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> Phase 394, RMVX - Sci-Fi Adventure/Mystery game
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miget man12
post Jul 5 2009, 07:49 PM
Post #1


Making a Comeback
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Story


Things seemed to be going so well in the year of 2012. The battles and deaths in Iraq had greatly diminished. President Obama had created peace with many countries, and was to be reelected president in a few months. It all seemed to be going so perfectly...

...it was almost too perfect...

It was midnight on January 1st, 2013 when the destruction started. Hundreds of meteorites struck Earth's surface. Some were over 100 feet in diameter, some only a few inches. As to why no one could foresee this is a mystery. People around the world sat in fear that they would be the next ones to be hit.

Why did this happen? Phases.


*I don't want to spoil too much of the story, I wanna keep it sort of a mystery wink.gif *

Game Play

This is an adventure/mystery game. The goal is to make this game's gameplay as realistic as possible, while keeping it interesting and fun. Because of the destruction caused, most areas will not be recognizable. I'm currently working a system that creates the character to look like the person playing the game. Though there will be enemies and battles in this game, it is far from the focus. Now, let me make myself clear: I am going to put a lot of work into the battle system, it's just not something that really matters as far as storyline goes. This game will focus mainly on puzzles, exploring, and (of course) an interesting storyline. I also plan implementing a stealth system.

Character Creation - Whether or not I will actually use this is still being decided; I'll save it for after I've gotten major progress.
A system to make the character look like you, the player, is currently underway. Of course, that requires you inputting a good amount of information, which is entirely up to you; you can just put nonsense. I don't want it to seem like I'm trying to get your information, because well, I'm 13 years old happy.gif but also, if you do put it in, it's not like I can access it from your computer anyway.

Action Battle System
I'm sure most of you are familiar with Vlad's Requiem ABS. This game, thought battles will not be a very main or important part of it, will use a quite complex battle system that I am constructing from scratch. It will be similar to the Requiem ABS, because I'm quite familiar with it.

Weapons, Armor and Health System -- Please note that none of this information is final, and I may change some of it in the near future.
I've decided to make something unique(as far as I am aware...) and new. There is no 'health' in this game, instead your armor gets damaged. Every time you get attacked part of your armor gets damaged. My goal is to make different body parts have different health, but I make no guarantees. The guns will run out of ammo. Most guns in this games are real guns, generally guns used by military. There are some other aspects to this system that I'm going to keep to my self, so as to make things a little more fun and new when you actually play the game.

Characters

There are a few rather main characters, but the main character is you. There are a few other characters that play an important role. But again, telling you too much about these characters will spoil the game greatly.

Features

Oh shoot, I guess I covered most of this in the Gameplay section... whoops laugh.gif Well you get the idea. Keep in mind, there is a very modified system!
Screenshots(1 map from each place I've made so far)
[Show/Hide] Spoiler
Note: These screenshots may be very outdated! Don't be surprised if newer screenshots look very different.

Pictures of the player walking around a couple places





Right after escaping the damage by hiding in a cave:



Right after getting the lantern:



Disclaimer!

Many aspects of this game are not final. Story is still being improved every so often. Graphics are likely to be changed and enhanced. Don't be surprised if the first demo doesn't have these maps and/or has story changes.

If you see any problems, have ideas, or have questions, please speak up! Thanks happy.gif

Credits
Graphics:
-Enterbrain(for RMVX + RMXP RTP)
-zeroplumber(for his amazing tiles from ZPU's Warehouse)
-Me, Miget man12
Scripts:
-The Base scripts provided by enterbrain(do those count as part of the RTP?)
-Me, Miget man12 (for completely altering the system biggrin.gif)
-Modern Algebra
-SojaBird
-Woratana
-reijbuv/Rei
-breadlord
-BigEd781
-Moon Man
-Vlad/Vladislaus/Requiem (He has a lot of names happy.gif )
-gameclover.com
Other:
-Twilight1300 - for giving me a ton of experience working on Realm of the Gods wink.gif
-SojaBird (again) - for his awesome help with advice & such on the core system changes I've made.

Feeling supportive?biggrin.gif

CODE
[img]http://ianrbm.wordpress.com/files/2009/07/phase-394-user-bar.png[/img]


~Miget man12


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Dark Gaia
post Jul 5 2009, 09:21 PM
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Seems like you're on the right track. Your story for one seems very unique and if you execute it well you'll have an immersive game. Sci fi games on VX are a rarity so that's one good thing about the project. The gameplay systems and mechanics you have planned also sound well thought out and are a far cry from the usual RPG formula. This is a good thing.

However, your mapping appears to need some work from what I can see. I understand that you are trying to make a barren type environment, but your maps appear to me to be far too sparse. You need to litter them with some more little bits and bobs, cracks, stones, debris etc.


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miget man12
post Jul 6 2009, 07:09 AM
Post #3


Making a Comeback
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Thanks! Yeah mapping was never my best skill O.o' I'll probably look at more mapping tutorials and others' maps to learn some more. Thanks for the heads-up! Although I'll admit that one gray map was actually the least debris/rock-filled one I've made. I didn't put enough time into it. Thanks for the nice comments on the story and such anyhow!

Off-Topic: what do you think of my earth drawing? happy.gif

~Miget man12


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Rob_Riv
post Jul 6 2009, 08:28 AM
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QUOTE (miget man12 @ Jul 5 2009, 07:49 PM) *
Thousands of meteorites struck Earth's surface. Some where over 100 miles in diameter, some only a few feet.

Game Play

This is an action/adventure/mystery game. The goal is to make this game as realistic as possible, while keeping it interesting.


Okay, thousands of meteorites that were small would probably wipe out all life on earth. One meteorite over 100 miles in diameter would easily wipe out life. To put it in perspective, the one they think wiped out the dinosaurs was just over 6 miles. In fact, no land animal with a size greater than the size of a small chicken was able to survive (This I found with some very quick research.)

"Those that study this time frame believe that if man had inhabited the planet at this time, he surely would have been destroyed by this particular event. This event threw huge amounts of matter into the atmosphere in addition to this, it caused 2000 foot waves that may have all but completely emptied the Gulf of Mexico. This event created months of darkness (which interfered with photosynthesis) and much cooler temperatures globally, and the resulting harsh conditions which in turn led to the extinction of many species, including the last of the dinosaurs."

That's from one 6 mile meteorite - you have thousands like this no doubt. (Although the extinction n'that for this reason is only a theory, that's the sort of effects such a meteorite would have.)

The phrase 'write about what you know' comes to mind, if you still want to go ahead, at least do some research. It's far from 'as realistic as possible'.


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miget man12
post Jul 6 2009, 08:49 AM
Post #5


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Yikes, I should have done more research O.o' thanks for that. I haven't taken Earth science yet laugh.gif Although, when I said 'as realistic as possible' I was more talking about gameplay biggrin.gif

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Rob_Riv
post Jul 6 2009, 08:50 AM
Post #6


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Okays, I'd be careful when you work in areas such as this, that's all.


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The Law G14
post Jul 6 2009, 09:15 AM
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Hm, I like how you make this game so real time and as simular to our world as possible. But, since you said the President is Obama, I'm guessing the setting is the USA? I love the character creation system, I think it's really unique and will add to the game. Also, your weapons, armor and health system is really cool. My only problem with that is the fact that you will have swords in your game. I mean, I don't have a problem with swords, it's just the fact that you don't really see swords in this time era. Also, the mapping needs some work. It's not bad, but I think you can polish it up. All in all, great game so far, I look foward to the demo.


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miget man12
post Jul 6 2009, 09:31 AM
Post #8


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Yeah, I was kind of unsure if I wanted the swords. I suppose I'm better off getting rid of that idea? Also, I am planning on having multiple continents, primarily Europe and maybe Western Russia.

~Miget man12


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The Law G14
post Jul 6 2009, 09:33 AM
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Yeah, maybe you could just have several type of guns or something. Also, I think that would make sense for the player to travel to different continents. Hope this projecct can get far!


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Exiled One
post Jul 8 2009, 03:40 PM
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I can easily say that this is one of the few games made on VX that I would actually enjoy. Besides the fact that you've broken the trend of most VX games using Yanfly scripts, you've got a good story going on there. It reminds me of Fallout 3. Your VX mapping is acceptable on the first screenie, but I usually only critique XP mapping, so I can't say much. Your font fits the style if you ask me. Looks like you're on the right track! Keep it up man, and hope you can come with a demo in the near future.


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miget man12
post Jul 8 2009, 06:25 PM
Post #11


Making a Comeback
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Well, due to the rather complicated scripts planned(entirely new battle, armor, and weapons systems) the demo may not be fore a very long time. Depending on how scripts for Realm of the Gods go(I can't just walk away from that, that would be cruel to Twilight wink.gif ) progress may speed up, but until I have a good handle on all scripts planned for that, this game will be progressing slowly. There's also the factor that the story still needs tweaking and modifying. I hope the game meets your expectations biggrin.gif Not too familiar with fallout 3, though judging by the little bits I've seen my neighbor play, I can see the similarity. Thanks so much for your support happy.gif

In another note:
Mapping is going quite well. The database is under construction.

~Miget man12


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miget man12
post Jul 14 2009, 06:56 PM
Post #12


Making a Comeback
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Just so you all know, all my progress just got deleted. My computer froze then I shut it down, but RPG Maker broke all my files in the Data folder. So I just lost all my scripts, database, everything. I did manage to recover my maps after a little trouble. I'm gonna have to recreate everything else though. It's especially bad timing because I had spent a really long time making the database earlier today. Anyway, I just thought you'd all like to know.

~Miget man12


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jaeroll
post Jul 20 2009, 01:35 PM
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Interesting scifi game,
i like the story and i wonder how its going to be like
when your game comes out i would try it out.
btw that sucks about the computer froze and losing data.
well good luck on your game!

~Jaeroll


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miget man12
post Jul 20 2009, 02:25 PM
Post #14


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Okay, so I really haven't been updating this topic that much. Of course, that's mainly because I haven't been making that much progress on the game; I've had a lot going on lately. Anyway, I've starting mapping some new areas, I'm hoping they'll come out better than the maps I posted here. I also started making what will act as the over world, and (with all modesty happy.gif ) I think its coming out really well. I've reconstructed my scripts database mostly, though I haven't remade what I had of the battle system. I'm thinking of changing a few things in the story, but probably nothing to drastic. With recent excels in scripts for Realm of the Gods, I should have more time to work on this.

Here's a preview of what I have of the world map so far, it's kind of big
http://i29.tinypic.com/292wo5g.png

@Jaeroll: Thanks!

~Miget man12


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reijubv
post Aug 10 2009, 04:55 AM
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@miget man12
any demo for this?
I think I liked your concept for this game happy.gif


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miget man12
post Aug 10 2009, 06:32 AM
Post #16


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Haha thanks smile.gif
Because I just started school and next week I'm going to be starting Cross Country(running), this game's not going to be having much progress done for a little while. On the other hand, a friend of mine from my old school has offered to help, so when I find the time, things should start speeding up. My life is hectic happy.gif

~Miget man12


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miget man12
post Aug 15 2009, 04:00 PM
Post #17


Making a Comeback
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Well it's the weekend, which means progress! Because I am an utterly boring person, it's really all I have to do during the weeked(Summer was torture! I need school!!). Anyway, I've been working on things quite a bit today(and yesterday evening wink.gif )
[Show/Hide] Script Information

The new Weapon, Item and Magazine systems are under way, as well as the battle system (which includes new Battler and State class) The scripts are getting quite big biggrin.gif Anyway, it's the weekend now, so I have time. I should have the basics for the battle system withing the next couple days!
Also, I've created the Game_Informer class, which is a little thing that tells you when notable things happen (check screenshots spoiler, look at the bottom left corner of the last one)
Here's a preview of what's coming happy.gif
[Show/Hide] Big Image
PS: you may notice the blatant error on the superclass (it should be Miget::Data_Gun) well I fixed it biggrin.gif
I still have yet to make the main HUD, and I don't plan on making it until the battle system is practically done, because it'll depend a lot on that.
[Show/Hide] Story and Such
Well, I've been doing some mapping, and things are going quite well. I've also been working on improving and adding detail to the story a lot. I would explain things further, but hey, whats the point of plot-twists if you already know about them...?
[Show/Hide] Some new screenshots smile.gif






Right after getting the lantern
Expect some news on the battle system tomorrow or Monday(but don't be surprised if there isn't!)

~Miget man12


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miget man12
post Aug 30 2009, 06:59 PM
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-Credits list updated
-screenshots updated(sort of)
-updated everything else:D
------
Mapping is coming along quite nicely. As are the new HUDs. I actually really like how some of my recent maps have come out:)
Also, I can't help but get the feeling no one really cares about this game... It may or may not have to do with how little I update it (compared to other threads, that is)

EDIT: Added poll, because clicking a poll option is easier than posting. happy.gif

~Miget man12

This post has been edited by miget man12: Aug 30 2009, 07:39 PM


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Otaku Son
post Aug 30 2009, 07:43 PM
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Hey, Rob Riv, it's a sci-fi story. It's science fiction. But, I guess if the creator really wants to get some facts in there, yeah, research should be done.

But, then again, the whole concept of 2012 doesn't revolve around the year itself, but rather a specific day: December 21, 2012. The winter solace. That's the theory behind the "Mayans predicted the end of the Earth in 2012" with their calendar machine.

So, pick and choose research and facts. I personally would like to see a story about the moon coming down on Earth. Or at least half of it. But, if a meteor only six miles in diameter wiped out all life, then I'm sure the moon would do worse.


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miget man12
post Aug 30 2009, 07:52 PM
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Making a Comeback
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QUOTE
But, then again, the whole concept of 2012 doesn't revolve around the year itself, but rather a specific day: December 21, 2012. The winter solace. That's the theory behind the "Mayans predicted the end of the Earth in 2012" with their calendar machine.
Good to know; I actually was gonna get the main stuff done, then kind of fix it to fit more stuff like so. Coincidentally, I was going to have it happen in December:D

Thanks for the great feedback, Otaku Son :)

~Miget man12


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