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AutoSave VX, a script that will automatically save on certain circumstances |
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Jul 6 2009, 02:53 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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AutoSave VX Author: BulleXt(bulletxt@gmail.com) Version: 0.1 Date: 06/07/2009 Description:This script by default will automatically save when you do a map transfer, after winning a battle and after exiting menu. You can also manually call an autosave inside an event by simply doing a call script like this: Auto_Save.newThe script doesn't disable normal saving system so player can still save on his slots, he will not be able to overwrite the autosave slot. The script also lets you set how many saving slots you want. You can choose between 2 editions, the normal one and another one that ships Woratana Neo Save System 3.0 modified with this script merged to it. Download Default Script: hereDownload AutoSave VX + Woratana Neo Save System 3.0 merged: hereCheers, BulletXt
This post has been edited by bulletxt: Jul 6 2009, 05:18 PM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 8 2009, 08:18 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (AnimeSnave @ Jul 8 2009, 03:21 AM)  Ah this would be great! I have a question however, (I haven't yet installed this) and that is,
Is it possible to include something where a little image pops up, saying the game has been autosaved. So at the bottom right of the screen a little image will show up indicating an autosave?
Thanks for your time and looking forward to trying this out! Sure, I'll do it tonight if I have some time.
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 8 2009, 11:43 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (deffenex @ Jul 8 2009, 11:21 AM)  I'm working with the requiem battle system and I'm sure a lot of others are to, the problem is that the autosave doesn't autosave, they aren't compatible, could you fix this please?  Please provide a link to the script.
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 13 2009, 09:27 AM
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Gotta catch 'em all!

Group: Revolutionary
Posts: 633
Type: Event Designer
RM Skill: Skilled

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There's about 20 scripts for the new requiem.... >.>
When you autosave, does it save over the file you loaded when you started playing, or does it use a completely new file?
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Jul 13 2009, 09:38 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Paper PokéMaster @ Jul 13 2009, 09:27 AM)  There's about 20 scripts for the new requiem.... >.>
When you autosave, does it save over the file you loaded when you started playing, or does it use a completely new file? If you read the instructions you would know the answer. #This is the autosave slot number SAVE_NUMBER = 1
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 13 2009, 10:52 AM
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Gotta catch 'em all!

Group: Revolutionary
Posts: 633
Type: Event Designer
RM Skill: Skilled

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>.< D'oh! Sorry!
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Dec 20 2010, 10:57 AM
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Level 1

Group: Member
Posts: 8
Type: Musician
RM Skill: Beginner

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I hope it won't be considered a necroposting... I know the topic is more than one year old, but I don't want to make new topic for that: Can you (or anyone else) make that script compatible with Neo Save System V? Link: [CLICK]I tried to make it by myself, but I get a lot of errors, cause I kinda suck at scripting. I hope you'll help, cause it's important to me.
This post has been edited by nidrax: Dec 20 2010, 10:58 AM
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Apr 10 2011, 10:01 PM
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Bringer of fried chicken

Group: Revolutionary
Posts: 107
Type: Developer
RM Skill: Intermediate

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QUOTE (nidrax @ Dec 20 2010, 11:57 AM)  I hope it won't be considered a necroposting... I know the topic is more than one year old, but I don't want to make new topic for that: Can you (or anyone else) make that script compatible with Neo Save System V? Link: [CLICK]I tried to make it by myself, but I get a lot of errors, cause I kinda suck at scripting. I hope you'll help, cause it's important to me. I think this would be a good Idea. The SwapXT support would be great to have with this script. Don't necropost. ~Kread
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