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breadlord
post Jun 7 2009, 02:48 AM
Post #1


What did you expect...
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Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Look further down on this page, everything is on post 11


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[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Ember
post Jun 7 2009, 03:00 AM
Post #2


Level 68
Group Icon

Group: Revolutionary
Posts: 2,799
Type: Artist
RM Skill: Advanced




what is this i dont even


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breadlord
post Jun 7 2009, 05:04 AM
Post #3


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate






__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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breadlord
post Jun 7 2009, 05:44 AM
Post #4


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Help, those posts come out blank whatever i do


__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Octople Threat
post Jun 7 2009, 06:21 AM
Post #5


Level 18
Group Icon

Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed




Are you trying to post a script or something? If so I guess I could help, just PM me the stuff, and we'll see if I can't post it.


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I'm mostly a databaser... O.o

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breadlord
post Jun 7 2009, 06:39 AM
Post #6


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




ok, I'll pm you the script and demo



__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Yanfly
post Jun 7 2009, 06:53 AM
Post #7


Level 19
Group Icon

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed




Why not just quote one of the other thread starter posts and use that as your template instead?


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breadlord
post Jun 7 2009, 07:04 AM
Post #8


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Sorry, i don't understand, you mean something like I quote your post and put in the script?



__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Yanfly
post Jun 7 2009, 07:13 AM
Post #9


Level 19
Group Icon

Group: Revolutionary
Posts: 384
Type: None
RM Skill: Undisclosed




QUOTE (breadlord @ Jun 7 2009, 07:04 AM) *
Sorry, i don't understand, you mean something like I quote your post and put in the script?

Something like that. Use a template that's been working for others. I recall trying to use the template provided in the sticky and it left me with blank posts.


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breadlord
post Jun 7 2009, 07:19 AM
Post #10


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate






__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Octople Threat
post Jun 7 2009, 09:17 AM
Post #11


Level 18
Group Icon

Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed




The script still didn't send through, although don't worry, I used the link you managed to post, and I fixed everything. (Hopefully)

Here is the script:

[Show/Hide] TEH CODE
CODE
################################################################################
############################# BREADLORD'S ITEM MIX #############################
#### This script allows the player to mix  items to create new ones based   ####
#### on recipies that you make, to have a recipie in your game you have to  ####
#### put it below, were it says recipies, in the following format :         ####
####                                                                        ####
####    ingredients = [??, ??, ect] This is were you put the ingredients    ####
####                                for this recipie, you can have up yo 16 ####
####                                                                        ####
####    results = [ ??, ??, ect] This is were you put the results from this ####
####                             recipie, you can have up to 6              ####
####                                                                        ####
####    recipie = Recipie.new(results, ingredients) A vital part, put it in ####
####                                                exactly like this       ####
####                                                                        ####
####    @recipies.push(recipie) Another vital part, put it in exactly like  ####
####                            this                                        ####
####                                                                        ####
#### You call the mix scene with $scene = Scene_Mix.new                     ####
####                                                                        ####
################################################################################
#### There is one other way you can customize this script, you can make     ####
#### @pre_unlocked either true or false, @pre_unlocked controls if all the  ####
#### recipies start off unlocked, if you change it to true then all the     ####
#### recipies will be unlocked at the start of the game, if you set it to   ####
#### false then the player will either have to dicover the recipies for     ####
#### theirself or discover the recipie through an event, using the command  ####
#### $learnt.push(num), with num being the recipie number you want to       ####
#### unlock (Starting at 0). Note that even if a recipie is not unlocked    ####
#### the player can still make it, they will just not know what the result  ####
#### will be                                                                ####
################################################################################
################################################################################

#################################### Editable ##################################

class Scene_Mix < Scene_Base
  
def recipies
  
  @pre_unlocked = false
  
  @recipies = [] # Do not touch
  
  # These recipies are used in the demo, you can delete them #
  
  ingredients = [1, 2]
  results = [19]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
  ingredients = [3, 4]
  results = [20]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
  ingredients = [5, 1, 7]
  results = [18]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
  ingredients = [19, 20]
  results = [17]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
end

## Do not edit past this line ##################################################
  
  def start
    super
    if $learnt == nil
     @learnt = []
   end
    @gump = false
    create_menu_background
    recipies
    @viewport = Viewport.new(0, 0, 544, 416)
    @viewport2 = Viewport.new(272, 192, 272, 300)
    @viewport3 = Viewport.new(272, 88, 272, 104)
    @viewport4 = Viewport.new(272, 35, 272, 53)
    @item_window = Window_Item2.new(0, 35, 272, 381)
    @item_window.viewport = @viewport
    @item_window.active = true
    @selected = []
    a = 'Nothing'
    @result_window = Window_Command.new(272, [a], 2)
    @result_window.viewport = @viewport3
    @result_window.active = false
    @command_window = Window_Command.new(272, @selected, 2)
    @command_window.viewport = @viewport2
    @command_window.active = false
    @make_window = Window_Command.new(272, [''], 1)
    @make_window.viewport = @viewport4
    @make_window.active = false
  end
  
  def update
    if @item_window.active == true
     item_update
   elsif @make_window.active == true
     make_update
   end
    @item_window.update
    @make_window.update
    update_menu_background
  end
  
  def make_update
    if Input.trigger?(Input::LEFT)
      Sound.play_cursor
      @item_window.active = true
      @make_window.active = false
    elsif Input.trigger?(Input::C)
      Sound.play_use_skill
      recipie_act(@recipie_able)
    end
  end
  
  
  def item_update
    if @can_make == true
      if @gump == false
       @gump = true
       @make_window.dispose
       @make_window = Window_Command.new(272, ['Mix'], 1)
       @make_window.viewport = @viewport4
       @make_window.active = false
      end
    else
      if @gump == true
        @gump = false
       @make_window.dispose
       @make_window = Window_Command.new(272, [''], 1)
       @make_window.viewport = @viewport4
       @make_window.active = false
     end
   end
  
    if Input.trigger?(Input::B)
      a = @selected.size - 1
      if @selected[a] == nil
       Sound.play_cancel
       $scene = Scene_Map.new
     else
       Sound.play_cancel
       $game_party.gain_item($data_items[@selected[@selected.size - 1]], 1)
       @selected[@selected.size - 1] = 'a'
       @selected = @selected - ['a']
       a = []
       for i in 0..@selected.size - 1
        a.push($data_items[@selected[i]].name)
       end
       index = @item_window.index
       @item_window = Window_Item2.new(0, 35, 272, 381, index)
       @item_window.viewport = @viewport
       @item_window.active = true
       @command_window.dispose
       @command_window = Window_Command.new(272, a, 2)
       @command_window.viewport = @viewport2
       @command_window.active = false
       check
        a = []
          if @can_make == true
           for i in 0..@recipies[@recipie_able].results.size - 1
            if $learnt.include?(@recipie_able)
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            elsif @pre_unlocked == true
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            else
              a = ['??????']
            end
          end
          @result_window.dispose
          @result_window = Window_Command.new(272, a, 2)
          @result_window.viewport = @viewport3
          @result_window.active = false
        else
          a = 'Nothing'
          @result_window.dispose
          @result_window = Window_Command.new(272, [a])
          @result_window.viewport = @viewport3
          @result_window.active = false
        end
      end
    
    elsif Input.trigger?(Input::C)
      if @selected.size - 1 < 14 or @selected.size - 1 == 14 and !($game_party.items.size == 0)
          Sound.play_decision
          a = @item_window.item
        @last_selected = a.id
        $game_party.lose_item($data_items[a.id], 1)
        @selected.push(a.id)
        check
        a = []
        for i in 0..@selected.size - 1
          if !(@selected[i] == nil)
           a.push($data_items[@selected[i]].name)
         end
       end
        if @item_window.index == 0
         index = @item_window.index
        else
         index = @item_window.index - 1
        end
        @item_window = Window_Item2.new(0, 35, 272, 381, index)
        @item_window.viewport = @viewport
        @item_window.active = true
        @command_window.dispose
        @command_window = Window_Command.new(272, a, 2)
        @command_window.viewport = @viewport2
        @command_window.active = false
        check
        a = []
         if @can_make == true
           for i in 0..@recipies[@recipie_able].results.size - 1
            if $learnt.include?(@recipie_able)
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            elsif @pre_unlocked == true
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            else
              a = ['??????']
            end
          end
          @result_window.dispose
          @result_window = Window_Command.new(272, a, 2)
          @result_window.viewport = @viewport3
          @result_window.active = false
        else
          a = 'Nothing'
          @result_window.dispose
          @result_window = Window_Command.new(272, [a])
          @result_window.viewport = @viewport3
          @result_window.active = false
        end
      else
        Sound.play_buzzer
      end
    elsif @can_make == true and Input.trigger?(Input::RIGHT)
      Sound.play_cursor
      @item_window.active = false
      @make_window.active = true
    end
   end
  
def check
   @can_make = false
   @recipie_able = 0
   for i in 0..@recipies.size - 1
     a = @recipies[i].ingredients
     b = @selected
     if a.size == b.size
     for j in 0..1000
       if a.include?(j) and b.include?(j)
         a = a - [j]
         b = b - [j]
       end
       if a == [] and b == []
         @can_make = true
         @recipie_able = i
       end
     end
   end
   end
end


def recipie_act(recipie_num)
  $learnt.push(recipie_num)
  @selected.clear
  for i in 0..@recipies[recipie_num].results.size
    if !(@recipies[recipie_num].results[i] == nil)
      a = @recipies[recipie_num].results[i]
      $game_party.gain_item($data_items[a], 1)
    end
  end
        @item_window = Window_Item2.new(0, 35, 272, 381, 0)
       @item_window.viewport = @viewport
       @item_window.active = true
       @command_window.dispose
       @command_window = Window_Command.new(272, [], 2)
       @command_window.viewport = @viewport2
       @command_window.active = false
       a = 'Nothing'
      
    @result_window.dispose
    @result_window = Window_Command.new(272, [a])
    @result_window.viewport = @viewport3
    @result_window.active = false
    @make_window.dispose
    @make_window = Window_Command.new(272, [''], 1)
    @make_window.viewport = @viewport4
    @make_window.active = false
end
  
end





class Recipie
  
  attr_reader :results, :ingredients
  
  def initialize(results, ingredients)
    @results = results
    @ingredients = ingredients
  end
  
  def ingredients
    return @ingredients
  end
  
end







#==============================================================================
# ** Window_Item
#------------------------------------------------------------------------------
#  This window displays a list of inventory items for the item screen, etc.
#==============================================================================

class Window_Item2 < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     x      : window x-coordinate
  #     y      : window y-coordinate
  #     width  : window width
  #     height : window height
  #--------------------------------------------------------------------------
  def initialize(x, y, width, height, index = 0)
    super(x, y, width, height)
    @column_max = 1
    self.index = index
    refresh
  end
  #--------------------------------------------------------------------------
  # * Get Item
  #--------------------------------------------------------------------------
  def item
    return @data[self.index]
  end
  #--------------------------------------------------------------------------
  # * Whether or not to include in item list
  #     item : item
  #--------------------------------------------------------------------------
  def include?(item)
    return false if item == nil
    if $game_temp.in_battle
      return false unless item.is_a?(RPG::Item)
    end
    return true
  end
  #--------------------------------------------------------------------------
  # * Whether or not to display in enabled state
  #     item : item
  #--------------------------------------------------------------------------
  def enable?(item)
    return true
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    @data = []
    for item in $game_party.items
      next unless include?(item)
      @data.push(item)
      if item.is_a?(RPG::Item) and item.id == $game_party.last_item_id
        self.index = @data.size - 1
      end
    end
    @data.push(nil) if include?(nil)
    @item_max = @data.size
    create_contents
    for i in 0...@item_max
      draw_item(i)
    end
  end
  #--------------------------------------------------------------------------
  # * Draw Item
  #     index : item number
  #--------------------------------------------------------------------------
  def draw_item(index)
    rect = item_rect(index)
    self.contents.clear_rect(rect)
    item = @data[index]
    if item != nil
      number = $game_party.item_number(item)
      enabled = enable?(item)
      rect.width -= 4
      draw_item_name(item, rect.x, rect.y, enabled)
      self.contents.draw_text(rect, sprintf(":%2d", number), 2)
    end
  end
  #--------------------------------------------------------------------------
  # * Update Help Text
  #--------------------------------------------------------------------------
  def update_help
    @help_window.set_text(item == nil ? "" : item.description)
  end
end



module Vocab
  def self.new_game
    $learnt = []
    return $data_system.terms.new_game
  end
end


class Scene_File
  alias save write_save_data
  alias load read_save_data
  
  def write_save_data(file)
    save(file)
    Marshal.dump($learnt,              file)

  end
  
  def read_save_data(file)
    load(file)
    $learnt              = Marshal.load(file)
  end
  
end



[Show/Hide] SCREENSHOTS








The demos files in your thing were all fragmented, Breadlord, so I took the liberty to make a complete demo with all the files in one...

DEMO LINK

DEMO

Let's hope this works... thumbsup.gif


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+Quote Post
   
breadlord
post Jun 7 2009, 09:57 AM
Post #12


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Thanks, I'll edit my first post to say to look down here.



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Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Octople Threat
post Jun 7 2009, 11:58 AM
Post #13


Level 18
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Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed




Yayz, I helped. happy.gif

Maybe for a future update you could include the option to mix from the menu?


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breadlord
post Jun 7 2009, 09:44 PM
Post #14


What did you expect...
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Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Someone found a glicht in the script, this should fix it. The demo is not yet fixed.

QUOTE (Octople Threat @ Jun 7 2009, 06:17 PM) *
Here is the script:

[Show/Hide] TEH CODE
CODE
################################################################################
############################# BREADLORD'S ITEM MIX #############################
#### This script allows the player to mix  items to create new ones based   ####
#### on recipies that you make, to have a recipie in your game you have to  ####
#### put it below, were it says recipies, in the following format :         ####
####                                                                        ####
####    ingredients = [??, ??, ect] This is were you put the ingredients    ####
####                                for this recipie, you can have up yo 16 ####
####                                                                        ####
####    results = [ ??, ??, ect] This is were you put the results from this ####
####                             recipie, you can have up to 6              ####
####                                                                        ####
####    recipie = Recipie.new(results, ingredients) A vital part, put it in ####
####                                                exactly like this       ####
####                                                                        ####
####    @recipies.push(recipie) Another vital part, put it in exactly like  ####
####                            this                                        ####
####                                                                        ####
#### You call the mix scene with $scene = Scene_Mix.new                     ####
####                                                                        ####
################################################################################
#### There is one other way you can customize this script, you can make     ####
#### @pre_unlocked either true or false, @pre_unlocked controls if all the  ####
#### recipies start off unlocked, if you change it to true then all the     ####
#### recipies will be unlocked at the start of the game, if you set it to   ####
#### false then the player will either have to dicover the recipies for     ####
#### theirself or discover the recipie through an event, using the command  ####
#### $learnt.push(num), with num being the recipie number you want to       ####
#### unlock (Starting at 0). Note that even if a recipie is not unlocked    ####
#### the player can still make it, they will just not know what the result  ####
#### will be                                                                ####
################################################################################
################################################################################

#################################### Editable ##################################

class Scene_Mix < Scene_Base
  
def recipies
  
  @pre_unlocked = false
  
  @recipies = [] # Do not touch
  
  # These recipies are used in the demo, you can delete them #
  
  ingredients = [1, 2]
  results = [19]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
  ingredients = [3, 4]
  results = [20]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
  ingredients = [5, 1, 7]
  results = [18]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
  ingredients = [19, 20]
  results = [17]
  recipie = Recipie.new(results, ingredients)
  @recipies.push(recipie)
  
end

## Do not edit past this line ##################################################
  
  def start
    super
    if $learnt == nil
     @learnt = []
   end
    @gump = false
    create_menu_background
    recipies
    @viewport = Viewport.new(0, 0, 544, 416)
    @viewport2 = Viewport.new(272, 192, 272, 300)
    @viewport3 = Viewport.new(272, 88, 272, 104)
    @viewport4 = Viewport.new(272, 35, 272, 53)
    @item_window = Window_Item2.new(0, 35, 272, 381)
    @item_window.viewport = @viewport
    @item_window.active = true
    @selected = []
    a = 'Nothing'
    @result_window = Window_Command.new(272, [a], 2)
    @result_window.viewport = @viewport3
    @result_window.active = false
    @command_window = Window_Command.new(272, @selected, 2)
    @command_window.viewport = @viewport2
    @command_window.active = false
    @make_window = Window_Command.new(272, [''], 1)
    @make_window.viewport = @viewport4
    @make_window.active = false
  end
  
  def update
    if @item_window.active == true
     item_update
   elsif @make_window.active == true
     make_update
   end
    @item_window.update
    @make_window.update
    update_menu_background
  end
  
  def make_update
    if Input.trigger?(Input::LEFT)
      Sound.play_cursor
      @item_window.active = true
      @make_window.active = false
    elsif Input.trigger?(Input::C)
      Sound.play_use_skill
      recipie_act(@recipie_able)
    end
  end
  
  
  def item_update
    if @can_make == true
      if @gump == false
       @gump = true
       @make_window.dispose
       @make_window = Window_Command.new(272, ['Mix'], 1)
       @make_window.viewport = @viewport4
       @make_window.active = false
      end
    else
      if @gump == true
        @gump = false
       @make_window.dispose
       @make_window = Window_Command.new(272, [''], 1)
       @make_window.viewport = @viewport4
       @make_window.active = false
     end
   end
  
    if Input.trigger?(Input::B)
      a = @selected.size - 1
      if @selected[a] == nil
       Sound.play_cancel
       $scene = Scene_Map.new
     else
       Sound.play_cancel
       $game_party.gain_item($data_items[@selected[@selected.size - 1]], 1)
       @selected[@selected.size - 1] = 'a'
       @selected = @selected - ['a']
       a = []
       for i in 0..@selected.size - 1
        a.push($data_items[@selected[i]].name)
       end
       index = @item_window.index
       @item_window = Window_Item2.new(0, 35, 272, 381, index)
       @item_window.viewport = @viewport
       @item_window.active = true
       @command_window.dispose
       @command_window = Window_Command.new(272, a, 2)
       @command_window.viewport = @viewport2
       @command_window.active = false
       check
        a = []
          if @can_make == true
           for i in 0..@recipies[@recipie_able].results.size - 1
            if $learnt.include?(@recipie_able)
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            elsif @pre_unlocked == true
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            else
              a = ['??????']
            end
          end
          @result_window.dispose
          @result_window = Window_Command.new(272, a, 2)
          @result_window.viewport = @viewport3
          @result_window.active = false
        else
          a = 'Nothing'
          @result_window.dispose
          @result_window = Window_Command.new(272, [a])
          @result_window.viewport = @viewport3
          @result_window.active = false
        end
      end
    
    elsif Input.trigger?(Input::C)
      if @selected.size - 1 < 14 or @selected.size - 1 == 14 and !($game_party.items.size == 0)
          Sound.play_decision
          a = @item_window.item
        @last_selected = a.id
        $game_party.lose_item($data_items[a.id], 1)
        @selected.push(a.id)
        check
        a = []
        for i in 0..@selected.size - 1
          if !(@selected[i] == nil)
           a.push($data_items[@selected[i]].name)
         end
       end
        if @item_window.index == 0
         index = @item_window.index
        else
         index = @item_window.index - 1
        end
        @item_window = Window_Item2.new(0, 35, 272, 381, index)
        @item_window.viewport = @viewport
        @item_window.active = true
        @command_window.dispose
        @command_window = Window_Command.new(272, a, 2)
        @command_window.viewport = @viewport2
        @command_window.active = false
        check
        a = []
         if @can_make == true
           for i in 0..@recipies[@recipie_able].results.size - 1
            if $learnt.include?(@recipie_able)
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            elsif @pre_unlocked == true
             if !(@recipies[@recipie_able].results[i] == nil)
              a.push($data_items[@recipies[@recipie_able].results[i]].name)
             end
            else
              a = ['??????']
            end
          end
          @result_window.dispose
          @result_window = Window_Command.new(272, a, 2)
          @result_window.viewport = @viewport3
          @result_window.active = false
        else
          a = 'Nothing'
          @result_window.dispose
          @result_window = Window_Command.new(272, [a])
          @result_window.viewport = @viewport3
          @result_window.active = false
        end
      else
        Sound.play_buzzer
      end
    elsif @can_make == true and Input.trigger?(Input::RIGHT)
      Sound.play_cursor
      @item_window.active = false
      @make_window.active = true
    end
   end
  
def check
     @can_make = false
     @recipie_able = 0
     for i in 0..@recipies.size - 1
       a = @recipies[i].ingredients
       b = @selected
       a = a.sort!
       b = b.sort!
       if a.size == b.size and a == b
         @can_make = true
         @recipie_able = i
       end
     end
   end

def recipie_act(recipie_num)
  $learnt.push(recipie_num)
  @selected.clear
  for i in 0..@recipies[recipie_num].results.size
    if !(@recipies[recipie_num].results[i] == nil)
      a = @recipies[recipie_num].results[i]
      $game_party.gain_item($data_items[a], 1)
    end
  end
        @item_window = Window_Item2.new(0, 35, 272, 381, 0)
       @item_window.viewport = @viewport
       @item_window.active = true
       @command_window.dispose
       @command_window = Window_Command.new(272, [], 2)
       @command_window.viewport = @viewport2
       @command_window.active = false
       a = 'Nothing'
      
    @result_window.dispose
    @result_window = Window_Command.new(272, [a])
    @result_window.viewport = @viewport3
    @result_window.active = false
    @make_window.dispose
    @make_window = Window_Command.new(272, [''], 1)
    @make_window.viewport = @viewport4
    @make_window.active = false
end
  
end





class Recipie
  
  attr_reader :results, :ingredients
  
  def initialize(results, ingredients)
    @results = results
    @ingredients = ingredients
  end
  
  def ingredients
    return @ingredients
  end
  
end







#==============================================================================
# ** Window_Item
#------------------------------------------------------------------------------
#  This window displays a list of inventory items for the item screen, etc.
#==============================================================================

class Window_Item2 < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     x      : window x-coordinate
  #     y      : window y-coordinate
  #     width  : window width
  #     height : window height
  #--------------------------------------------------------------------------
  def initialize(x, y, width, height, index = 0)
    super(x, y, width, height)
    @column_max = 1
    self.index = index
    refresh
  end
  #--------------------------------------------------------------------------
  # * Get Item
  #--------------------------------------------------------------------------
  def item
    return @data[self.index]
  end
  #--------------------------------------------------------------------------
  # * Whether or not to include in item list
  #     item : item
  #--------------------------------------------------------------------------
  def include?(item)
    return false if item == nil
    if $game_temp.in_battle
      return false unless item.is_a?(RPG::Item)
    end
    return true
  end
  #--------------------------------------------------------------------------
  # * Whether or not to display in enabled state
  #     item : item
  #--------------------------------------------------------------------------
  def enable?(item)
    return true
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    @data = []
    for item in $game_party.items
      next unless include?(item)
      @data.push(item)
      if item.is_a?(RPG::Item) and item.id == $game_party.last_item_id
        self.index = @data.size - 1
      end
    end
    @data.push(nil) if include?(nil)
    @item_max = @data.size
    create_contents
    for i in 0...@item_max
      draw_item(i)
    end
  end
  #--------------------------------------------------------------------------
  # * Draw Item
  #     index : item number
  #--------------------------------------------------------------------------
  def draw_item(index)
    rect = item_rect(index)
    self.contents.clear_rect(rect)
    item = @data[index]
    if item != nil
      number = $game_party.item_number(item)
      enabled = enable?(item)
      rect.width -= 4
      draw_item_name(item, rect.x, rect.y, enabled)
      self.contents.draw_text(rect, sprintf(":%2d", number), 2)
    end
  end
  #--------------------------------------------------------------------------
  # * Update Help Text
  #--------------------------------------------------------------------------
  def update_help
    @help_window.set_text(item == nil ? "" : item.description)
  end
end



module Vocab
  def self.new_game
    $learnt = []
    return $data_system.terms.new_game
  end
end


class Scene_File
  alias save write_save_data
  alias load read_save_data
  
  def write_save_data(file)
    save(file)
    Marshal.dump($learnt,              file)

  end
  
  def read_save_data(file)
    load(file)
    $learnt              = Marshal.load(file)
  end
  
end



[Show/Hide] SCREENSHOTS








The demos files in your thing were all fragmented, Breadlord, so I took the liberty to make a complete demo with all the files in one...

DEMO LINK

DEMO

Let's hope this works... thumbsup.gif


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Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Octople Threat
post Jun 8 2009, 07:04 AM
Post #15


Level 18
Group Icon

Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed




I was going to go in and fix it, but when I pasted the fixed script everything after line 258 was in purple, and when I tried to load up the game it gave me a syntax error right there. I don't have the faintest idea of how to fix it, just thought I shoudl let you know.

This post has been edited by Octople Threat: Jun 8 2009, 07:04 AM


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breadlord
post Jun 8 2009, 07:45 AM
Post #16


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Fixed, it was just the forum adding in email tags into the script.



__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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Octople Threat
post Jun 8 2009, 05:43 PM
Post #17


Level 18
Group Icon

Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed




I tried to update it but because of the clutter in my files I think I might have screwed it up, tell me if I did.


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breadlord
post Jun 11 2009, 08:48 AM
Post #18


What did you expect...
Group Icon

Group: Revolutionary
Posts: 461
Type: Developer
RM Skill: Intermediate




Why no replies?


__________________________

Check out my project http://www.rpgrevolution.com/forums/index....showtopic=29698
[Show/Hide] I thought my sig was to big so... Clicky clicky


[Show/Hide] My RRR card, Thanks Holder!!




[Show/Hide] What things am I, CLICK!!!

I taste a bit like Almonds.


Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?



What Mystical creature are you?
Pegasus



You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.


Which Final Fantasy Character Are You?
Final Fantasy 7


[Show/Hide] Can you read this?
Cna yuo raed tihs? Olny 55% of plepoe can.
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.


[Show/Hide] Personality things




Your answers suggest you are a Strategist

The four aspects that make up this personality type are:



Summary of Strategists

* Quiet, easy-going and intellectually curious
* Use logical, objective thinking to find original solutions to problems
* Think of themselves as bright, logical and individualistic
* May be impractical, forgetting practical issues, such as paying bills or doing the shopping

More about Strategists

Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.

Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.

Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.

In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.

Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.


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+Quote Post
   
Octople Threat
post Jun 11 2009, 09:05 AM
Post #19


Level 18
Group Icon

Group: Revolutionary
Posts: 368
Type: None
RM Skill: Undisclosed




QUOTE (breadlord @ Jun 11 2009, 08:48 AM) *
Why no replies?



It's not that it's a bad script or anything. It does exactly what it's supposed to without any trouble. The reason people aren't replying is because it's one of about a half-dozen scripts that do the same thing and most of the have lots of options that they give to the player. Item synthesis scripts are pretty common, which is why I would suggest for your next script that you do something uncommon. Don't worry, just keep learning and making scripts and you'll do fine. Eventually you'll get as good as Yanfly or cmpsr2000, but you can't reach that level if you let every setback discourage you. Keep up the good work.

This post has been edited by Octople Threat: Jun 11 2009, 09:05 AM


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fizzly
post Aug 13 2009, 03:51 PM
Post #20


Level 3
Group Icon

Group: Member
Posts: 33
Type: Artist
RM Skill: Skilled




Hey, I don't think it's really common script. And I kinda like it. Thanks, Breadlord! =) I think it's good, cause it's really easy to use and configure. =) By the way, I found that it's not compatible with Particle Engine ^^;

This post has been edited by fizzly: Aug 13 2009, 03:53 PM
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