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> Random Battle HUD v1.2, With recommended level ....
originalwij
post May 30 2009, 11:19 AM
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Random Battle HUD

Version: 1.2
Author: OriginalWij
Release Date:6/5/2009


Introduction:
This script displays a HUD on the map which displays how long until the next random battle.
It changes color as the battle gets closer. It also displays the recommended average party level
that you should be at to handle the monsters on that map.

Features:
v1.0
  • ability to turn the HUD on/off
  • ability to activate/deactivate the HUD (if in "town")
  • the HUD can be hidden when not needed (if in "town")
  • the HUD goes "transparent" when the player is behind it
  • the recommended level display can be disabled
  • HUD can be moved to anywhere on screen
  • user defined colors, icons, recommended levels, and opacity
  • added and optional new formula for calculating random battles

v1.1
  • fixed "hide in town" bug when not using recommended level
  • added adjustable Z coordinate
  • added option to turn off the icons
  • added skin support (Yanfly's suggestion), a sample skin, and a template

v1.2
  • fixed display just before battle
  • added automatic area support
  • added another sample skin for use WITHOUT icons


Customization
All customizable options are listed at the top of the script

Compatibility
Should be compatible with most scripts.

Screenshots
When arriving on a map:
Attached File  Screenshot1.png ( 122.36K ) Number of downloads: 375

Just before battle:
Attached File  Screenshot2.png ( 123.33K ) Number of downloads: 303


DEMO
Updated to v1.2
(Sample skins and template are included in the DEMO)
Attached File  RandomBattleHUD12.zip ( 483.36K ) Number of downloads: 122


Installation
Place above Main (plug and play).
Set whatever options you want in the config section (top of script).

FAQ
Comments and suggestions for improvement/next version welcome.

Terms and Conditions
Free to use. Please credit me.

Credits
Me


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darkubersaw
post May 30 2009, 12:33 PM
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this could be useful for some games, but i dont think ill use it. Very nice though


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SuperMega
post May 30 2009, 06:52 PM
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Very nice script you got here, originalwij!! This will be very helpful with some of my projects.


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Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
Need a script translated? Come talk to me, and I'll see what I can do.
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Yanfly
post May 30 2009, 08:58 PM
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This reminds me of the Ar Tonelico random encounter meter. =D
Very nice to see this. Any chance you're going to allow custom skins for it? I'd imagine it can become a big hit.


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Zedex
post Jun 1 2009, 10:46 AM
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ahahahaha! Hmmm..Hmmm looks like runescape wilderness wathever skulls.
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buny
post Jun 3 2009, 10:13 PM
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looks cool


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originalwij
post Jun 4 2009, 09:18 PM
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Updated to v1.1 ! (see original post)

Added skin support! cool.gif


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SuperMega
post Jun 4 2009, 09:34 PM
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Is it possible to make it a single image in the middle that changes, rather then adding the total amount of skulls? For instance, if I made a dark blob for the first image, then made it look like it got bigger and bigger until the battle began.


__________________________
Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
Need a script translated? Come talk to me, and I'll see what I can do.
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originalwij
post Jun 4 2009, 10:13 PM
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Posts: 214
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RM Skill: Masterful




sure, turn off the icons and apply your images to a skin laugh.gif


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SuperMega
post Jun 4 2009, 10:45 PM
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Ah, I see. Thanks for answering.


__________________________
Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
Need a script translated? Come talk to me, and I'll see what I can do.
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Dark Santum
post Jun 5 2009, 12:04 AM
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this HUD can be useful.

maybe i can use it for my next game thanks.


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originalwij
post Jun 5 2009, 08:25 AM
Post #12


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RM Skill: Masterful




Updated to v1.2! (see original post)

Now with automatic area support!
And a fresh lemony scent!


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