 08:12 PM


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Drkmttr2007
post Jan 5 2011, 06:46 AM
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Nice one m8 thumbsup.gif I'll download it smile.gif


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Drkmttr2007
post Jan 5 2011, 07:41 AM
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I've noticed something - the part where Lucian grabs the stick from the ground, I opened the menu and there is an Army Lance already in the menu that gives Lucian 100+ attack - is that supposed to be there or is it a mistake?


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Alex898
post Jan 5 2011, 07:48 AM
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Feck yes that is a mistake. I had to revise the intro and you aren't supposed to have it in the new intro. That's weird it was supposed to clear your inventory o.O


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Drkmttr2007
post Jan 5 2011, 08:28 AM
Post #47


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Ah well, it's not a problem anyway.

Good game, I'm thinking of reviewing this game and posting it on my website. I know I'm not professional developer or anything like that, but I know what sucks and what doesn't suck. I'll have to finish the game first, before reviewing it.

This post has been edited by Drkmttr2007: Jan 5 2011, 08:29 AM


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Alex898
post Jan 5 2011, 08:30 AM
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Yeah sure dude that sounds great. I just fixed the glitch and uploaded the new version to rpgmaker.net too.


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Harryb412
post Jan 5 2011, 09:25 AM
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Moving on request, it is now a full game.


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Drkmttr2007
post Jan 6 2011, 06:55 AM
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My first question about ur game. How do u change the bgm when u face a boss battle? I'm confused on how to do it.


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Alex898
post Jan 6 2011, 11:09 AM
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You use the event command "change battle BGM" then pick what BGM you want the boss fight to have. After the battle you use the same command to change it back to the normal battle theme. Later in the game against tougher bosses I change the victory music to something more exciting as well using the command "change victory ME".


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Drkmttr2007
post Jan 6 2011, 12:13 PM
Post #52


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I've try that in so many possible ways, but it doesn't work, it doesn't mean I'll stop trying it.


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Drkmttr2007
post Jan 8 2011, 09:31 AM
Post #53


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I'm stuck on ur game now. I'm at Port Azire and I'm supposed to go somewhere, but where? I did the Baltair Trading Company side quest and a defeated that guy at Azire Fortress. I thought my next destination was through that side quest I mentioned, but it's not.

Is it possible to do a walkthrough? or u can tell me where I'm supposed to go next.

EDIT: Nevermind, I've just missed something, that's all laugh.gif

This post has been edited by Drkmttr2007: Jan 8 2011, 09:35 AM


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Drkmttr2007
post Jan 9 2011, 01:05 PM
Post #54


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My second question about ur game. How do u get the two title thingy's before the title screen? I thought that wasn't possible.


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Alex898
post Jan 9 2011, 04:01 PM
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Used a script. You can find a bunch on RPG Revolution's scripting forum, some are simple and some are more complicated.


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Alex898
post Jan 9 2011, 08:04 PM
Post #56


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A bug has been brought to my attention. If you return to Zemekia in chapter 9 you will become trapped there and unable to leave. I am fixing this for the next version of the game, but in the mean time avoid going back to Zemekia!


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Drkmttr2007
post Jan 10 2011, 04:51 AM
Post #57


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Thx for telling me and don't worry, I haven't been back there at all smile.gif


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Drkmttr2007
post Jan 11 2011, 08:22 AM
Post #58


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Another minor mistake, Sirena's Holy Staff of Water doesn't have a animation and no sound either when she attacks.


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Drkmttr2007
post Jan 11 2011, 09:52 AM
Post #59


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Good news, I've wrote a game review for ur game, go to my website to download it.


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Alex898
post Jan 11 2011, 12:25 PM
Post #60


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Hey thanks for writing a review! I'm glad you really liked the game. The reason the items cost more then weapons and armors is kind of a balance thing so they aren't too cheap during the middle-later parts of the game. Sadly this makes them quite expensive early on. I tried to put enough extra items in chests and stuff around the early dungeons though to compensate for this.

Also, nice find with the holy water staff not having an animation. I just fixed it for the next version update of the game.


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