Thomas Edison VX, an enhanced version of Light Effects VX script! |
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Jul 20 2009, 03:59 AM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (Shaffinaaz @ Jul 19 2009, 11:39 PM)  QUOTE (Octople Threat @ Jul 19 2009, 10:35 PM)  Uhh... Not really an example... But think of it like this... A map is completely dark, except you have a few lights around and the area around them is visible, slowly becoming less and less so until it fades into blackness... Does that help explain it? something like a fading feature? its possible, i'll see what I can do... Done, but it does not work with flickering, though. Update the post... Let me know if you want me to include your script in main thread or if you want to create your own
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Jul 20 2009, 09:30 AM
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Level 18

Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed

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QUOTE (Shaffinaaz @ Jul 19 2009, 11:39 PM)  QUOTE (Octople Threat @ Jul 19 2009, 10:35 PM)  Uhh... Not really an example... But think of it like this... A map is completely dark, except you have a few lights around and the area around them is visible, slowly becoming less and less so until it fades into blackness... Does that help explain it? something like a fading feature? its possible, i'll see what I can do... Done, but it does not work with flickering, though. Update the post... That's not quite what I mean... Fading out yes, but having the area around the candle be 'lit', and providing visibility and that fading out as you get further away from the light. Like how lights and candles would work in real life; They don't illuminate the entire room, and the closer you are to them, the more visibility you have.
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I'm mostly a databaser... O.o
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Jul 20 2009, 01:17 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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I added the alternate script made from Shaffinaaz in main thread. The Alternate Script comes with NO support. Don't ask for help, don't complain. It will be ignored. The author has released it "as is" with no support.
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Dec 27 2009, 03:44 AM
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Gone and never coming back.

Group: Revolutionary
Posts: 112
Type: Developer
RM Skill: Undisclosed

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I'm not sure whether its a script im using or this one, but When I draw pictures on the screen or issue a fade out to black command, the light stays there, so I have a black screen or picture with light showing through, I need this fixed cause it looks really weird. But Like i said it could just be my script order. but if anyone else has the issue, would be nice to have it fixed. I'll try putting some scripts below it and reordering my scripts. I'll report back later with what I find. Oops, sorry, I didn't realize i was necroposting. Edit: Even at the top of the scripts list it changed nothing, I've been searching in the script for a priority modifier but haven't found any. Is there a way to fix this that I don't know about? Edit: 2nd of January, still no replies. I really would like to know if/how I can fix this. Please help
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Jan 22 2010, 06:54 PM
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Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

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QUOTE (BizarreMonkey @ Dec 27 2009, 04:44 AM)  I'm not sure whether its a script im using or this one, but When I draw pictures on the screen or issue a fade out to black command, the light stays there, so I have a black screen or picture with light showing through, I need this fixed cause it looks really weird. But Like i said it could just be my script order. but if anyone else has the issue, would be nice to have it fixed. I'll try putting some scripts below it and reordering my scripts. I'll report back later with what I find. Oops, sorry, I didn't realize i was necroposting. Edit: Even at the top of the scripts list it changed nothing, I've been searching in the script for a priority modifier but haven't found any. Is there a way to fix this that I don't know about? Edit: 2nd of January, still no replies. I really would like to know if/how I can fix this. Please help  What about turning ON all the switches of this script? That will make all lights go off. Read instructions.
This post has been edited by bulletxt: Jan 22 2010, 06:55 PM
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Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
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Sep 9 2010, 04:54 PM
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Taste the frickin rainbow!

Group: Revolutionary
Posts: 226
Type: None
RM Skill: Intermediate

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I know this is a necropost, but I found a bug that I thought I might share with people. It took me a long time to figure out what was making the problem. I'm using a resize script, and so a lot of the time the boundary of my "room" is larger than the actual room itself, so that no matter where the character is the screen always centers properly. To reduce the size of my rooms and accomodate this fact I often would use the "both loop" feature. My character can see 9.5 tiles away, so using the loop meant I only needed to have my rooms be oversized by 5 tiles each direction instead of 10, thus giving me the same basic effect. The bug happens when doing this. Say you have a torch that you walk past. As soon as the "loop" feature begins to display a portion of the map that it loops, meaning as soon as the screen shows you not only what's to your left but the looped stuff from the right side, the light script shuts itself off. I know this isn't very clear sounding, but it's the best I can do. It's a really weird thing and for the life of me I couldn't figure it out untill I had a minor epiphany and thought maybe that was doing it.. Not really a huge problem, just thought I'd point it out
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