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> Visions & Voices, Complete RPG
Craze
post Jun 17 2009, 08:10 PM
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They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...



Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

The version to be released before the end September is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.






DOWNLOAD VISIONS & VOICES


This post has been edited by Craze: Sep 19 2009, 10:48 AM


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Twinstargemini
post Jun 18 2009, 03:21 AM
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This looks amazing, I think this has potential to be great game. I shall try this out and give you a review later on.


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Dark Santum
post Jun 18 2009, 03:23 AM
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this game looks cool...will download the demo some time later.


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Twinstargemini
post Jun 18 2009, 03:54 AM
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I think you should make a walkthrough for this game. It would help out, also, was it a good idea I did not allow Telia to join me? I like the game, but I hate the idea you cannot escape.


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Craze
post Jun 18 2009, 04:17 AM
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Please browse the help menu, as discussed in the game's documentation. You are able to escape from battles and walking reduces the 'sight' of encounters.

Edit: It would be a good idea to also nab a patch. Download link for patching any version to v1.5: http://gamejolt.com/freeware/games/visions...wnload/359/504/ (Skill rebalancing, a few stealth fixes... but escaping was the in the help menu since a week ago. ;D )

This post has been edited by Craze: Jun 18 2009, 04:19 AM


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Twinstargemini
post Jun 18 2009, 04:29 AM
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Thank you, also is this more like Romancing Saga or Suikoden would you say? Anyway, enjoying this game, it rocks. Well done. Also, how do you level up?


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Karsuman
post Jun 18 2009, 06:24 AM
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There aren't 'levels', per se. Characters can be upgraded by learning new skills and finding new equipment.

The emphasis is on exploration, so you will find that is what benefits you the most.
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Twinstargemini
post Jun 18 2009, 06:57 AM
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Wonderful, anyway, thank you Mr Karsuman. I was just confused.


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obsorber
post Jun 18 2009, 11:21 AM
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I'm gonna give this a try tongue.gif


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Craze
post Jun 18 2009, 09:50 PM
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Thanks for trying this out, guys.

If you get an annoying WHERE IS RPGVX RTP notice, open up Game.ini and delete the line "RTP=RPGVX". Thanks. =D


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Dark Gaia
post Jun 18 2009, 11:39 PM
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Hmm... Seems suitably dark and I actually want to play this. I'm downloading now, but I won't be able to play yet as I have a few reviews I need to do. Once I play this, I'll probably review it as well, or at least post back with a comment.

Craze, it's no big secret your games don't really interest me, but this one does and it seems very mysterious. Good job.


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Craze
post Jun 19 2009, 04:06 PM
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Mystery was one of our goals, so gg I guess.


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TaFresh
post Jul 24 2009, 07:41 PM
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@ll i sEe is l@zers
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Love the game so far. I'm on thelast day (Big Joe's little...disapperance), but I've alreadyy went to the graveyard and manor . Where do I go next?


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Craze
post Aug 22 2009, 04:10 PM
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If you got a key item from the Manor, feel free to explore as you will. Tell me how it all ends up for you. =D


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Craze
post Aug 29 2009, 04:37 PM
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This game is being improved.

Over the next few weeks, Karsuman and I are modding this game and, essentially, creating an expansion pack/overhaul of the entire game. While the game will be very similar, the stat system is becoming more streamlined and easier to understand. Battles are being rebalanced. More goals are being added. The overall experience is, without a doubt, going to be improved. There will also be more optional bosses (as if five+ wasn't enough!) and more dungeons to explore. Prepare yourself - the Visions of your dreams and the Voices in your waking hours are coming closer as the weeks tick away...


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Dark Gaia
post Aug 29 2009, 07:01 PM
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Ah. Well, I enjoyed this game so I shall play the revamp when it comes out. Good luck to you. I like how you managed to fuse the best parts of an RPG and a horror adventure into one gameplay style.


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Craze
post Sep 5 2009, 09:59 AM
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QUOTE (Craze @ Aug 29 2009, 08:37 PM) *
Over the next few weeks, Karsuman and I are modding this game and, essentially, creating an expansion pack/overhaul of the entire game. While the game will be very similar, the stat system is becoming more streamlined and easier to understand. Battles are being rebalanced. More goals are being added. The overall experience is, without a doubt, going to be improved. There will also be more optional bosses (as if five+ wasn't enough!) and more dungeons to explore. Prepare yourself - the Visions of your dreams and the Voices in your waking hours are coming closer as the weeks tick away...


I just wanted to say that this is progressing extremely well. Almost everything is implemented for the idea of newfound balance, and I've been testing stuff out. Karsuman is writing some more dialogue for the additions and soon I'll be mapping out some more areas as well as adding new items to find.

If you hang out in RMN's IRC channel (irc.dynastynet.net; #rpgmaker.net) you'll most likely be around when we release the pre-re-release version of the game for testing. Even though Karsuman and I will finish the Overhaul fairly soon, WIP is doing some awesome stuff with us to spearhead new functionality for the RMN gamepage system. When that's done, the V&V Overhaul will be released to the public.

I know I'm excited. One of the best RM* games is going to be done with less than two months total development time - that's pretty crazy.


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Craze
post Sep 8 2009, 03:14 PM
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Pre-pre-re-release testing went extraordinarily well. The game is now officially REBALANCED! Skills are much more useful, bosses are tough, the final fight is epic as can be and flow of the game has been improved via the ripple effect. Many other changes are in place too - more direction has been added to the game and the main story exploration streamlined.

Right now, Karsuman and I are working on new content (ONLY, finally). We're adding some quests/secondary goals to the game to help people new to the exploration/non-linear RPG genre find stuff to do, including a fish hunt and a way to summon even greater power in the final boss (bragging rights, yay!). Oh that's right, BRAGGING. I've been helping WIP with RMN Achievements - VX games will connect to the RMN server as you play and update your progress in collecting achievements. Doing so will increase your Makerscore, in turn giving you more lockerspace (free webspace).

Progress is going extremely well. The fully re-realized Visions & Voices will be available in a week or two, depending on how long it takes to finalize achievements. It's going smoothly, though - again, I can't wait.

New screenshots:




This post has been edited by Craze: Sep 9 2009, 07:36 AM


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Deltree
post Sep 8 2009, 05:24 PM
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I'm hoping save games will transfer over into the re-release version? I've been trying this out today and am liking it so far. Everything's so clean and snazzy, and it kind of makes me regret skipping out on RMVX.

Also two months, holy crap, it takes me that long to obsess over the design doc.

(vvv Edit) Definitely waiting it out then, though I wish I was made of that much free time!

This post has been edited by Deltree: Sep 8 2009, 05:41 PM


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Craze
post Sep 8 2009, 05:39 PM
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Saved games will NOT transfer over. They will load, but so much has changed that it would be complete chaos. If you want, though, beat the game as-is - that way you'll fully respect the rebalanced enemies (there is an actual difficulty curve now!), the edited bosses, the new content, the character progression, the new way the story works, the new status immunity equipment (lolFrozen), the new PHYS/MGC reducing attack items, the completely rewritten and now-useful skill and equipment descriptions and about 500 replaced chests in the mirror worlds so that you don't end up with 62 ornate keys on day 4 (oh, by the way, in the Overhaul the item cap has been raised from 9 to 25).

Have it your way, although I suggest waiting a week or two. =D

This post has been edited by Craze: Sep 8 2009, 05:40 PM


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