Group: Member
Posts: 36
Type: Developer
RM Skill: Skilled
Ah, I didn't see those. Thanks. One more question, is there a way to make it so the user can't change who the user is controlling? So instead of the Tab key doing it, is there a way to make it so it can't be done?
Ah, I didn't see those. Thanks. One more question, is there a way to make it so the user can't change who the user is controlling? So instead of the Tab key doing it, is there a way to make it so it can't be done?
On top of the script search for this: # Key used to change allies actions Allies_Key = Keys::Tab
change: Keys::Tab for nil
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Group: Member
Posts: 84
Type: None
RM Skill: Undisclosed
I believe I have found a bug. If a character tries to attack, and it has no weapon equipped, the game will crash. The issue is within the attack_speed definition in the Game_Actor class.
A saying that I DID NOT STEAL FROM KUNG FU PANDA! Today is a Gift. That's why they call it the Present. You never know what's inside, Because the Present is always changing. ~Made it up with my cuz 7 Years Ago, without the help of anybody else~
A saying that I DID NOT STEAL FROM KUNG FU PANDA! Today is a Gift. That's why they call it the Present. You never know what's inside, Because the Present is always changing. ~Made it up with my cuz 7 Years Ago, without the help of anybody else~
The enemy becomes invincible and every time I hit the enemy, I gain 1 variable to 61. The HP of the enemy is 10 and I am hitting well over that.
EDIT: I got rid of the Aggressiveness and the enemy would die, but instantly respawn. I made the respawn very high, no difference, made it low, no difference, and just removed it and made no difference. I was still gaining the variable.
Have you got any other scripts besides VTP? (And, for whatever reason, Variables don't work as well as they should in VTP. I'd fix it, but I have absolutely no idea how.)
A saying that I DID NOT STEAL FROM KUNG FU PANDA! Today is a Gift. That's why they call it the Present. You never know what's inside, Because the Present is always changing. ~Made it up with my cuz 7 Years Ago, without the help of anybody else~
Have you got any other scripts besides VTP? (And, for whatever reason, Variables don't work as well as they should in VTP. I'd fix it, but I have absolutely no idea how.)
Group: Member
Posts: 2
Type: None
RM Skill: Undisclosed
so i had the same problem you have, with the mobs re-apearing instantly after dying when using the die variable.
i did a small work around for it, im hoping for a more perminent fix from vlad but this should do for now i guess.
page1 i would set up a enemy the normal way using comment "enemy 1" then do the following
conditional branch - "holy water" in inventory, in my case, i made these monsters evil, and use holy water to make them killable. change items -1 holy water self switch A
both pages are set to action button, when pressing the action button it uses 1 holy water and goes to the next page, the mob is now killable and does not respawn. use the action button again to erase the dead body.
i use 2 different colored graphics for the monsters to tell when holy water was used on them. unfortunately i cant figure out a way to make it so when you hit the action button more then you should to not erase the mob before its dead.
im sure their are other ways to do this, just wanted to share one of my examples. join the facebook group thats were all the action is at!
Group: Member
Posts: 45
Type: Artist
RM Skill: Beginner
I'm getting tired of people nowadays posting their scripts but not providing the screenshot. some people prefer to see the work first before downloading, 'cause it takes lesser time. well, commenting won't do anything, I'll just download the demo...
Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed
Screenshots aren't mandatory in this section. It's an Action Battle System - do you really think that a couple screens will teach you more than that? You'll have to try it anyway in order to see if it fits you.
So yeah, it was a pretty useless comment.
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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.