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> Vampyr SABS 12 & Verus Tempus Proelium, Modified 24 March 2010
buny
post May 30 2009, 02:33 AM
Post #1


Level 15
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Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate




+[THE VAMPYR ABS]+

Yeah! Action Game



INTRO

SABS => action battle system!

New One!
Verus Tempus Proelium!
2010 ABS version
Feature
-New Logo Scene
-New HUD
-Easy Costumize
-Easy Settings

for download
Verus! 2010 ABS




[Show/Hide] vampyr SABS 12!


Vampyr SABS


the ~TUTS~ will be inside the download.....



VERSION
ONE (VAMPYR)
--> before requiem sabs ver.9

CREDIT
VLAD


SCREEN SHOT
JUST DOWNLOAD THE DEMO








F.A.Q


tiny newbie hint

Question:
Why there is no text being seen?
Answer:
Check the font in the script wether you have it or not!


Question:
How can i create my own HUD setting
Answer
Setting at HUD script


Question
Why this not worked?
Answer
CHECK ALL THE THAT YOU NEED (COPY ALL IN COMPLETE)







Topic Update

3/24/2010
-> New ABS!



This post has been edited by buny: Mar 24 2010, 06:19 AM
Attached File(s)
Attached File  ABS_7_config.txt ( 7.92K ) Number of downloads: 770
Attached File  Go_to_this_line__buny.jpg ( 15.31K ) Number of downloads: 946
Attached File  valid.txt ( 5.04K ) Number of downloads: 567
 


__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
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buny
post Jun 16 2009, 07:48 PM
Post #2


Level 15
Group Icon

Group: Revolutionary
Posts: 294
Type: Developer
RM Skill: Intermediate




QUOTE (KentaAmon @ Jun 17 2009, 10:10 AM) *
AMazing happy.gif

I was just wondering 2 things.

How do I edit it that my HP and MP numbers show up in the HUD
and before it used to show the amount of gold pop up when you got now it doesnt sad.gif
How do I edit that as well??


1. umm you can use... othe HUD umm may be use the hud in the topic HUD request Loby
i recomended to use...
this is from HUD Request Loby by Soja Bird
this is not mine
[Show/Hide] Hp Mp Exp VarPic (BluePrint used)
##########################################################################
######
# #
# ~~~~~ Copyright 2009 SojaBird ~~~~~ #
# HUD BluePrint v3.1 #
# #
################################################################################

# To toggle the hud's display, just do a callscript "hud"
# To set the hud's display, just do a callscript "hud(true)" or "hud(false)"

module Hp_Mp_Exp_VarPic_Module; WLH = Window_Base::WLH
################################################################################
# User Customazation
Start_Display = true #true/false
Opacity = 100 #0-255
BG_Display = true #true/false
Hide = true #true/false

Picture_Variable = 1 #Number of the variable to use for the picture
Picture_Name = "" #Name of the picture, in front of the variable value
#Example:
# Picture_Name = "hud"
# Picture_Variable it's value = 1
# Picture that will be shown on the HUD = "hud1"

Actor_ID = 0 #The ID of the actor of wich the value's are displayed

Exp_Name = "E" #Name that will be displayed as Exp
################################################################################
# Don't touch below (if ure're not a scripter)
################################################################################
=begin #########################################################################
Some standard value's you might want to use are allready pre-defiend so that you
don't have to write the whole function for your self anymore.
Here follows a list: (just copy+past and fill in the value's to let it work)
* draw_actor_graphic(actor, x, y)
* draw_actor_face(actor, x, y, size = 96)
* draw_actor_name(actor, x, y)
* draw_actor_class(actor, x, y)
* draw_actor_level(actor, x, y)
* draw_actor_state(actor, x, y, width = 96)
* draw_actor_hp(actor, x, y, width = 120)
* draw_actor_mp(actor, x, y, width = 120)
* draw_actor_parameter(actor, x, y, type)
FOR TYPE: 0=atk, 1=def, 2=spi, 3=agi
* draw_item_name(item, x, y, enabled = true)
* draw_currency_value(value, x, y, width)

Custom new standard functions:
* draw_actor_exp(actor, x, y, width = 120)
=end ###########################################################################
################################################################################
def xywh
@x = 0 #Set the x-position
@y = 0 #Set the y-position
@w = 120+32 #Set the width
@h = 3*WLH+32 #Set the height
return[@x, @y, @w, @h]
end; def hud_values #Set the value's that you're using (also used at refresh)
@var = $game_variables[Picture_Variable]
@actor = $game_party.members[Actor_ID]
@hp = @actor.hp
@mp = @actor.mp
@exp = @actor.exp
#Example: @actor = $game_party.members[0]
end; def hud_contents #Set the things you want to draw
draw_variable_picture(@var, 0, 0*WLH)
draw_actor_hp(@actor, 0, 0*WLH)
draw_actor_mp(@actor, 0, 1*WLH)
draw_actor_exp(@actor, 0, 2*WLH)
#Example: draw_actor_hp(@actor, x, y)
end; def hud_refresh?; if #Set wich value's make the HUD to refresh
@var != $game_variables[Picture_Variable] or
@actor != $game_party.members[Actor_ID] or
@hp != @actor.hp or
@mp != @actor.mp or
@exp != @actor.exp
#Example: if @actor != $game_party.members[0]
return true; end
end
end
################################################################################
# Don't touch below
################################################################################

################################################################################
# Call script function
################################################################################
def hud(arg = nil)
$game_system.hud_display = !$game_system.hud_display if arg == nil
$game_system.hud_display = arg if arg != nil
end
################################################################################
#------------------------------------------------------------
# * Hp_Mp_Exp_VarPic: Create Hud window
#------------------------------------------------------------
class Hp_Mp_Exp_VarPic < Window_Base
include Hp_Mp_Exp_VarPic_Module

def initialize
super(xywh[0],xywh[1],xywh[2],xywh[3])
self.visible = $game_system.hud_display
self.opacity = Opacity
self.opacity = 0 if !BG_Display
hide_status if Hide
hud_values
refresh
end

def refresh
contents.clear
hud_values
hud_contents
end

def draw_variable_picture(var, x, y)
@bm = Cache.picture(Picture_Name + var.to_s)
@cw = self.contents.width
@ch = self.contents.height
@rect = Rect.new(@bm.width/2 - @cw/2, @bm.height/2 - @ch/2, @cw, @ch)
self.contents.blt(x, y, @bm, @rect)
end

def hide_status
if Hide
if $game_player.screen_x + 16 > self.x and
$game_player.screen_y + 4 > self.y and
$game_player.screen_x - 16 < self.x + self.width and
$game_player.screen_y - 28 < self.y + self.height
self.opacity = Opacity if BG_Display
self.contents_opacity = Opacity
else
self.opacity = 255 if BG_Display
self.contents_opacity = 255
end
end
end

def update
self.visible = $game_system.hud_display
return if !self.visible
refresh if hud_refresh?
hide_status if Hide
end
end

#------------------------------------------------------------
# * Scene_Map: Attach HUD to map
#------------------------------------------------------------
class Scene_Map < Scene_Base
alias start_hp_mp_exp_varpic start
alias terminate_hp_mp_exp_varpic terminate
alias update_hp_mp_exp_varpic update
def start
start_hp_mp_exp_varpic
@hp_mp_exp_varpic = Hp_Mp_Exp_VarPic.new
end
def terminate
@hp_mp_exp_varpic.dispose
terminate_hp_mp_exp_varpic
end
def update
update_hp_mp_exp_varpic
@hp_mp_exp_varpic.update
end
end

#------------------------------------------------------------
# * Game_System: Check for display
#------------------------------------------------------------
class Game_System
alias hud_initialize initialize
attr_accessor :hud_display
def initialize
hud_initialize
@hud_display = Hp_Mp_Exp_VarPic_Module::Start_Display
end
end

#------------------------------------------------------------
# * Window_Base: Some new standard function
#------------------------------------------------------------
class Window_Base < Window

def draw_actor_exp(actor, x, y, width = 120)
s1 = actor.exp_s
s2 = actor.next_rest_exp_s + s1
if s1.is_a? String or s2.is_a? String
s1 = actor.exp
s2 = actor.exp
end
draw_actor_exp_gauge(actor, x, y, s1, s2, width)
self.contents.font.color = system_color
self.contents.draw_text(x, y, 30, WLH, Hp_Mp_Exp_VarPic_Module::Exp_Name)
self.contents.font.color = normal_color
last_font_size = self.contents.font.size
xr = x + width
if width < 120
self.contents.draw_text(xr - 44, y, 44, WLH, s1, 2)
else
self.contents.draw_text(xr - 99, y, 44, WLH, s1, 2)
self.contents.font.color = normal_color
self.contents.draw_text(xr - 55, y, 11, WLH, "/", 2)
self.contents.draw_text(xr - 44, y, 44, WLH, s2, 2)
end
end

def draw_actor_exp_gauge(actor, x, y, s1, s2, width = 120)
gw = width * s1 / s2
gc1 = text_color(31)
gc2 = text_color(27)
self.contents.fill_rect(x, y + WLH - 8, width, 6, gauge_back_color)
self.contents.gradient_fill_rect(x, y + WLH - 8, gw, 6, gc1, gc2)
end
end


or you can walking around here
HUD REQUEST LOBY

2.umm i think you dont have the font..
read the faq!
the problem = you don't have the font
the first faq


__________________________







Topic'Z

VLAD REQUIEM IS UPDATE! to ~8~
The TopicszZ


@~Action Battle System~@


[Show/Hide] Action Battle System
Bored Battle System Like This
[Show/Hide] Normal Style


So Do you liem MMORPG style?or Zelda?
if yes you'll need this...
style~>
[Show/Hide] Requiem SABS


Join Here ABS


@###@@@###@#
@####@##@##@##
@@#@@@##@@


[Show/Hide] good again
[Show/Hide] NEVER GIVE UP
[Show/Hide] DONT WASTE MY TIME AGAIN!!!!!!!!!!!!!!!!!!!!
[Show/Hide] LASSSSTTTTT ONE
clever you are the 99999999 visitors who open this get outta here!!!!!
Go to the top of the page
 
+Quote Post
   

Posts in this topic
- buny   Vampyr SABS 12 & Verus Tempus Proelium   May 30 2009, 02:33 AM
- - Michael   So... is there anything to translate, I'm happ...   May 30 2009, 02:53 AM
- - acrox999   Do you have the permissions to post this sytem her...   May 30 2009, 02:55 AM
|- - Michael   QUOTE (acrox999 @ May 30 2009, 08:55 PM) ...   May 30 2009, 02:58 AM
|- - AlphaWhelp   How do I set my skills and items?   May 31 2009, 07:22 PM
- - buny   QUOTE (AlphaWhelp @ Jun 1 2009, 10:22 AM)...   May 31 2009, 08:25 PM
- - buny   NEW update ABS 6 configuration   Jun 3 2009, 01:51 AM
- - Edboy   I want to make some enemy archers, but the only wa...   Jun 3 2009, 08:06 AM
- - drebenk   What do I need to do so that I can translate the d...   Jun 3 2009, 08:38 AM
- - buny   QUOTE (Edboy @ Jun 3 2009, 11:06 PM) I wa...   Jun 3 2009, 08:28 PM
- - buny   I did the demo right now here the link LINK this ...   Jun 3 2009, 08:44 PM
- - venjulienecorpuz   I've already placed the Requiem ABS 6 in my ga...   Jun 3 2009, 08:56 PM
- - buny   QUOTE (venjulienecorpuz @ Jun 4 2009, 11...   Jun 3 2009, 09:01 PM
- - drebenk   @buny thanks for the config info. BTW do you know ...   Jun 4 2009, 02:55 AM
- - buny   @Drebenk yes you can... just make the state writ...   Jun 5 2009, 12:50 AM
- - drebenk   @bunny thanks mate and what about the dual attack?...   Jun 5 2009, 01:24 AM
- - Nitromatic   I don't know if there was this !$Arro...   Jun 5 2009, 01:51 AM
- - buny   QUOTE (drebenk @ Jun 5 2009, 04:24 PM) @b...   Jun 5 2009, 03:29 PM
- - buny   Hey Great News For all... Vlad just in progress to...   Jun 5 2009, 05:28 PM
- - Junkexx   Can we please stop the double posting? Just use t...   Jun 5 2009, 05:45 PM
- - reijubv   @ buny Requiem Widget is a script to create the w...   Jun 5 2009, 11:24 PM
- - buny   @Junkexx Oh.. Sorry... i'll use EDIT to not d...   Jun 6 2009, 02:47 AM
- - drebenk   @buny thanks for the explanation mate.   Jun 7 2009, 04:00 AM
- - buny   @drebenk Owh welcome back... I'll wanna fix s...   Jun 7 2009, 05:41 AM
- - rgangsta   I keep getting this. It's starting to piss me...   Jun 7 2009, 06:27 PM
- - buny   @rqanqsta well... you use which demo? mine or vla...   Jun 7 2009, 10:09 PM
- - reijubv   @ buny To repair damage text bug, see this : I ...   Jun 8 2009, 03:42 AM
- - buny   EDITED @reijubv thanks for the super info can...   Jun 8 2009, 05:55 PM
- - mr.babaji   The news SBABS is good and all, but is there anywa...   Jun 9 2009, 02:14 AM
- - venjulienecorpuz   vlad wants everything related to the battlefield s...   Jun 9 2009, 02:30 AM
- - buny   QUOTE (mr.babaji @ Jun 9 2009, 05:14 PM) ...   Jun 9 2009, 03:52 AM
- - drebenk   I have the following questions. 1. I want to put ...   Jun 12 2009, 02:56 PM
- - reijubv   @drebenk 1.Put it in note field of the enemy, just...   Jun 12 2009, 08:38 PM
- - buny   QUOTE (drebenk @ Jun 13 2009, 05:56 AM) I...   Jun 12 2009, 08:58 PM
- - drebenk   I fixed the die animations thing thanks to you two...   Jun 13 2009, 03:25 PM
- - vladislaus   To fix problem of "piece = " def refres...   Jun 13 2009, 05:39 PM
- - drebenk   @vladislaus Hi mate, I'm so glad to see you he...   Jun 14 2009, 01:55 AM
|- - vladislaus   QUOTE (drebenk @ Jun 14 2009, 06:55 AM) @...   Jun 15 2009, 08:03 AM
- - buny   QUOTE (vladislaus @ Jun 14 2009, 08:39 AM...   Jun 14 2009, 04:36 PM
- - viraco   can someone explain to me what that % for gold pro...   Jun 14 2009, 06:31 PM
- - buny   QUOTE (viraco @ Jun 15 2009, 09:31 AM) ca...   Jun 15 2009, 02:42 AM
|- - viraco   QUOTE (buny @ Jun 15 2009, 06:42 AM) QUOT...   Jun 15 2009, 06:47 AM
- - vladislaus   Requiem ABS Config. Tool updated! * Now suppo...   Jun 15 2009, 12:45 PM
- - drebenk   @vladislaus thanks for the fix mate. I've just...   Jun 15 2009, 04:50 PM
- - buny   @Vlad How is the installition?? um..the character...   Jun 15 2009, 07:03 PM
- - Silverelick   Ummmmm I got this as a problem on this line CODE I...   Jun 15 2009, 11:45 PM
- - erthia   Excellent script! However , I am wondering if ...   Jun 16 2009, 12:44 AM
- - drebenk   @buny there is no double character mate. Just down...   Jun 16 2009, 01:15 AM
- - buny   QUOTE (drebenk @ Jun 16 2009, 04:15 PM) @...   Jun 16 2009, 04:47 AM
- - Silverelick   Never mind I just was missing a folder and stuff i...   Jun 16 2009, 07:25 AM
- - buny   QUOTE (Silverelick @ Jun 16 2009, 10:25 P...   Jun 16 2009, 04:42 PM
- - KentaAmon   AMazing I was just wondering 2 things. How do I...   Jun 16 2009, 07:10 PM
- - KentaAmon   Wow thanks I fixed both Now just 3 more questio...   Jun 16 2009, 09:21 PM
- - buny   QUOTE (KentaAmon @ Jun 17 2009, 12:21 PM)...   Jun 17 2009, 07:33 AM
- - vladislaus   buny QUOTE 2 and for like the spell heal is the on...   Jun 17 2009, 09:00 AM
- - wltr3565   Only giving ideas here, but better if available. ...   Jun 17 2009, 09:47 AM
- - vladislaus   QUOTE undefined method `x' for nil:NilClas...   Jun 17 2009, 11:29 AM
|- - KentaAmon   QUOTE (vladislaus @ Jun 17 2009, 12:29 PM...   Jun 17 2009, 12:54 PM
- - Paper PokéMaster   I get this error when I start the game. It's ...   Jun 17 2009, 01:34 PM
- - drebenk   @vladislaus hey mate, I was wondering can you add ...   Jun 17 2009, 01:58 PM
- - Paper PokéMaster   Ignore the old problem. This is the problem now. :...   Jun 17 2009, 03:07 PM
- - buny   QUOTE (vladislaus @ Jun 18 2009, 12:00 AM...   Jun 17 2009, 04:10 PM
- - Paper PokéMaster   I'm using version 7, I have input.dll, and I h...   Jun 17 2009, 05:12 PM
- - buny   QUOTE (Paper PokéMaster @ Jun 18 2009, 08...   Jun 17 2009, 08:49 PM
- - Paper PokéMaster   *facepalm* Of course. I miss the most obvious thin...   Jun 18 2009, 06:21 AM
- - buny   @Paper Poke Master to prevent error better just c...   Jun 18 2009, 10:19 PM
|- - Paper PokéMaster   QUOTE (buny @ Jun 19 2009, 01:19 AM) @Pap...   Jun 19 2009, 05:47 AM
- - drebenk   I have a couple of questions. 1. Do I need to set...   Jun 19 2009, 03:41 AM
- - buny   QUOTE (drebenk @ Jun 19 2009, 06:41 PM) I...   Jun 19 2009, 05:27 AM
- - vladislaus   ABS 8 Released! * All bugs of ABS 7 Fixeds * A...   Jun 19 2009, 12:59 PM
- - drebenk   @bunny in the first question I mean the following ...   Jun 19 2009, 03:48 PM
- - reijubv   @vlad GREAT!!!!! NOW I REALLY ...   Jun 21 2009, 05:08 AM
- - erthia   Congradulations, Vlad. This is the best version. T...   Jun 21 2009, 05:32 AM
|- - vladislaus   QUOTE (erthia @ Jun 21 2009, 10:32 AM) Co...   Jun 21 2009, 05:50 AM
- - reijubv   @vlad hey can you make the damage sprite to bounce...   Jun 21 2009, 05:54 AM
- - erthia   Just another small problem. Game_Range is missing ...   Jun 21 2009, 07:49 AM
- - Paper PokéMaster   Strange... Everyone is praising all of the less la...   Jun 21 2009, 01:55 PM
- - buny   QUOTE (vladislaus @ Jun 20 2009, 03:59 AM...   Jun 22 2009, 04:34 AM
|- - drebenk   @buny so 1. OK I got it the state releases after ...   Jun 22 2009, 08:59 AM
- - Paper PokéMaster   I've noticed that my game takes 10-15 seconds ...   Jun 22 2009, 06:32 AM
- - Speed@   Remove jens009's Enemy HP Bar, ABS allready ha...   Jun 22 2009, 06:49 AM
- - Paper PokéMaster   I should also remove Critical Flash? I've che...   Jun 22 2009, 06:59 AM
- - vladislaus   News * Fixed bug of non-animation when bomb explod...   Jun 22 2009, 12:16 PM
- - drebenk   @vlad so now the bomb item can be assigned a graph...   Jun 22 2009, 03:32 PM
- - Delyv   When I use some spell like fire to enemy it gives ...   Jun 23 2009, 01:30 AM
|- - vladislaus   QUOTE (Delyv @ Jun 23 2009, 06:30 AM) Whe...   Jun 23 2009, 05:29 AM
- - reijubv   @Paper PokéMaster I think Stealth Detection Syste...   Jun 23 2009, 02:19 AM
- - vladislaus   I posted the ABS8 with all the fixes an i added EX...   Jun 23 2009, 03:09 PM
- - drebenk   @vlad thanks again mate. I'm downloading it ri...   Jun 23 2009, 03:36 PM
|- - vladislaus   QUOTE (drebenk @ Jun 23 2009, 08:36 PM) 3...   Jun 23 2009, 04:32 PM
- - buny   @Vlad can i request the Bar like in your cursed bl...   Jun 23 2009, 05:28 PM
- - beelzibub   Can anyone tell me how to make a custom death hand...   Jun 23 2009, 06:17 PM
- - xaeon   i know this is kinda a irritance of a request, but...   Jun 23 2009, 11:45 PM
- - drebenk   @vlad so I did it. I added two more keys for the s...   Jun 24 2009, 12:30 AM
- - buny   What kind of game do you making at drebenk?? it...   Jun 24 2009, 12:51 AM
- - drebenk   @buny I'm creating a survival action RPG game ...   Jun 24 2009, 03:10 AM
- - erthia   Hey, I just wanted to report an error. In game ran...   Jun 24 2009, 04:29 AM
- - vladislaus   * Explosion Skills fixed for the monsters and Even...   Jun 24 2009, 08:11 AM
- - erthia   Good job, working great. The only thing left to do...   Jun 24 2009, 09:31 AM
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