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Vampyr SABS 12 & Verus Tempus Proelium, Modified 24 March 2010 |
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Jul 21 2009, 11:30 PM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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@Lennox55
the script that i replace can work on Requiem8.... that's no error on that script...
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  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Jul 22 2009, 07:13 AM
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Level 2

Group: Member
Posts: 29
Type: Event Designer
RM Skill: Skilled

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QUOTE (buny @ Jul 22 2009, 09:30 AM)  @Lennox55
the script that i replace can work on Requiem8.... that's no error on that script... I'm sorry, but an error pops up anyway.. I haven't modified anything, and I have tried different palces for the script aswell.. No luck! God, I feel like such a bother.. Hope you don't mind if I use the script btw? I forgot to ask xD I don't get how to set the script... What do i have to do? Error message tells me it can't find Graphics/Pictures/0. Do i have to set pictures for the numbers? I dunno... And again, Buny - I'm sorry to trouble you this much... Thank you! Edit: I use Requiem 8, if that was what you meant...  Edit2: When I set the Actor_ID = 0 as 1 I get this error message; ?????? "Hp&MpNumbers'? 63 ??? NoMethodError ???????? undefined method 'hp' for nil:NilClass. Maybe I'm not supposed to touch that one? xD
This post has been edited by Lennox55: Jul 22 2009, 07:22 AM
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Jul 22 2009, 11:58 AM
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Gone and never coming back.

Group: Revolutionary
Posts: 112
Type: Developer
RM Skill: Undisclosed

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Well, i'm glad this abs has no bugs now. But i haven't got a chance to test it. Tell me... can you still set up enemys like target dummys, so to speak? so when they have no actions in the enemy skill list, will it still attack, happened last time.
Another question, do events run in the trrops section still work in battle, probably not, but if so that is pretty awesome.
And I would like to see a Common Event when you die too, or even better, be able to choose a common event, I could imagine using aglobal variable for this, so like...
Common Event 1 = Variable 1
Common event 1 is:
Conditional Branch: Player have item [Second Wind]? @>:Change Player State -[Death] @>:Change Player HP += 100 @>: Else @>:Game Over Branch End
Common Event 2 could be...
Transfer Player: [008: The Necropolis] Show text: Monster, 5, Dark, Bottom : Back so soon? I thought you would manage to survive a little longer than that.
That would be awesome... we could have Baldur's gate save points, the Temple of Tyr from Neverwinter nights, and we could even have check points!
Cause heck, going to that same game over screen over and over is a little boring, And limited.
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Jul 22 2009, 10:59 PM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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QUOTE (Lennox55 @ Jul 22 2009, 10:13 PM)  QUOTE (buny @ Jul 22 2009, 09:30 AM)  @Lennox55
the script that i replace can work on Requiem8.... that's no error on that script... I'm sorry, but an error pops up anyway.. I haven't modified anything, and I have tried different palces for the script aswell.. No luck! God, I feel like such a bother.. Hope you don't mind if I use the script btw? I forgot to ask xD I don't get how to set the script... What do i have to do? Error message tells me it can't find Graphics/Pictures/0. Do i have to set pictures for the numbers? I dunno... And again, Buny - I'm sorry to trouble you this much... Thank you! Edit: I use Requiem 8, if that was what you meant...  Edit2: When I set the Actor_ID = 0 as 1 I get this error message; ?????? "Hp&MpNumbers'? 63 ??? NoMethodError ???????? undefined method 'hp' for nil:NilClass. Maybe I'm not supposed to touch that one? xD ok so.... that script that i modified is finish already?(i maen the HUD script......) how many character in one picture sprite? QUOTE (viraco @ Jul 23 2009, 01:12 AM)  I too am looking for a way to prevent the game over screen if you get killed... would like to be able to call an event instead of getting game over screen.... custom event would set variables, states, teleport character an so forth... so like if character died while on a quest... then the quest could be reset to a specific point based on logic. oh.... you can find respawn script....
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  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Jul 24 2009, 05:22 PM
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Level 1

Group: Member
Posts: 5
Type: Event Designer
RM Skill: Beginner

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QUOTE (buny @ Jul 23 2009, 02:59 AM)  QUOTE (Lennox55 @ Jul 22 2009, 10:13 PM)  QUOTE (buny @ Jul 22 2009, 09:30 AM)  @Lennox55
the script that i replace can work on Requiem8.... that's no error on that script... I'm sorry, but an error pops up anyway.. I haven't modified anything, and I have tried different palces for the script aswell.. No luck! God, I feel like such a bother.. Hope you don't mind if I use the script btw? I forgot to ask xD I don't get how to set the script... What do i have to do? Error message tells me it can't find Graphics/Pictures/0. Do i have to set pictures for the numbers? I dunno... And again, Buny - I'm sorry to trouble you this much... Thank you! Edit: I use Requiem 8, if that was what you meant...  Edit2: When I set the Actor_ID = 0 as 1 I get this error message; ?????? "Hp&MpNumbers'? 63 ??? NoMethodError ???????? undefined method 'hp' for nil:NilClass. Maybe I'm not supposed to touch that one? xD ok so.... that script that i modified is finish already?(i maen the HUD script......) how many character in one picture sprite? QUOTE (viraco @ Jul 23 2009, 01:12 AM)  I too am looking for a way to prevent the game over screen if you get killed... would like to be able to call an event instead of getting game over screen.... custom event would set variables, states, teleport character an so forth... so like if character died while on a quest... then the quest could be reset to a specific point based on logic. oh.... you can find respawn script.... thanks, i kept searching but could not find a lot to look through
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Jul 24 2009, 10:19 PM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Jul 25 2009, 05:29 PM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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Ok.....
really.... i got many script that not connect with abs.... sadly.... like weather system.... i want it..
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  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Jul 26 2009, 03:47 AM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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QUOTE (Khev @ Jul 26 2009, 08:34 AM)  Weather system? I'm pretty sure reijubv's mod to Kylocks Time System works with it .. (It does have a weather system included) http://www.rpgrevolution.com/forums/index....c=31170&hl=I think not that system... the weather fog system...
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  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Jul 26 2009, 11:18 PM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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QUOTE (doggyhouse @ Jul 27 2009, 11:29 AM)  im doing ABS 7 and when i play test it says 'ABS' line 6: SyntaxError occurred. What should i do? it and on line six
6 [] [][][][]+ [] 'Z do you just copy all the script?
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  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Jul 27 2009, 07:56 AM
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I'm sorry.. What?

Group: Revolutionary
Posts: 217
Type: Event Designer
RM Skill: Skilled

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@buny: http://www.rpgrevolution.com/forums/index....c=31848&hl=This is the fog script, and it works with the ABS (I've tested it). If it's not that you want, then you might want to be a little more specific ;/
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Jul 27 2009, 08:32 AM
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Dooms Cool

Group: Revolutionary
Posts: 102
Type: None
RM Skill: Beginner

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@buny I copied the script and put it in. Did i not read something? I dont know. and i deleted the line 6 and then line 11 had a problem
This post has been edited by doggyhouse: Jul 27 2009, 08:33 AM
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Jul 27 2009, 08:42 AM
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I'm sorry.. What?

Group: Revolutionary
Posts: 217
Type: Event Designer
RM Skill: Skilled

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@doggyhouse: I think you forgot the Input and Requiem Masterpiece scripts. (Just put them above the ABS Script) CODE #============================================================================== # Input Module (Modificated by Vlad) #==============================================================================
module Input Mouse_Left = 1 Mouse_Right = 2 Mouse_Middle = 4 Back = 8 Tab = 9 Enter = 13 Shift = 16 Ctrl = 17 Alt = 18 CapsLock = 20 Esc = 27 Space = 32 PGUP = 33 PGDN = 34 End = 35 Home = 36 Left = 37 Up = 38 Right = 39 Down = 40 PrintScreen = 44 Insert = 45 Delete = 46 Numberkeys = {} Numberkeys[0] = 48 Numberkeys[1] = 49 Numberkeys[2] = 50 Numberkeys[3] = 51 Numberkeys[4] = 52 Numberkeys[5] = 53 Numberkeys[6] = 54 Numberkeys[7] = 55 Numberkeys[8] = 56 Numberkeys[9] = 57 Letters = {} Letters["A"] = 65 Letters["B"] = 66 Letters["C"] = 67 Letters["D"] = 68 Letters["E"] = 69 Letters["F"] = 70 Letters["G"] = 71 Letters["H"] = 72 Letters["I"] = 73 Letters["J"] = 74 Letters["K"] = 75 Letters["L"] = 76 Letters["M"] = 77 Letters["N"] = 78 Letters["O"] = 79 Letters["P"] = 80 Letters["Q"] = 81 Letters["R"] = 82 Letters["S"] = 83 Letters["T"] = 84 Letters["U"] = 85 Letters["V"] = 86 Letters["W"] = 87 Letters["X"] = 88 Letters["Y"] = 89 Letters["Z"] = 90 LWin = 91 RWin = 92 Apps = 93 Numberpad = {} Numberpad[0] = 96 Numberpad[1] = 97 Numberpad[2] = 98 Numberpad[3] = 99 Numberpad[4] = 100 Numberpad[5] = 101 Numberpad[6] = 102 Numberpad[7] = 103 Numberpad[8] = 104 Numberpad[9] = 105 Multiply = 106 Add = 107 Subtract = 109 Decimal = 110 Divide = 111 Fkeys = {} Fkeys[1] = 112 Fkeys[2] = 113 Fkeys[3] = 114 Fkeys[4] = 115 Fkeys[5] = 116 Fkeys[6] = 117 Fkeys[7] = 118 Fkeys[8] = 119 Fkeys[9] = 120 Fkeys[10] = 121 Fkeys[11] = 122 Fkeys[12] = 123 NumLock = 144 ScrollLock = 145 LShift = 160 RShift = 161 LControl = 162 RControl = 163 LAlt = 164 RAlt = 165 Collon = 186 Equal = 187 Comma = 188 Underscore = 189 Dot = 190 Backslash = 191 Uncle = 192 LB = 219 Bar = 220 RB = 221 Quote = 222 @time = Array.new(256, 0) @press = Array.new(256, false) @trigger = Array.new(256, false) @repeat = Array.new(256, false) @release = Array.new(256, false) @dirs = [0, 0] InputInitialize = Win32API.new("Input", 'InputInitialize', 'LLLLLL', '') InputUpdate = Win32API.new("Input", 'InputUpdate', '', '') REG_KVALUES = {0=>32,1=>13,2=>27,3=>96,4=>16,5=>90,6=>88,7=>67,8=>86,9=>66, 10=>65,11=>83,12=>68,13=>81,14=>87} DEFAULT_KEYS = {11=>[16,90],12=>[27,88,96],13=>[13,32],14=>[65],15=>[83], 16=>[68],17=>[81],18=>[87]} def convert_keys(key) begin keys = [] rkey = 'HKEY_CURRENT_USER\\Software\\Enterbrain\\RGSS' data = Registry.read_entry(rkey, 'ButtonAssign')[10, 25].scan(/./) 15.times {|i| keys.push(REG_KVALUES[i]) if key == data[i].unpack('C')[0]} keys rescue DEFAULT_KEYS[key] rescue [] end end module_function :convert_keys LEFT = 37 UP = 38 RIGHT = 39 DOWN = 40 A = convert_keys(11) B = [45] + convert_keys(12) C = convert_keys(13) X = convert_keys(14) Y = convert_keys(15) Z = convert_keys(16) L = [33] + convert_keys(17) R = [34] + convert_keys(18) SHIFT = 16 CTRL = 17 ALT = 18 F5 = 116 F6 = 117 F7 = 118 F8 = 119 F9 = 120 InputInitialize.call(@time.object_id, @press.object_id, @trigger.object_id, @repeat.object_id, @release.object_id, @dirs.object_id) def self.update InputUpdate.call end def self.trigger?(id) @trigger.indexes(*id.to_a).include?(true) end def self.press?(id) @press.indexes(*id.to_a).include?(true) end def self.triggerd?(what) if triggered.include?(what) return true end end def self.triggered array = Array.new @trigger.each_index {|i| array.push(i) if @trigger[i]} array end def self.pressed?(what) if pressed.include?(what) return true end end def self.pressed array = Array.new @press.each_index {|i| array.push(i) if @press[i]} array end def self.repeat?(id) @repeat.indexes(*id.to_a).include?(true) end def self.repeated array = Array.new @repeat.each_index {|i| array.push(i) if @repeat[i]} array end def self.release?(id) @release.indexes(*id.to_a).include?(true) end def self.released array = Array.new @release.each_index {|i| array.push(i) if @release[i]} array end def self.dir4 @dirs[0] end def self.dir8 @dirs[1] end
KEYS_NAMES = {1=>'Mouse Left',2=>'Mouse Right',3=>'Cancel', 4=>'Mouse Middle',5=>'Mouse 4th',6=>'Mouse 5th',8=>'Backspace',9=>'Tab', 12=>'Clear',13=>'Enter',16=>'Shift',17=>'Control',18=>'Alt',19=>'Pause', 20=>'Capitals Lock',21=>'Kana',23=>'Junja',24=>'Final',25=>'Kanji', 27=>'Escape',28=>'Convert',29=>'Non Convert',30=>'Accept',31=>'Mode Change', 32=>'Space',33=>'Page Up',34=>'Page Down',35=>'End',36=>'Home',37=>'Left', 38=>'Up',39=>'Right',40=>'Down',41=>'Select',42=>'Print',43=>'Execute', 44=>'PrintScreen',45=>'Insert',46=>'Delete',47=>'Help',48=>'0',49=>'1',50=>'2', 51=>'3',52=>'4',53=>'5',54=>'6',55=>'7',56=>'8',57=>'9',65=>'A',66=>'B', 67=>'C',68=>'D',69=>'E',70=>'F',71=>'G',72=>'H',73=>'I',74=>'J',75=>'K', 76=>'L',77=>'M',78=>'N',79=>'O',80=>'P',81=>'Q',82=>'R',83=>'S',84=>'T', 85=>'U',86=>'V',87=>'W',88=>'X',89=>'Y',90=>'Z',91=>'Left Windows', 92=>'Right Windows',93=>'Application',95=>'Sleep',96=>'PAD 0',97=>'PAD 1', 98=>'PAD 2',99=>'PAD 3',100=>'PAD 4',101=>'PAD 5',102=>'PAD 6',103=>'PAD 7', 104=>'PAD 8',105=>'PAD 9',106=>'*',107=>'+',108=>'Separator',109=>'-',110=>'.', 111=>'/',112=>'F1',113=>'F2',114=>'F3',115=>'F4',116=>'F5',117=>'F6',118=>'F7', 119=>'F8',120=>'F9',121=>'F10',122=>'F11',123=>'F12',124=>'F13',125=>'F14', 126=>'F15',127=>'F16',128=>'F17',129=>'F18',130=>'F19',131=>'F20',132=>'F21', 133=>'F22',134=>'F23',135=>'F24',144=>'Number Lock',145=>'Scroll Lock', 146=>'OEM 15',147=>'OEM 16',148=>'OEM 17',149=>'OEM 18',150=>'OEM 19', 160=>'Left Shift',161=>'Right Shift',162=>' Left Control',163=>'Right Control', 164=>' Left Alt',165=>'Right Alt',166=>'Browser Back',167=>'Browser Forward', 168=>'Browser Refresh',169=>'Browser Stop',170=>'Browser Search', 171=>'Browser Favorites',172=>'Browser Home',173=>'Volume Mute', 174=>'Volume Down',175=>'Volume Up',176=>'Media Next Track', 177=>'Media Previous Track',178=>'Media Stop',179=>'Media Play Pause', 180=>'Launch Mail',181=>'Launch Media Select',182=>'Launch Application', 183=>'Launch Application',186=>'OEM 1',187=>'OEM 2',188=>'OEM 3',189=>'OEM 4', 190=>'OEM 5',191=>'OEM 6',192=>'OEM 7',219=>'OEM 8',220=>'OEM 9',221=>'OEM 10', 222=>'OEM 11',223=>'OEM 13',225=>'OEM 20',226=>'OEM 14',227=>'OEM 21', 228=>'OEM 22',229=>'Proccess',230=>'OEM 23',232=>'OEM 24',240=>'OEM 25', 241=>'OEM 26',242=>'OEM 27',243=>'OEM 28',244=>'OEM 29',245=>'OEM 30', 246=>'ATTN',247=>'CRSEL',248=>'EXSEL',249=>'EREOF',250=>'Play',251=>'Zoom', 253=>'PA1',254=>'OEM Clear'} def self.name?(id) return (KEYS_NAMES[id].nil? ? '???' : KEYS_NAMES[id]) end end
#----------------------------------------------------------------------------- module Registry module_function RegCloseKey = Win32API.new('advapi32', 'RegCloseKey', 'L', 'L') RegOpenKeyExA = Win32API.new('advapi32', 'RegOpenKeyExA', 'LPLLP', 'L') RegQueryValueExA = Win32API.new('advapi32', 'RegQueryValueExA','LPLPPP','L') HKEYS = {'HKEY_CLASSES_ROOT' => 0x80000000,'HKEY_CURRENT_USER' =>0x80000001, 'HKEY_LOCAL_MACHINE' => 0x80000002, 'HKEY_USERS' => 0x80000003, 'HKEY_CURRENT_CONFIG' => 0x80000005} def read_entry(key, entry) key.sub!(/(.*?)\\/, '') if HKEYS[$1] != nil hkey = HKEYS[$1] else return nil end opened, type, size = [0].pack('V'), [0].pack('V'), [0].pack('V') RegOpenKeyExA.call(hkey, key, 0, 131097, opened) opened = (opened + [0].pack('V')).unpack('V')[0] RegQueryValueExA.call(opened, entry, 0, type, 0, size) data = ' ' * (size + [0].pack('V')).unpack('V')[0] RegQueryValueExA.call(opened, entry, 0, type, data, size) RegCloseKey.call(opened) data = data[0, (size + [0].pack('V')).unpack('V')[0]] type = (type += [0].pack('V')).unpack('V')[0] case type when 1 data.chop when 2 data.chop.gsub(/%([^%]+)%/) { ENV[$1] || $& } when 3 data when 4 (data += [0].pack('V')).unpack('V')[0] when 5 data.unpack('N')[0] when 7 data.split(/\0/) when 11 (data.unpack('VV')[1] << 32) | data[0] else nil end end end CODE #============================================================================== # Requiem Masterpiece #============================================================================== # This module is necessary to activate and enhance compatibility of all Requiem's Scripts #------------------------------------------------------------------------------ module Requiem_Masterpiece Version = 1.2 @scripts = {} @warnings = {} Print_Errors = false def self.register(script, version, date) @scripts[script] = [version, date] end def self.enabled?(script, version = nil) if version != nil and @scripts.include?(script) if @scripts[script][0] >= version return true elsif @warnings[script].nil? and Print_Errors print "'#{script}' is obsolete.\r\nSome functions won't work correctly" @warnings[script] = ["is obsolete"] self.write_log end end return true if @scripts[script] != nil if @scripts[script].nil? and $TEST and @warnings[script].nil? and Print_Errors print "Unable to find script '#{script}' or it is placed in wrong place.\r\nSome functions won't work correctly" @warnings[script] = ["Unable to find"] self.write_log end return false end def self.show_scripts(alert=true) list = "Requiem Scripts [#{@scripts.size}]:\r\n\r\n" @scripts.each { |key, value| list += "#{key.gsub("Requiem ", "")} #{value[0]} #{value[1]}\r\n" } list += "\r\nWarnings:\r\n" if @warnings != {} @warnings.each { |key, value| list += "#{key} #{value}\r\n" } return print list if alert return list end def self.write_log file = File.new("Requiem/Requiem_Log-#{Time.now.strftime("%m_%d_%Y")}.log", "w") file.write(self.show_scripts(false)) file.close end end
This post has been edited by Khev: Jul 27 2009, 08:44 AM
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Jul 27 2009, 09:24 AM
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Dooms Cool

Group: Revolutionary
Posts: 102
Type: None
RM Skill: Beginner

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Ok i got those added in. I get error are the input and masterpeice for ABS 8? Im using 7
This post has been edited by doggyhouse: Jul 27 2009, 09:25 AM
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Jul 27 2009, 09:40 AM
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I'm sorry.. What?

Group: Revolutionary
Posts: 217
Type: Event Designer
RM Skill: Skilled

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Well yeah.. This is the ABS8 thread :/ Try switching to ABS8 and see what happens. EDIT: Just remembered what the problem might be, you're missing the Input.dll, gonna go look for it. Here it is: http://www.4shared.com/file/121049220/9ef6e73c/Input.html
This post has been edited by Khev: Jul 27 2009, 09:51 AM
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Jul 27 2009, 11:01 AM
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Dooms Cool

Group: Revolutionary
Posts: 102
Type: None
RM Skill: Beginner

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alright if this doesnt work ill switch to ABS8 i looked at 7 and it looked easier to use. But i guess using ABS 8 wont hurt.
EDIT: should i save it to a specific file?
This post has been edited by doggyhouse: Jul 27 2009, 11:02 AM
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