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> [Eventing]RPG Maker XP 2 Player (Essentially), I discovered a way to allow a 2nd person to control a NPC with events.
Despair From The...
post May 13 2009, 02:41 AM
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Using Conditional Branches, I found a way to control an NPC using W,A,S,D. I wasn't sure if this was something that's already been done. So I figured I'd let you know, and post a bit of an example. It isn't a demo, I haven't really added instructions or anything. Figured I'd do that in this thread. First of all, the main character is still controlled as usual. The 2nd person uses: W=Up, A=Left, S=Down, and D=Right. Because of the way it is done, if you press any button for more then a split second, you'll walk 2 spaces instead of 1. I'm still working on a way to fix that. Also, I made it so if you press Q, the 2nd player will automatically run through all obstacles, and go straight to player 1. I figured this would be useful, seeing as 2nd player moves slightly slower then player 1. Player 2 cannot activate events, as far as I'm aware. Haven't really tested it. But Player 2 is also physical, so it will interrupt the movement of both player 1, and other events. This could be an issue, unless taken into account. Anywho, this is something I thought other people could use, and advance. So instead of listening to me ramble on, I'll just post the example game I made. If you have any questions just ask. Until then I'll probably continue to work on it.

Attached File  2_Player.zip ( 187.56K ) Number of downloads: 162


You'll need a program to unzip it, but that's the only way I can think of to post it. Tell me what you think, and feel free to ask any questions.


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ninjaheldransom
post Jul 25 2009, 01:11 PM
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im going to try this in my game, but im not sure thought becuase some of the previous script for 2p werent that good, but ill try it for myself and give you the feedback on it. dude by from what i read around here in the thread seems to be good


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Posts in this topic
- Despair From The Dark   [Eventing]RPG Maker XP 2 Player (Essentially)   May 13 2009, 02:41 AM
- - HeroOfHyla   Thanks for contributing to the forum! Unfortun...   May 24 2009, 12:30 PM
- - vdeijk   Nice idea. But both players would have to be using...   Jun 29 2009, 11:11 PM
- - Bandito   It is very possible to make a game like this but o...   Jul 5 2009, 09:57 AM
- - Shantanu   Well, the only bad part is this can't be done ...   Jul 6 2009, 01:36 PM
|- - Okoga   QUOTE (Shantanu @ Jul 6 2009, 05:36 PM) W...   Jul 6 2009, 03:55 PM
|- - Bandito   Disregard this post.   Jul 6 2009, 08:46 PM
|- - Nuque   QUOTE (Okoga @ Jul 6 2009, 03:55 PM) QUOT...   Jul 8 2009, 11:35 AM
|- - Imsosupafly   Ill try it and mess with it, I might be able to fi...   Jul 23 2009, 06:59 PM
- - Redd   Pretty cool, if I must say so myself. I'll def...   Jul 24 2009, 03:44 PM
|- - Imsosupafly   QUOTE (Redd @ Jul 24 2009, 04:44 PM) Pret...   Jul 25 2009, 06:40 AM
- - Jamopc   This would be awesome for making a one player game...   Sep 5 2009, 11:25 PM
- - Despair From The Dark   Wow... I haven't been to the forums for quite ...   Oct 29 2009, 08:38 PM
|- - BlaZe22   I'm aware I'm bumping a year old thread, a...   Nov 30 2010, 09:37 PM
- - roxanne410   QUOTE (Despair From The Dark @ May 13 2009, 0...   Dec 9 2010, 05:20 PM
- - Xyore   I've managed to place a switch that allows inc...   Dec 25 2010, 02:24 AM
|- - Redd   QUOTE (Xyore @ Dec 25 2010, 03:24 AM) I...   Dec 25 2010, 03:25 AM
- - Xyore   I've recreated the common events to make them ...   Dec 25 2010, 06:39 PM
- - Klokinator   There was a game that came out some time back (For...   Dec 28 2010, 12:15 AM
- - Xyore   The game you're talking about happens to be Ca...   Dec 28 2010, 01:30 AM
- - Naridar   It could've also been FireBoy and WaterGirl fr...   Feb 7 2011, 11:29 AM
- - arnquist   I found something similar to this (or maybe the sa...   Jan 22 2012, 12:09 PM


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