All that I can do is create commented scripts, any questions you can ask me.
Call:
CODE
$scene = Scene_ChooseSome.new
script
CODE
#First, let's create our window.
class Window_ChooseSome < Window_Selectable #We inherited Window_Selectable because it has methods that let us to create #Selectable Items.
def initialize super(0, 0, 544, 416) #Super method. We call this method in every Window creation. self.index = 0 # Position of the cursor. self.active = true # The player can select something. end
def update super # Necessary in order to the window work. items = ["Cherry Pie", "Apple Pie", "Ultra Death Pie"] @data = items # The items that the player can select. @item_max = @data.size #Max number of selectable items. create_contents #Also necessary for it in 0...@data.size draw_opt(it) end # We create the options # And pass to draw_opt the index of the option end
def draw_opt(itemm) rect = item_rect(itemm) #We create a rectangle instance self.contents.clear_rect(rect) # We clear that rectangle string = @data[itemm] # We recover the text rect.width -= 4 self.contents.draw_text(rect.x, rect.y, rect.width, WLH, string) # We draw the text in the window end
end
# Now let's create the scene!
class Scene_ChooseSome < Scene_Base
def start @window = Window_ChooseSome.new # We create the Window end
def terminate @window.dispose # We show the window in the screen end
def update super @window.update # We update the window end
end
Window_Selectable Part 2: Commands, Index and Multi-Windows
Script 2
CODE
class Pie_Types
attr_reader :name, :description
def initialize(name, description) @name = name @description = description end
end
#First, let's create our window.
class Window_ChooseSome < Window_Selectable #We inherited Window_Selectable because it has methods that let us to create #Selectable Items.
attr_reader :items #We create the items method.
def initialize super(0, 0, 390, 416) #Super method. We call this method in every Window creation. self.index = 0 # Position of the cursor. self.active = true # The player can select something. @items = [Pie_Types.new("Cherry Pie", "A special pie"), Pie_Types.new("Apple Pie", "A tasty pie"), Pie_Types.new("Ultra Death Pie", "Dangerous")] end
def update super # Necessary in order to the window work. @data = @items # The items that the player can select. @item_max = @data.size #Max number of selectable items. create_contents #Also necessary for it in 0...@data.size draw_opt(it) end # We create the options # And pass to draw_opt the index of the option end
def draw_opt(itemm) rect = item_rect(itemm) #We create a rectangle instance self.contents.clear_rect(rect) # We clear that rectangle string = @data[itemm].name # We recover the pie name rect.width -= 4 self.contents.draw_text(rect.x, rect.y, rect.width, WLH, string) # We draw the pie name in the window end
def initialize(item_list) super(390, 0, 154, 416) # WE create the window @item_list = item_list # Create a list with the pie types @item = 0 # Index variable end
def refresh self.contents.clear draw_information end
def draw_information # We draw the description of the text self.contents.draw_text(0, 0, 140, WLH, @item_list[item].description) end
end
# Now let's create the scene!
class Scene_ChooseSome < Scene_Base
def start @window = Window_ChooseSome.new @status = Window_SomeStatus.new(@window.items) # We create the Window end
def terminate @window.dispose @status.dispose # We show the window in the screen end
def update super if Input.trigger?(Input::B) $scene = Scene_Map.new end # If the player presses Esc, we return to the map. @window.update @status.item = @window.index @status.refresh # We update the window end
end
Window_Selectable Part 3: Selecting Items
Script 3
CODE
class Pie_Types
attr_reader :name, :description
def initialize(name, description) @name = name @description = description end
end
#First, let's create our window.
class Window_ChooseSome < Window_Selectable #We inherited Window_Selectable because it has methods that let us to create #Selectable Items.
attr_reader :items #We create the items method.
def initialize super(0, 0, 390, 416) #Super method. We call this method in every Window creation. self.index = 0 # Position of the cursor. self.active = true # The player can select something. @items = [Pie_Types.new("Cherry Pie", "A special pie"), Pie_Types.new("Apple Pie", "A tasty pie"), Pie_Types.new("Ultra Death Pie", "Dangerous")] end
def update super # Necessary in order to the window work. @data = @items # The items that the player can select. @item_max = @data.size #Max number of selectable items. create_contents #Also necessary for it in 0...@data.size draw_opt(it) end # We create the options # And pass to draw_opt the index of the option end
def draw_opt(itemm) rect = item_rect(itemm) #We create a rectangle instance self.contents.clear_rect(rect) # We clear that rectangle string = @data[itemm].name # We recover the pie name rect.width -= 4 self.contents.draw_text(rect.x, rect.y, rect.width, WLH, string) # We draw the pie name in the window end
end
# We create our invisible window class Window_PieStatus < Window_Base
attr_accessor :pie
def initialize(pie) super(200, 150, 200, 200) self.visible = false # We make our window invisible @pie = pie end
def refresh self.contents.clear draw_information end
def draw_information self.contents.draw_text(0, 0, 200, WLH, @pie.name) self.contents.draw_text(0, WLH + 4, 200, WLH, @pie.description) # We draw the pie information end
def initialize(item_list) super(390, 0, 154, 416) # WE create the window @item_list = item_list # Create a list with the pie types @item = 0 # Index variable end
def refresh self.contents.clear draw_information end
def draw_information # We draw the description of the text self.contents.draw_text(0, 0, 140, WLH, @item_list[item].description) end
end
# Now let's create the scene!
class Scene_ChooseSome < Scene_Base
def start @window = Window_ChooseSome.new @status = Window_SomeStatus.new(@window.items) @pie = Window_PieStatus.new(@window.items[0]) # We create the Window end
def terminate @window.dispose @status.dispose @pie.dispose # We show the window in the screen end
def update super if Input.trigger?(Input::B) if @pie.visible @pie.visible = false @window.active = true else $scene = Scene_Map.new end end # If the player presses Esc, we return to the map. if Input.trigger?(Input::C) unless @pie.visible @window.active = false @pie.visible = true end end # If the player press enter, we draw the pie information @window.update @status.item = @window.index @status.refresh @pie.refresh @pie.pie = @window.items[@window.index] # We update the window end
Mmm, the taste of almonds - anathema to many with nut allergies, and a bad sign for many more, as my taste is not unlike that of cyanide. Am I good or am I poison? A risky thing to guess about. What Flavour Are You?
What Mystical creature are you? Pegasus
You are a shy, night time person and you are very gentle and soft hearted. You are like the opposite from your cousin the unicorn.
Cna yuo raed tihs? Olny 55% of plepoe can. I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! fi yuo cna raed tihs, palce it in yuor siantugre.
The four aspects that make up this personality type are:
Summary of Strategists
* Quiet, easy-going and intellectually curious * Use logical, objective thinking to find original solutions to problems * Think of themselves as bright, logical and individualistic * May be impractical, forgetting practical issues, such as paying bills or doing the shopping
More about Strategists
Strategists are quiet people who like to get to the heart of tough problems on their own and come up with innovative solutions. They analyse situations with a sceptical eye and develop ways of measuring everything, including themselves.
Strategists are the group most likely to say they are unhappy in their job, according to a UK survey.
Strategists are generally easy-going. They are intellectually curious and enjoy abstract ideas. Sometimes they like thinking of a solution to a problem more than taking practical steps to solve it.
In situations where they can't use their talents, are unappreciated, or not taken seriously, Strategists may become negatively critical or sarcastic. Under extreme stress, Strategists could be prone to inappropriate, tearful or angry outbursts.
Strategists may be insensitive to the emotional needs of others or how their behaviour impacts the people around them.