Continue Map's BGM after battle, makes your map bgm continue playing after battle instead of restarting |
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Jun 27 2009, 05:21 PM
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Level 7

Group: Member
Posts: 92
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RM Skill: Undisclosed

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Continue Map's BGM after battle
Author: BulletXt (bulletxt@gmail.com) Version: 0.2 Date: 10/10/2009 Description: This script will make your map's bgm continue playing after battle ends instead of restarting. The demo includes the script and all necessary files. It should be compatible with all scripts. And before you ask, it does support ogg WARNING: you must have installed Microsoft Visual C++ 2008 Redistributable PackageWARNING 2: you must not set a battle BGM that is MIDI format and/or part of RTP.Features:- it continues playing map's bgm after battle ends instead of restarting - if a switch is ON, map's bgm will continue playing in battle - if a switch is ON, it activates random battle bgm Download Demo: here (replace demo's script 0.2 with this new 0.3 one: here ) Cheers, BulletXt
This post has been edited by bulletxt: Oct 18 2009, 04:14 AM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Replies
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Aug 8 2009, 04:00 PM
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Level 1

Group: Member
Posts: 7
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RM Skill: Beginner

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Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....
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Aug 8 2009, 04:32 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error.
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Aug 8 2009, 04:39 PM
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Level 1

Group: Member
Posts: 7
Type: None
RM Skill: Beginner

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QUOTE (bulletxt @ Aug 8 2009, 05:32 PM)  QUOTE (IrukutheNinja @ Aug 8 2009, 04:00 PM)  Im getting an error everytime i try opening my game. Something about test mode. I have put all the dlls from the demo in the games folder, i have put the script as the first in the materials thing. i have copied Start and Rescue.exes and the mplayer folder over to my games folder... i just can't figure it out....  What error? Please be more specific when reporting issues. If needed feel free to post a pic showing the error. here
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Posts in this topic
bulletxt Continue Map's BGM after battle Jun 27 2009, 05:21 PM Garlyle ...seriously!? Niiice, dude 8D Jun 27 2009, 05:25 PM l33tpie 6 You gotta be yanking my chain. Seriously?! Tha... Jun 27 2009, 10:06 PM Yanfly I seriously love all the things you do to allow us... Jun 27 2009, 10:47 PM   bulletxt QUOTE (IrukutheNinja @ Aug 8 2009, 04:39 ... Aug 8 2009, 04:53 PM    IrukutheNinja QUOTE (bulletxt @ Aug 8 2009, 05:53 PM) Q... Aug 8 2009, 05:04 PM     bulletxt QUOTE (IrukutheNinja @ Aug 8 2009, 05:04 ... Aug 8 2009, 05:30 PM      IrukutheNinja QUOTE (bulletxt @ Aug 8 2009, 06:30 PM) Q... Aug 8 2009, 05:44 PM       bulletxt In theory, the battle music will have a delay only... Aug 8 2009, 05:49 PM Potatoman4 Every time I start a battle (In the demo btw) it f... Aug 20 2009, 09:28 AM bulletxt QUOTE (Potatoman4 @ Aug 20 2009, 09:28 AM... Aug 20 2009, 09:41 AM Potatoman4 I'm not quite sure what it is you want to know... Aug 20 2009, 10:49 AM bulletxt QUOTE (Potatoman4 @ Aug 20 2009, 10:49 AM... Aug 21 2009, 11:34 AM  Potatoman4 QUOTE (bulletxt @ Aug 21 2009, 12:34 PM) ... Aug 21 2009, 02:20 PM   bulletxt QUOTE (Potatoman4 @ Aug 21 2009, 02:20 PM... Aug 21 2009, 02:36 PM Potatoman4 That didn't work :/
After I win a battle it sa... Aug 21 2009, 05:47 PM Potatoman4 Oh yeah. I have the 2008 version of Microsoft Visu... Aug 22 2009, 01:55 PM bulletxt QUOTE (Potatoman4 @ Aug 22 2009, 01:55 PM... Aug 22 2009, 03:25 PM Potatoman4 Okay I added the new script.
When I start from Ga... Aug 22 2009, 04:18 PM Ziack Hi there,
I KNOW this is a VX forum but i recentl... Sep 5 2009, 10:23 PM bulletxt QUOTE (Ziack @ Sep 5 2009, 10:23 PM) Hi t... Sep 6 2009, 03:08 AM runefreak Awesome script . Sep 6 2009, 06:57 PM bulletxt I updated the package. It now has the latest rgss ... Oct 10 2009, 04:44 AM Locke Wjoa, nice script there i better use it now thanks... Oct 16 2009, 04:34 PM Michael Seriously, awesome script now the battles can be m... Oct 16 2009, 04:41 PM Shadow_Satey There's a problem with the Audio Engine XT tha... Oct 17 2009, 11:34 PM bulletxt QUOTE (Shadow_Satey @ Oct 17 2009, 11:34 ... Oct 18 2009, 04:11 AM Zotmaster Not to be a necro-bumper, but I just found this sc... Jan 5 2011, 06:35 PM
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