Vampyr SABS 12 & Verus Tempus Proelium, Modified 24 March 2010 |
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May 30 2009, 02:33 AM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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+[THE VAMPYR ABS]+ Yeah! Action Game INTROSABS => action battle system!  New One! Verus Tempus Proelium!2010 ABS version Feature-New Logo Scene -New HUD -Easy Costumize -Easy Settings for downloadVerus! 2010 ABS Vampyr SABSthe ~TUTS~ will be inside the download.....VERSION ONE (VAMPYR) --> before requiem sabs ver.9 CREDIT VLAD SCREEN SHOT JUST DOWNLOAD THE DEMO F.A.Qtiny newbie hint Question: Why there is no text being seen? Answer: Check the font in the script wether you have it or not! Question: How can i create my own HUD setting Answer Setting at HUD script Question Why this not worked? Answer CHECK ALL THE THAT YOU NEED (COPY ALL IN COMPLETE) Topic Update
3/24/2010 -> New ABS!
This post has been edited by buny: Mar 24 2010, 06:19 AM
__________________________
  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Replies
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Jun 16 2009, 07:48 PM
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Level 15

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate

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QUOTE (KentaAmon @ Jun 17 2009, 10:10 AM)  AMazing  I was just wondering 2 things. How do I edit it that my HP and MP numbers show up in the HUD and before it used to show the amount of gold pop up when you got now it doesnt  How do I edit that as well?? 1. umm you can use... othe HUD umm may be use the hud in the topic HUD request Loby i recomended to use... this is from HUD Request Loby by Soja Bird this is not mine ########################################################################## ###### # # # ~~~~~ Copyright 2009 SojaBird ~~~~~ # # HUD BluePrint v3.1 # # # ################################################################################
# To toggle the hud's display, just do a callscript "hud" # To set the hud's display, just do a callscript "hud(true)" or "hud(false)"
module Hp_Mp_Exp_VarPic_Module; WLH = Window_Base::WLH ################################################################################ # User Customazation Start_Display = true #true/false Opacity = 100 #0-255 BG_Display = true #true/false Hide = true #true/false Picture_Variable = 1 #Number of the variable to use for the picture Picture_Name = "" #Name of the picture, in front of the variable value #Example: # Picture_Name = "hud" # Picture_Variable it's value = 1 # Picture that will be shown on the HUD = "hud1" Actor_ID = 0 #The ID of the actor of wich the value's are displayed Exp_Name = "E" #Name that will be displayed as Exp ################################################################################ # Don't touch below (if ure're not a scripter) ################################################################################ =begin ######################################################################### Some standard value's you might want to use are allready pre-defiend so that you don't have to write the whole function for your self anymore. Here follows a list: (just copy+past and fill in the value's to let it work) * draw_actor_graphic(actor, x, y) * draw_actor_face(actor, x, y, size = 96) * draw_actor_name(actor, x, y) * draw_actor_class(actor, x, y) * draw_actor_level(actor, x, y) * draw_actor_state(actor, x, y, width = 96) * draw_actor_hp(actor, x, y, width = 120) * draw_actor_mp(actor, x, y, width = 120) * draw_actor_parameter(actor, x, y, type) FOR TYPE: 0=atk, 1=def, 2=spi, 3=agi * draw_item_name(item, x, y, enabled = true) * draw_currency_value(value, x, y, width) Custom new standard functions: * draw_actor_exp(actor, x, y, width = 120) =end ########################################################################### ################################################################################ def xywh @x = 0 #Set the x-position @y = 0 #Set the y-position @w = 120+32 #Set the width @h = 3*WLH+32 #Set the height return[@x, @y, @w, @h] end; def hud_values #Set the value's that you're using (also used at refresh) @var = $game_variables[Picture_Variable] @actor = $game_party.members[Actor_ID] @hp = @actor.hp @mp = @actor.mp @exp = @actor.exp #Example: @actor = $game_party.members[0] end; def hud_contents #Set the things you want to draw draw_variable_picture(@var, 0, 0*WLH) draw_actor_hp(@actor, 0, 0*WLH) draw_actor_mp(@actor, 0, 1*WLH) draw_actor_exp(@actor, 0, 2*WLH) #Example: draw_actor_hp(@actor, x, y) end; def hud_refresh?; if #Set wich value's make the HUD to refresh @var != $game_variables[Picture_Variable] or @actor != $game_party.members[Actor_ID] or @hp != @actor.hp or @mp != @actor.mp or @exp != @actor.exp #Example: if @actor != $game_party.members[0] return true; end end end ################################################################################ # Don't touch below ################################################################################
################################################################################ # Call script function ################################################################################ def hud(arg = nil) $game_system.hud_display = !$game_system.hud_display if arg == nil $game_system.hud_display = arg if arg != nil end ################################################################################ #------------------------------------------------------------ # * Hp_Mp_Exp_VarPic: Create Hud window #------------------------------------------------------------ class Hp_Mp_Exp_VarPic < Window_Base include Hp_Mp_Exp_VarPic_Module def initialize super(xywh[0],xywh[1],xywh[2],xywh[3]) self.visible = $game_system.hud_display self.opacity = Opacity self.opacity = 0 if !BG_Display hide_status if Hide hud_values refresh end def refresh contents.clear hud_values hud_contents end def draw_variable_picture(var, x, y) @bm = Cache.picture(Picture_Name + var.to_s) @cw = self.contents.width @ch = self.contents.height @rect = Rect.new(@bm.width/2 - @cw/2, @bm.height/2 - @ch/2, @cw, @ch) self.contents.blt(x, y, @bm, @rect) end def hide_status if Hide if $game_player.screen_x + 16 > self.x and $game_player.screen_y + 4 > self.y and $game_player.screen_x - 16 < self.x + self.width and $game_player.screen_y - 28 < self.y + self.height self.opacity = Opacity if BG_Display self.contents_opacity = Opacity else self.opacity = 255 if BG_Display self.contents_opacity = 255 end end end def update self.visible = $game_system.hud_display return if !self.visible refresh if hud_refresh? hide_status if Hide end end
#------------------------------------------------------------ # * Scene_Map: Attach HUD to map #------------------------------------------------------------ class Scene_Map < Scene_Base alias start_hp_mp_exp_varpic start alias terminate_hp_mp_exp_varpic terminate alias update_hp_mp_exp_varpic update def start start_hp_mp_exp_varpic @hp_mp_exp_varpic = Hp_Mp_Exp_VarPic.new end def terminate @hp_mp_exp_varpic.dispose terminate_hp_mp_exp_varpic end def update update_hp_mp_exp_varpic @hp_mp_exp_varpic.update end end
#------------------------------------------------------------ # * Game_System: Check for display #------------------------------------------------------------ class Game_System alias hud_initialize initialize attr_accessor :hud_display def initialize hud_initialize @hud_display = Hp_Mp_Exp_VarPic_Module::Start_Display end end
#------------------------------------------------------------ # * Window_Base: Some new standard function #------------------------------------------------------------ class Window_Base < Window def draw_actor_exp(actor, x, y, width = 120) s1 = actor.exp_s s2 = actor.next_rest_exp_s + s1 if s1.is_a? String or s2.is_a? String s1 = actor.exp s2 = actor.exp end draw_actor_exp_gauge(actor, x, y, s1, s2, width) self.contents.font.color = system_color self.contents.draw_text(x, y, 30, WLH, Hp_Mp_Exp_VarPic_Module::Exp_Name) self.contents.font.color = normal_color last_font_size = self.contents.font.size xr = x + width if width < 120 self.contents.draw_text(xr - 44, y, 44, WLH, s1, 2) else self.contents.draw_text(xr - 99, y, 44, WLH, s1, 2) self.contents.font.color = normal_color self.contents.draw_text(xr - 55, y, 11, WLH, "/", 2) self.contents.draw_text(xr - 44, y, 44, WLH, s2, 2) end end def draw_actor_exp_gauge(actor, x, y, s1, s2, width = 120) gw = width * s1 / s2 gc1 = text_color(31) gc2 = text_color(27) self.contents.fill_rect(x, y + WLH - 8, width, 6, gauge_back_color) self.contents.gradient_fill_rect(x, y + WLH - 8, gw, 6, gc1, gc2) end end or you can walking around here HUD REQUEST LOBY2.umm i think you dont have the font.. read the faq! the problem = you don't have the font the first faq
__________________________
  Topic'ZVLAD REQUIEM IS UPDATE! to ~8~ The TopicszZ @~Action Battle System~@
Bored Battle System Like This So Do you liem MMORPG style?or Zelda? if yes you'll need this... style~> Join Here ABS @### @@@### @# @#### @## @## @## @@# @@@## @@[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!! clever you are the 99999999 visitors who open this get outta here!!!!!
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Posts in this topic
buny Vampyr SABS 12 & Verus Tempus Proelium May 30 2009, 02:33 AM Michael So... is there anything to translate, I'm happ... May 30 2009, 02:53 AM acrox999 Do you have the permissions to post this sytem her... May 30 2009, 02:55 AM Michael QUOTE (acrox999 @ May 30 2009, 08:55 PM) ... May 30 2009, 02:58 AM  AlphaWhelp How do I set my skills and items? May 31 2009, 07:22 PM buny QUOTE (AlphaWhelp @ Jun 1 2009, 10:22 AM)... May 31 2009, 08:25 PM buny NEW update ABS 6 configuration Jun 3 2009, 01:51 AM Edboy I want to make some enemy archers, but the only wa... Jun 3 2009, 08:06 AM drebenk What do I need to do so that I can translate the d... Jun 3 2009, 08:38 AM buny QUOTE (Edboy @ Jun 3 2009, 11:06 PM) I wa... Jun 3 2009, 08:28 PM buny I did the demo right now here the link
LINK
this ... Jun 3 2009, 08:44 PM venjulienecorpuz I've already placed the Requiem ABS 6 in my ga... Jun 3 2009, 08:56 PM buny QUOTE (venjulienecorpuz @ Jun 4 2009, 11... Jun 3 2009, 09:01 PM drebenk @buny thanks for the config info. BTW do you know ... Jun 4 2009, 02:55 AM buny @Drebenk
yes you can...
just make the state writ... Jun 5 2009, 12:50 AM drebenk @bunny thanks mate and what about the dual attack?... Jun 5 2009, 01:24 AM Nitromatic I don't know if there was this !$Arro... Jun 5 2009, 01:51 AM buny QUOTE (drebenk @ Jun 5 2009, 04:24 PM) @b... Jun 5 2009, 03:29 PM buny Hey Great News For all...
Vlad just in progress to... Jun 5 2009, 05:28 PM Junkexx Can we please stop the double posting?
Just use t... Jun 5 2009, 05:45 PM reijubv @ buny
Requiem Widget is a script to create the w... Jun 5 2009, 11:24 PM buny @Junkexx
Oh.. Sorry...
i'll use EDIT to not d... Jun 6 2009, 02:47 AM drebenk @buny thanks for the explanation mate. Jun 7 2009, 04:00 AM buny @drebenk
Owh welcome back...
I'll wanna fix s... Jun 7 2009, 05:41 AM rgangsta I keep getting this.
It's starting to piss me... Jun 7 2009, 06:27 PM buny @rqanqsta
well...
you use which demo?
mine or vla... Jun 7 2009, 10:09 PM reijubv @ buny
To repair damage text bug, see this :
I ... Jun 8 2009, 03:42 AM buny EDITED
@reijubv
thanks for the super info
can... Jun 8 2009, 05:55 PM mr.babaji The news SBABS is good and all, but is there anywa... Jun 9 2009, 02:14 AM venjulienecorpuz vlad wants everything related to the battlefield s... Jun 9 2009, 02:30 AM buny QUOTE (mr.babaji @ Jun 9 2009, 05:14 PM) ... Jun 9 2009, 03:52 AM drebenk I have the following questions.
1. I want to put ... Jun 12 2009, 02:56 PM reijubv @drebenk
1.Put it in note field of the enemy, just... Jun 12 2009, 08:38 PM buny QUOTE (drebenk @ Jun 13 2009, 05:56 AM) I... Jun 12 2009, 08:58 PM drebenk I fixed the die animations thing thanks to you two... Jun 13 2009, 03:25 PM vladislaus To fix problem of "piece = "
def refres... Jun 13 2009, 05:39 PM drebenk @vladislaus Hi mate, I'm so glad to see you he... Jun 14 2009, 01:55 AM vladislaus QUOTE (drebenk @ Jun 14 2009, 06:55 AM) @... Jun 15 2009, 08:03 AM buny QUOTE (vladislaus @ Jun 14 2009, 08:39 AM... Jun 14 2009, 04:36 PM viraco can someone explain to me what that % for gold pro... Jun 14 2009, 06:31 PM buny QUOTE (viraco @ Jun 15 2009, 09:31 AM) ca... Jun 15 2009, 02:42 AM viraco QUOTE (buny @ Jun 15 2009, 06:42 AM) QUOT... Jun 15 2009, 06:47 AM vladislaus Requiem ABS Config. Tool updated!
* Now suppo... Jun 15 2009, 12:45 PM drebenk @vladislaus thanks for the fix mate. I've just... Jun 15 2009, 04:50 PM buny @Vlad
How is the installition??
um..the character... Jun 15 2009, 07:03 PM Silverelick Ummmmm I got this as a problem on this line
CODE I... Jun 15 2009, 11:45 PM erthia Excellent script! However , I am wondering if ... Jun 16 2009, 12:44 AM drebenk @buny there is no double character mate. Just down... Jun 16 2009, 01:15 AM buny QUOTE (drebenk @ Jun 16 2009, 04:15 PM) @... Jun 16 2009, 04:47 AM Silverelick Never mind I just was missing a folder and stuff i... Jun 16 2009, 07:25 AM buny QUOTE (Silverelick @ Jun 16 2009, 10:25 P... Jun 16 2009, 04:42 PM KentaAmon AMazing
I was just wondering 2 things.
How do I... Jun 16 2009, 07:10 PM KentaAmon Wow thanks
I fixed both
Now just 3 more questio... Jun 16 2009, 09:21 PM buny QUOTE (KentaAmon @ Jun 17 2009, 12:21 PM)... Jun 17 2009, 07:33 AM vladislaus buny
QUOTE 2 and for like the spell heal is the on... Jun 17 2009, 09:00 AM wltr3565 Only giving ideas here, but better if available.
... Jun 17 2009, 09:47 AM vladislaus QUOTE undefined method `x' for nil:NilClas... Jun 17 2009, 11:29 AM KentaAmon QUOTE (vladislaus @ Jun 17 2009, 12:29 PM... Jun 17 2009, 12:54 PM Paper PokéMaster I get this error when I start the game.
It's ... Jun 17 2009, 01:34 PM drebenk @vladislaus hey mate, I was wondering can you add ... Jun 17 2009, 01:58 PM Paper PokéMaster Ignore the old problem. This is the problem now. :... Jun 17 2009, 03:07 PM buny QUOTE (vladislaus @ Jun 18 2009, 12:00 AM... Jun 17 2009, 04:10 PM Paper PokéMaster I'm using version 7, I have input.dll, and I h... Jun 17 2009, 05:12 PM buny QUOTE (Paper PokéMaster @ Jun 18 2009, 08... Jun 17 2009, 08:49 PM Paper PokéMaster *facepalm* Of course. I miss the most obvious thin... Jun 18 2009, 06:21 AM buny @Paper Poke Master
to prevent error better just c... Jun 18 2009, 10:19 PM Paper PokéMaster QUOTE (buny @ Jun 19 2009, 01:19 AM) @Pap... Jun 19 2009, 05:47 AM drebenk I have a couple of questions.
1. Do I need to set... Jun 19 2009, 03:41 AM buny QUOTE (drebenk @ Jun 19 2009, 06:41 PM) I... Jun 19 2009, 05:27 AM vladislaus ABS 8 Released!
* All bugs of ABS 7 Fixeds
* A... Jun 19 2009, 12:59 PM drebenk @bunny in the first question I mean the following ... Jun 19 2009, 03:48 PM reijubv @vlad
GREAT!!!!!
NOW I REALLY ... Jun 21 2009, 05:08 AM erthia Congradulations, Vlad. This is the best version. T... Jun 21 2009, 05:32 AM vladislaus QUOTE (erthia @ Jun 21 2009, 10:32 AM) Co... Jun 21 2009, 05:50 AM reijubv @vlad
hey can you make the damage sprite to bounce... Jun 21 2009, 05:54 AM erthia Just another small problem. Game_Range is missing ... Jun 21 2009, 07:49 AM Paper PokéMaster Strange... Everyone is praising all of the less la... Jun 21 2009, 01:55 PM buny QUOTE (vladislaus @ Jun 20 2009, 03:59 AM... Jun 22 2009, 04:34 AM drebenk @buny so
1. OK I got it the state releases after ... Jun 22 2009, 08:59 AM Paper PokéMaster I've noticed that my game takes 10-15 seconds ... Jun 22 2009, 06:32 AM Speed@ Remove jens009's Enemy HP Bar, ABS allready ha... Jun 22 2009, 06:49 AM Paper PokéMaster I should also remove Critical Flash?
I've che... Jun 22 2009, 06:59 AM vladislaus News
* Fixed bug of non-animation when bomb explod... Jun 22 2009, 12:16 PM drebenk @vlad so now the bomb item can be assigned a graph... Jun 22 2009, 03:32 PM Delyv When I use some spell like fire to enemy it gives ... Jun 23 2009, 01:30 AM vladislaus QUOTE (Delyv @ Jun 23 2009, 06:30 AM) Whe... Jun 23 2009, 05:29 AM reijubv @Paper PokéMaster
I think Stealth Detection Syste... Jun 23 2009, 02:19 AM vladislaus I posted the ABS8 with all the fixes an i added EX... Jun 23 2009, 03:09 PM drebenk @vlad thanks again mate. I'm downloading it ri... Jun 23 2009, 03:36 PM vladislaus QUOTE (drebenk @ Jun 23 2009, 08:36 PM) 3... Jun 23 2009, 04:32 PM buny @Vlad
can i request the Bar like in your cursed bl... Jun 23 2009, 05:28 PM beelzibub Can anyone tell me how to make a custom death hand... Jun 23 2009, 06:17 PM xaeon i know this is kinda a irritance of a request, but... Jun 23 2009, 11:45 PM drebenk @vlad so I did it. I added two more keys for the s... Jun 24 2009, 12:30 AM buny What kind of game do you making at drebenk??
it... Jun 24 2009, 12:51 AM drebenk @buny I'm creating a survival action RPG game ... Jun 24 2009, 03:10 AM erthia Hey, I just wanted to report an error. In game ran... Jun 24 2009, 04:29 AM vladislaus * Explosion Skills fixed for the monsters and Even... Jun 24 2009, 08:11 AM erthia Good job, working great. The only thing left to do... Jun 24 2009, 09:31 AM
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