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Oni Series Pack, My Library (Updated 7/4/09, 14:25) |
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Jul 3 2009, 02:47 PM
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Level 31

Group: Revolutionary
Posts: 747
Type: Developer
RM Skill: Skilled

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QUOTE (onidsouza @ Jul 3 2009, 12:32 AM)  I've tested! Is becaus i suck at finding my own errors... Please don't guive up! You are a perfect tester! Hey, i tested now and Alt+F4 worked very nice. What you are doing exactly when you got that error? @breadlord I fixed the link Sorry, the whole thing doesn't really interest me. The scripts are pretty mediocre and they're far from complete so you'll just have to find someone else to test them for you. Besides, all the things you're doing can be mostly evented anyway.
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Jul 3 2009, 11:42 PM
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Level 5

Group: Member
Posts: 74
Type: Scripter
RM Skill: Skilled

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QUOTE (onidsouza @ Jul 3 2009, 02:07 PM)  You're welcome. Version 1.5, uploading. I've made a Widescreen Cutscene script. Uploading...complete EDIT: I haven't seen your request. I will start to work on it right now! Maybe in 2 or 3 days it will be ready (I'm really busy this weeken) Thanks, you're the best!
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Jul 4 2009, 12:12 PM
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Level 5

Group: Member
Posts: 74
Type: Scripter
RM Skill: Skilled

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QUOTE (onidsouza @ Jul 4 2009, 09:20 AM)  It's ready, i'm uploading now. About the tags, i cound't do-it (I suck at regular expressions, most i made i copied them from the original scripts). You need to configure them via script. But it's simple: Item ID => How much it recovers. Uploading... Complete New version: 1.6 Thanks again! I'm speechless
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Jul 5 2009, 05:50 AM
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Level 5

Group: Member
Posts: 74
Type: Scripter
RM Skill: Skilled

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QUOTE (onidsouza @ Jul 5 2009, 05:41 AM)  Ah, i forgot to tell you one thing! In grow effect, choose any value and set it to 0. If you look at the demo all the items that recover/increase hungry and thirsth have the grow effect value set to 0. Please download the demo before asking for solutions, Damn I didn't even see the demo!  I'm really sorry... Thanks
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Jul 5 2009, 11:09 AM
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Level 5

Group: Member
Posts: 74
Type: None
RM Skill: Undisclosed

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Two problems. #1- I need the Profile script to be compatible with Requiem Battle system. #2- This isn't that big of a deal but the Feed Me script is very glitchy.
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Jul 6 2009, 08:01 AM
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image master of doom

Group: Revolutionary
Posts: 603
Type: None
RM Skill: Undisclosed

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Here, should be compatible: CODE #================================== # ** Oni Profiles #---------------------------------- # Developed by Onidsouza # Do not redestribute without permission #=================================
module Prof Alarm = "Profiles Limit Reached!" Save_Name = "Save" Del_Text = "Press D to delete an Save" Key = Input::Z Confirmation = ["Delete", "Cancel"] DisableSave = true end
class Profile attr_accessor :file def initialize(save_file = "") @file = save_file end def loaded? return @file != "" end def save fileM = Scene_File.new(true, false, true) file = File.open(@file, "wb") fileM.write_save_data(file) file.close end end
class Scene_File alias onidsouza_profiles_rsd read_save_data alias onidsouza_do_load do_load alias onidsouza_update update alias onidsouza_selec update_savefile_selection def start super create_menu_background @help_window = Window_Help.new create_savefile_windows if @saving @index = $game_temp.last_file_index @help_window.set_text(Vocab::SaveMessage) else @index = self.latest_file_index @help_window.set_text(Vocab::LoadMessage) @help_window.set_text(Vocab::LoadMessage + " " + Prof::Del_Text) if not @saving end @savefile_windows[@index].selected = true end def update onidsouza_update if Input.trigger?(Prof::Key) Sound.play_buzzer if not File.exists?(@savefile_windows[@index].filename) confirm_delete if not @saving end end def confirm_delete do_delete end def do_delete if @savefile_windows[@index].file_exist File.delete(@savefile_windows[@index].filename) $scene = Scene_File.new(@saving, @from_title, @from_event) end end def do_load $profile.save if $profile.loaded? onidsouza_do_load end def read_save_data(file) onidsouza_profiles_rsd(file) $profile = Profile.new(make_filename(@index)) end end
class Scene_Title alias opsmain main alias opsnewgame command_new_game alias opsterminate terminate alias opsupdate update def main $profile = Profile.new $profile.save if $profile.loaded? @window_alarm = Window_Alarm.new @window_alarm.visible = false opsmain end def terminate opsterminate @window_alarm.dispose end def update opsupdate if (Input.trigger?(Input::B)) and @window_alarm.alarming @window_alarm.alarming = false end @window_alarm.refresh if @window_alarm.alarming @command_window.active = false @window_alarm.visible = true else @command_window.active = true @window_alarm.visible = false end end def command_new_game for i in 0..3 next if File.exists?("#{Prof::Save_Name}#{i + 1}.rvdata") $profile.file = "#{Prof::Save_Name}#{i + 1}.rvdata" break end unless $profile.file == "" opsnewgame $profile.save end if $profile.file == "" @window_alarm.alarming = true end end end
class Window_Alarm < Window_Base attr_writer :alarming def initialize super(150, 200, 240, 60) @alarming = false self.z = 200 end def alarming return @alarming end def refresh self.contents.clear draw_alarm end def draw_alarm self.contents.draw_text(0, 0, 200, WLH, Prof::Alarm, 1) end end
class Scene_Menu < Scene_Base alias onips_ccw create_command_window alias onips_start start def start onips_start $game_system.save_disabled = true end def create_command_window onips_ccw @command_window.draw_item(4, false) if Prof::DisableSave end
end
class Scene_End < Scene_Base alias oniprof command_to_title def command_to_title $profile.save oniprof end end
Tell me the results, i don't want to upload this new one without have sure it's compatible.
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Jul 8 2009, 10:22 AM
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image master of doom

Group: Revolutionary
Posts: 603
Type: None
RM Skill: Undisclosed

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QUOTE (KPaxian @ Jul 8 2009, 12:09 PM)  Oni, sorry about bothering you again, but i'd be very grateful if could make huds for the FeedMe script that appear on map, not in the status menu. Like the Stamina scrpit if it's not too dificult. Thanks again. Yes i can but... 1. You must explain how to you wan't the HUD. 2. It will guive a lot of LAG
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Jul 8 2009, 10:52 PM
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Level 5

Group: Member
Posts: 74
Type: Scripter
RM Skill: Skilled

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QUOTE Yes i can but... 1. You must explain how to you wan't the HUD. 2. It will guive a lot of LAG 1. I want a hud that has two gauges - 1 for the hunger and 1 for the thirst. The hud for the stamina script, for example, which updates in real time and shows up on the map. Like the gauges in the status menu but on the map screen. I hope I didn't confuse you 2. I hope it won't
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Jul 11 2009, 07:22 PM
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Level 3

Group: Member
Posts: 39
Type: Event Designer
RM Skill: Advanced

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QUOTE (onidsouza @ Jul 2 2009, 10:14 PM)  Solved That SystemStackError, coming on next release About the X button, i'm shearching on how to solve this, i will need to call Win32API
EDIT: No need to use Win32API, just use rescue SystemExit command Uploading new version now... Uploaded you said u would help people...how about spreading your knowledge of scripting. I would love to learn so i can contribute to this website. And i seen ur scripts and would like to become as talented. its up to you, but thanks anyway
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Life=Honor Honor=God God=Life Soldier of John 3:16 XD     ~spoiler'd by HylaGSORBY FOR LIFE!!!
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Jul 12 2009, 04:27 AM
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image master of doom

Group: Revolutionary
Posts: 603
Type: None
RM Skill: Undisclosed

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QUOTE (Kinerex Shiomi @ Jul 12 2009, 12:22 AM)  you said u would help people...how about spreading your knowledge of scripting. I would love to learn so i can contribute to this website. And i seen ur scripts and would like to become as talented.
its up to you, but thanks anyway Well, you can ask what you want here! You can ask for help in the RGSS2 support forum, or PM on me. I'm sure someone could be able to help you. I do not recommed my scripts for begginers, because they aren't very commented. But anything that you do not understand in my scripts PM on me that i will explain very detailed for you! Not only you, i'm up to help anyone who need help to script.  @KPaxian 1. I'm working on that. 2. I'm sure it will affect the frame rate (the famous LAG) 3. Do you want it in the bottom or in the top?
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