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> [Eventing]RPG Maker XP 2 Player (Essentially), I discovered a way to allow a 2nd person to control a NPC with events.
Despair From The...
post May 13 2009, 02:41 AM
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Using Conditional Branches, I found a way to control an NPC using W,A,S,D. I wasn't sure if this was something that's already been done. So I figured I'd let you know, and post a bit of an example. It isn't a demo, I haven't really added instructions or anything. Figured I'd do that in this thread. First of all, the main character is still controlled as usual. The 2nd person uses: W=Up, A=Left, S=Down, and D=Right. Because of the way it is done, if you press any button for more then a split second, you'll walk 2 spaces instead of 1. I'm still working on a way to fix that. Also, I made it so if you press Q, the 2nd player will automatically run through all obstacles, and go straight to player 1. I figured this would be useful, seeing as 2nd player moves slightly slower then player 1. Player 2 cannot activate events, as far as I'm aware. Haven't really tested it. But Player 2 is also physical, so it will interrupt the movement of both player 1, and other events. This could be an issue, unless taken into account. Anywho, this is something I thought other people could use, and advance. So instead of listening to me ramble on, I'll just post the example game I made. If you have any questions just ask. Until then I'll probably continue to work on it.

Attached File  2_Player.zip ( 187.56K ) Number of downloads: 162


You'll need a program to unzip it, but that's the only way I can think of to post it. Tell me what you think, and feel free to ask any questions.


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Xyore
post Dec 25 2010, 02:24 AM
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I've managed to place a switch that allows inclusion of another party member when used. I also created several common events that may result in being extemely useful. I would set up a link, but I don't know how. After someone shows me, I'll have a link up and ready.


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Posts in this topic
- Despair From The Dark   [Eventing]RPG Maker XP 2 Player (Essentially)   May 13 2009, 02:41 AM
- - HeroOfHyla   Thanks for contributing to the forum! Unfortun...   May 24 2009, 12:30 PM
- - vdeijk   Nice idea. But both players would have to be using...   Jun 29 2009, 11:11 PM
- - Bandito   It is very possible to make a game like this but o...   Jul 5 2009, 09:57 AM
- - Shantanu   Well, the only bad part is this can't be done ...   Jul 6 2009, 01:36 PM
|- - Okoga   QUOTE (Shantanu @ Jul 6 2009, 05:36 PM) W...   Jul 6 2009, 03:55 PM
|- - Bandito   Disregard this post.   Jul 6 2009, 08:46 PM
|- - Nuque   QUOTE (Okoga @ Jul 6 2009, 03:55 PM) QUOT...   Jul 8 2009, 11:35 AM
|- - Imsosupafly   Ill try it and mess with it, I might be able to fi...   Jul 23 2009, 06:59 PM
- - Redd   Pretty cool, if I must say so myself. I'll def...   Jul 24 2009, 03:44 PM
|- - Imsosupafly   QUOTE (Redd @ Jul 24 2009, 04:44 PM) Pret...   Jul 25 2009, 06:40 AM
- - ninjaheldransom   im going to try this in my game, but im not sure t...   Jul 25 2009, 01:11 PM
- - Jamopc   This would be awesome for making a one player game...   Sep 5 2009, 11:25 PM
- - Despair From The Dark   Wow... I haven't been to the forums for quite ...   Oct 29 2009, 08:38 PM
|- - BlaZe22   I'm aware I'm bumping a year old thread, a...   Nov 30 2010, 09:37 PM
- - roxanne410   QUOTE (Despair From The Dark @ May 13 2009, 0...   Dec 9 2010, 05:20 PM
|- - Redd   QUOTE (Xyore @ Dec 25 2010, 03:24 AM) I...   Dec 25 2010, 03:25 AM
- - Xyore   I've recreated the common events to make them ...   Dec 25 2010, 06:39 PM
- - Klokinator   There was a game that came out some time back (For...   Dec 28 2010, 12:15 AM
- - Xyore   The game you're talking about happens to be Ca...   Dec 28 2010, 01:30 AM
- - Naridar   It could've also been FireBoy and WaterGirl fr...   Feb 7 2011, 11:29 AM
- - arnquist   I found something similar to this (or maybe the sa...   Jan 22 2012, 12:09 PM


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