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> Vampyr SABS 12 & Verus Tempus Proelium, Modified 24 March 2010
DoubleElite
post Dec 18 2010, 05:21 PM
Post #461


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Ah, I didn't see those. Thanks.
One more question, is there a way to make it so the user can't change who the user is controlling? So instead of the Tab key doing it, is there a way to make it so it can't be done?


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vladislaus
post Dec 19 2010, 04:05 AM
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QUOTE (DoubleElite @ Dec 18 2010, 11:21 PM) *
Ah, I didn't see those. Thanks.
One more question, is there a way to make it so the user can't change who the user is controlling? So instead of the Tab key doing it, is there a way to make it so it can't be done?


On top of the script search for this:
# Key used to change allies actions
Allies_Key = Keys::Tab


change: Keys::Tab for nil


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Andrelvis
post Jan 10 2011, 06:01 PM
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I believe I have found a bug. If a character tries to attack, and it has no weapon equipped, the game will crash. The issue is within the attack_speed definition in the Game_Actor class.
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Xzygon
post Jan 11 2011, 05:24 AM
Post #464


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It may just be a script confliction or some sort, as it doesn't happen to me. It shouldn't attack at all, actually.


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Andrelvis
post Jan 11 2011, 10:07 AM
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QUOTE (Xzygon @ Jan 11 2011, 05:24 AM) *
It may just be a script confliction or some sort, as it doesn't happen to me. It shouldn't attack at all, actually.


It was a clean project with just Verus Tempus Proelium.
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vladislaus
post Jan 12 2011, 01:36 PM
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QUOTE (Andrelvis @ Jan 11 2011, 04:07 PM) *
QUOTE (Xzygon @ Jan 11 2011, 05:24 AM) *
It may just be a script confliction or some sort, as it doesn't happen to me. It shouldn't attack at all, actually.


It was a clean project with just Verus Tempus Proelium.


try downdload the last version from the site. this bug was fized times ago (i guess)


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Andrelvis
post Jan 12 2011, 09:01 PM
Post #467


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QUOTE (vladislaus @ Jan 12 2011, 01:36 PM) *
QUOTE (Andrelvis @ Jan 11 2011, 04:07 PM) *
QUOTE (Xzygon @ Jan 11 2011, 05:24 AM) *
It may just be a script confliction or some sort, as it doesn't happen to me. It shouldn't attack at all, actually.


It was a clean project with just Verus Tempus Proelium.


try downdload the last version from the site. this bug was fized times ago (i guess)


The website on your signature returns a page not found... I had downloaded Verus Tempus Proelium from here: http://cid-d457af9d59ccf256.office.live.co...se.aspx/Scripts

I thought it had the latest version.
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Xzygon
post Jan 13 2011, 05:30 AM
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The website's at etfictum-fitfactum.net.


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Blah
A saying that I DID NOT STEAL FROM KUNG FU PANDA!
Today is a Gift.
That's why they call it the Present.
You never know what's inside,
Because the Present is always changing.
~Made it up with my cuz 7 Years Ago, without the help of anybody else~


Don't read!
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Andrelvis
post Jan 13 2011, 07:11 PM
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QUOTE (Xzygon @ Jan 13 2011, 05:30 AM) *
The website's at etfictum-fitfactum.net.


Thanks! Got the latest version and that bug is indeed gone.
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sasofrass
post Jan 15 2011, 08:54 PM
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I think I found a bug

I created an enemy and in the note it says this:

Aggressiveness = 0
Respawn = 450

and in the event I have this:

Enemy 1
Die Variable 61

The enemy becomes invincible and every time I hit the enemy, I gain 1 variable to 61. The HP of the enemy is 10 and I am hitting well over that.


EDIT: I got rid of the Aggressiveness and the enemy would die, but instantly respawn. I made the respawn very high, no difference, made it low, no difference, and just removed it and made no difference. I was still gaining the variable.

This is in the most recent version.


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4.] Easy Item Looting (Aug-8-2010)
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Xzygon
post Jan 16 2011, 07:13 AM
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Have you got any other scripts besides VTP? (And, for whatever reason, Variables don't work as well as they should in VTP. I'd fix it, but I have absolutely no idea how.)


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Blah
A saying that I DID NOT STEAL FROM KUNG FU PANDA!
Today is a Gift.
That's why they call it the Present.
You never know what's inside,
Because the Present is always changing.
~Made it up with my cuz 7 Years Ago, without the help of anybody else~


Don't read!
00110000001100010011000000110000001100010011000000110000001100000011000000
11000100110001001100000011000000110000001100000011000100110000001100010011000100
1
10000001100010011000000110000001100000011000000110001001100010011000000110000001
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Axelx3
post Jan 16 2011, 07:58 AM
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sasofrass
post Jan 16 2011, 02:41 PM
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QUOTE (Xzygon @ Jan 16 2011, 10:13 AM) *
Have you got any other scripts besides VTP? (And, for whatever reason, Variables don't work as well as they should in VTP. I'd fix it, but I have absolutely no idea how.)


Nope, only VTP.


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1.] Easy Money Banking System (May-16-2010)
2.] Easy Random Lightening System (Jul-31-2010)
3.] Mining System with Events (Aug-1-2010)
4.] Easy Item Looting (Aug-8-2010)
5.] Locks (Aug-8-2010)
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7.] Evented Locations (Feb-21-2011)
8.] Slippery Floors (Mar-5-2011)
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sotvotkong
post Jan 28 2011, 11:21 AM
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so i had the same problem you have, with the mobs re-apearing instantly after dying when using the die variable.

i did a small work around for it, im hoping for a more perminent fix from vlad but this should do for now i guess.

page1
i would set up a enemy the normal way using comment "enemy 1"
then do the following

conditional branch - "holy water" in inventory, in my case, i made these monsters evil, and use holy water to make them killable.
change items -1 holy water
self switch A

else
nothing.

page 2
variable 1 +1
quest variable 1 +1
erase event

both pages are set to action button, when pressing the action button it uses 1 holy water and goes to the next page, the mob is now killable and does not respawn. use the action button again to erase the dead body.

i use 2 different colored graphics for the monsters to tell when holy water was used on them. unfortunately i cant figure out a way to make it so when you hit the action button more then you should to not erase the mob before its dead.

im sure their are other ways to do this, just wanted to share one of my examples. join the facebook group thats were all the action is at!
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sasofrass
post Feb 5 2011, 05:57 PM
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Hey, I have another two questions which I was wondering about..

How would you go about saving a current enemies hp (that is on the current map) to a variable?

How would you heal an enemy (that is currently on the map) with a separate event?


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Easy Eventing Tutorial Submissions - All done by me!
1.] Easy Money Banking System (May-16-2010)
2.] Easy Random Lightening System (Jul-31-2010)
3.] Mining System with Events (Aug-1-2010)
4.] Easy Item Looting (Aug-8-2010)
5.] Locks (Aug-8-2010)
6.] Event Movement to Location (Jan-2-2011)
7.] Evented Locations (Feb-21-2011)
8.] Slippery Floors (Mar-5-2011)
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Eka
post Feb 11 2011, 01:17 AM
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great script
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onimusuko
post Feb 22 2011, 06:37 AM
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I'm getting tired of people nowadays posting their scripts but not providing the screenshot. some people prefer to see the work first before downloading, 'cause it takes lesser time.
well, commenting won't do anything, I'll just download the demo...


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Kread-EX
post Feb 22 2011, 12:08 PM
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Screenshots aren't mandatory in this section. It's an Action Battle System - do you really think that a couple screens will teach you more than that? You'll have to try it anyway in order to see if it fits you.

So yeah, it was a pretty useless comment.


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lorddonk
post Feb 27 2011, 06:47 AM
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The download doesn't work, and the site is offline.
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Kread-EX
post Feb 28 2011, 03:07 AM
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This happens quite often. Vlad is probably switching sites again - he'll most likely fix this in a short while.


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