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> Continue Map's BGM after battle, makes your map bgm continue playing after battle instead of restarting
bulletxt
post Jun 27 2009, 05:21 PM
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Continue Map's BGM after battle

Author: BulletXt (bulletxt@gmail.com)
Version: 0.2
Date: 10/10/2009

Description:
This script will make your map's bgm continue playing after battle ends instead of restarting.
The demo includes the script and all necessary files. It should be compatible with all scripts. And before you ask, it does support ogg smile.gif

WARNING: you must have installed Microsoft Visual C++ 2008 Redistributable Package

WARNING 2: you must not set a battle BGM that is MIDI format and/or part of RTP.


Features:
- it continues playing map's bgm after battle ends instead of restarting
- if a switch is ON, map's bgm will continue playing in battle
- if a switch is ON, it activates random battle bgm

Download Demo: here (replace demo's script 0.2 with this new 0.3 one: here )


Cheers,
BulletXt


This post has been edited by bulletxt: Oct 18 2009, 04:14 AM


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Runefreak
post Sep 6 2009, 06:57 PM
Post #2


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Awesome script smile.gif .


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Posts in this topic
- bulletxt   Continue Map's BGM after battle   Jun 27 2009, 05:21 PM
- - Garlyle   ...seriously!? Niiice, dude 8D   Jun 27 2009, 05:25 PM
- - l33tpie 6   You gotta be yanking my chain. Seriously?! Tha...   Jun 27 2009, 10:06 PM
- - Yanfly   I seriously love all the things you do to allow us...   Jun 27 2009, 10:47 PM
- - IrukutheNinja   Im getting an error everytime i try opening my gam...   Aug 8 2009, 04:00 PM
|- - bulletxt   QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 ...   Aug 8 2009, 04:32 PM
|- - IrukutheNinja   QUOTE (bulletxt @ Aug 8 2009, 05:32 PM) Q...   Aug 8 2009, 04:39 PM
|- - bulletxt   QUOTE (IrukutheNinja @ Aug 8 2009, 04:39 ...   Aug 8 2009, 04:53 PM
|- - IrukutheNinja   QUOTE (bulletxt @ Aug 8 2009, 05:53 PM) Q...   Aug 8 2009, 05:04 PM
|- - bulletxt   QUOTE (IrukutheNinja @ Aug 8 2009, 05:04 ...   Aug 8 2009, 05:30 PM
|- - IrukutheNinja   QUOTE (bulletxt @ Aug 8 2009, 06:30 PM) Q...   Aug 8 2009, 05:44 PM
|- - bulletxt   In theory, the battle music will have a delay only...   Aug 8 2009, 05:49 PM
- - Potatoman4   Every time I start a battle (In the demo btw) it f...   Aug 20 2009, 09:28 AM
|- - bulletxt   QUOTE (Potatoman4 @ Aug 20 2009, 09:28 AM...   Aug 20 2009, 09:41 AM
- - Potatoman4   I'm not quite sure what it is you want to know...   Aug 20 2009, 10:49 AM
|- - bulletxt   QUOTE (Potatoman4 @ Aug 20 2009, 10:49 AM...   Aug 21 2009, 11:34 AM
|- - Potatoman4   QUOTE (bulletxt @ Aug 21 2009, 12:34 PM) ...   Aug 21 2009, 02:20 PM
|- - bulletxt   QUOTE (Potatoman4 @ Aug 21 2009, 02:20 PM...   Aug 21 2009, 02:36 PM
- - Potatoman4   That didn't work :/ After I win a battle it sa...   Aug 21 2009, 05:47 PM
- - Potatoman4   Oh yeah. I have the 2008 version of Microsoft Visu...   Aug 22 2009, 01:55 PM
|- - bulletxt   QUOTE (Potatoman4 @ Aug 22 2009, 01:55 PM...   Aug 22 2009, 03:25 PM
- - Potatoman4   Okay I added the new script. When I start from Ga...   Aug 22 2009, 04:18 PM
- - Ziack   Hi there, I KNOW this is a VX forum but i recentl...   Sep 5 2009, 10:23 PM
|- - bulletxt   QUOTE (Ziack @ Sep 5 2009, 10:23 PM) Hi t...   Sep 6 2009, 03:08 AM
- - runefreak   Awesome script .   Sep 6 2009, 06:57 PM
- - bulletxt   I updated the package. It now has the latest rgss ...   Oct 10 2009, 04:44 AM
- - Locke   Wjoa, nice script there i better use it now thanks...   Oct 16 2009, 04:34 PM
- - Michael   Seriously, awesome script now the battles can be m...   Oct 16 2009, 04:41 PM
- - Shadow_Satey   There's a problem with the Audio Engine XT tha...   Oct 17 2009, 11:34 PM
|- - bulletxt   QUOTE (Shadow_Satey @ Oct 17 2009, 11:34 ...   Oct 18 2009, 04:11 AM
- - Zotmaster   Not to be a necro-bumper, but I just found this sc...   Jan 5 2011, 06:35 PM


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